So I’ve been planning a series of posts revolving around the games I like and have enjoyed playing the most in recent months. Games like CoD4, Assassins Creed, Prince of Persia and recently Batman: Arkham Asylum.
Unfortunately I waited a fair while before drafting posts of the first two mentioned and have rather lost the point of what I wanted to say about them. One thing that runs key through all of the above mentioned games though, are the Achievements that come with them. And that is another topic I quite fancied discussing.
I’ll start by saying that generally, I really quite like the achievement system. I wasn’t too sure if I would, being from a PC gaming background where achievements weren’t present, and owning consoles that never offered them (N64, Gamecube, etc.). I also remember how much I disliked them when I saw them suddenly pop up when I was playing Half Life 2: Episode 2 on the PC. As I said, PC games i had played before had never had them, and I was quite taken aback to find that when I squished a grub, I was only 499 away from squashing all of them in the game (may be more than 500, but you get the jist).
When I got my 360, my opinion did begin to change, and I think I can say with some certainty that I like them! However, there are some issues I have with them, and suggestions for making them better:
Why I like achievements.
Lately, I have become pretty addicted to achievement hunting, and currently have 3 games 100% completed. Now, I don’t do it to improve my gamerscore, since I don’t see my gamerscore as very important, it can be easy to obtain a high gamerscore by simply playing a lot of games (bought, rented, traded or borrowed). Achievements to me, represent a bit more, and I think are far more important than the gamerscore associated with them. For instance, I can show people that I have essentially, mastered a game. I have found every possible item there is to find, and performed every possible combo/fight style, completed every mission and completed every difficulty. And that to me is far more rewarding. I enjoy sometimes browsing through the achievement boards and seeing a game fully complete, or that I’m on my way.
A good example of this is from when I completed CoD4 and Assassins Creed. I enjoyed both games so much on my first play through, that I wanted to play again. CoD4 was brilliant to complete. I not only had to do the standard “Find the item” hunts, but also had to learn how to play the game again in order to complete the levels on Veteran. An activity that left me drained but satisfied - and not many games can do that! The last achievement I had to really work at was “Mile High Club”, where you had to complete the Epilogue plane mission on Veteran difficulty, meaning that not only was the AI better, the health lower and the bullets more dangerous, but I only had 60 seconds (as supposed to the 2:30 minutes on normal) to complete the mission in. The achievement frustrated the hell out of me, and I tried time and time again to do it, and the moment I did I was so happy. I really felt like I earned it, and with that achievement I essentially fully completed the game (I had some items left to find, but all the missions were complete).
Assassins Creed on the other hand, required two commitments: first I had to spend hours and hours searching for flags and Templars, hidden around the various cities, using check lists to make sure I found them all. This, was not very fun. The second commitment, for my final achievement, required playing the entire game again, in order to get “Conversationalist”. Due to the way the game saves, if you miss a single line of optional dialogue from the character, Lucy, then you will not get this achievement. Fortunately I did want to play the game again, but needless to say I was very disappointed when I first found this achievement.
The above are two very different examples of my experiences of completing two brilliant games. CoD really tried to make the achievements fun, or feel monumental in achievement. Shepherdnick even commented on how his veteran achievements really felt earned. Assassins Creed however, as good-a-game as I thought it was, really made the 100% completion journey boring as hell. I could only face searching for so many flags, completing an area before giving up for the night and doing something far more fun. Upon completing the flag hunts I didn’t feel joy, I didn’t feel satisfaction, I felt drained.
Prince of Persia is a very unique game, and one that I highly recommend. Achievement wise though, it really isn’t very difficult to get them all, you get your first by simply starting a new game. They were generally fun to get, but the main problem, every single icon in the achievement list is exactly the same!
Online v. Offline
You may have noticed that all the games I have completed have one thing in common, they have zero online achievements. This was my main reason for choosing to complete these three; after looking through the games I had, I decided that Creed would be the best to go for - I had done the majority and how hard could it be to get some flags?
I like that the achievements are offline though, and dislike seeing games in my list uncompleted simply because there are loads of them that need to be done online - especially when I don’t really want to play those games online. I was thinking about this, and thought that rather than keep all of them offline, since some people are bound to want to get online ones, wouldn’t it be good if the games achievements were split in the achievement lists? Two distinctly different sections on each achievement page to show offline and online. At least that way when browsing through,any offline gamers can feel content that they have completed the offline portion, at least, that’s what I think! Feel free to leave your own opinions on this matter.
When to achievement hunt/look for achievements?
The one downside to my achievement hunting was that it made me want to do it more. I fell into the trap of wanting to look at available achievements, sometimes before even starting a game. More often than not I would play the first few levels, quit for a break, and end up checking what achievements I already have, and what ones I could maybe get. I finally realised that this was affecting the enjoyment of my game however, somewhere in the back of my mind I would always be thinking of the achievement I read about, and when I can get it, is this the bad guy I can knock out this way? and so on.
As such I have tried to make more of an effort to avoid looking at the achievement lists until I have completed the game. I did this most recently in Batman, and I found myself enjoying the game far more. The achievements even made me smile when I got them, because I had no idea that doing a particular thing, would result in getting one.
This is a conversation I’ve had with James a few times recently. He finds it doesn’t affect his game experience very much and says he has often read up on the achievements before even getting games. I used to do this, but think after how fun Batman was, I’m gonna stick to only looking after I’ve finished the game.
(As a quick note, I don’t want to turn the notifications off, because I like it when they pop up, and generally, if they pop up, you know why. There’s something satisfying about seeing them. )
Keep it secret, keep it safe!
Finally I wanted to mention something that I’ve seen happening more and more - Secret Achievements. Generally, as in Ghostbusters, these are the story progression achievements. I quite like these sorts of secret ones since you don’t always have to wonder how you get them, because you will as you play the game. It means that even when tempted to look at the lists, you will come away none the wiser. I like this, and think it could be a cool feature to be able to hide the achievements until you have finished the game once through.
So, quite a long blog post, and hopefully something that you will have found interesting. How do you view the achievements? Do you like hunting for items, completing online ones, reading and getting them purposefully during your first play through?
As I’ve said, I really like them, they help me feel I’ve accomplished something and shows how much I have really enjoyed the game, often allowing me to prolong my time with it. However, I do think in some instances they can spoil the experience of a game -the amount of flags in Creed really was ridiculous! In addition I can feel, as with my first encounter during Half Life 2: Episode 2, that it can break me out of the game experience, another reminder that I am *just* playing a game. I quite enjoyed the experience I god from playing Batman, and think that is how, at least for the mean time, I will go about playing any new games that I get!