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data/tooltips.xml
Oxygen: Replenishes the ship's oxygen supply.Doors: Allows for remote opening/closing of doors.Shields: Sustains damage-reducing shields. Manning increases shield recharge speed.Piloting: Requires a crew member to evade in combat or jump.Engines: Charges the FTL drive and powers evasion. Manning increases dodge chance.Sensors: Enables view of all rooms and info for enemy ships.Medbay: Heals crewmembers inside the MedbayWeapons: Click on a weapon to charge and fire. Manning reduces charge time.Drones: Automated robots for attack and defense.Teleporter: Send crewmembers in the teleporter room to board enemy ships.Cloaking: Temporarily hide from enemies.Artillery: Beam that automatically fires a 1 damage beam that pierces all shields.Reactor: Unused reactor energy available to power your systems.Current hull integrity. If it drops to zero, the ship is destroyed.Number of Drone Parts. Using a Drone consumes one Drone Part.Amount of fuel. Each jump consumes one fuel.Number of missiles. Some weapons consume one Missile when fired.Current scrap totalOpens star map to choose jump location.Current shield status.Percent chance to dodge incoming fire.Ship's current oxygen.Zoltan Energy Shield: Will completely block incoming damage of any weapon type.Toggle to active/deactive weapons automatically firing.You're in an asteroid field. Periodically asteroids will strike your ship.You're too close to a star. Solar flares will light the ship on fire. Shields will reduce the effect.You're inside of a nebula. Your sensors will not function, but the rebel fleet will advance more slowly towards you.This section of the nebula is experiencing a plasma storm. Your main reactor can only function at half capacity. data/stealth_2.xml
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* data/sounds.xml
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ui/bp_SFX_FlagshipPowerSurgeWarning.oggui/bp_SFX_AchievementUnlocked.oggui/bp_SFX_NewShipUnlocked.oggui/bp_SFX_LevelUp.oggship/bp_crew_death_1.oggship/bp_crew_death_2.oggship/bp_SFX_FemaleDeath1.oggship/bp_SFX_FemaleDeath2.oggship/bp_SFX_FemaleDeath3.oggship/bp_SFX_HealthWarning.oggaliens/bp_sfx_RockMan_Death_01.oggaliens/bp_sfx_RockMan_RockHit1_01.oggaliens/bp_sfx_RockMan_RockHit2_01.oggaliens/bp_sfx_RockMan_RockHit3_01.oggaliens/bp_sfx_RockMan_Throw1_01.oggaliens/bp_sfx_RockMan_Throw2_01.oggaliens/bp_sfx_RockMan_Throw3_01.oggaliens/bp_sfx_RockMan_Stomp1_01.oggaliens/bp_sfx_RockMan_Stomp2_01.oggaliens/bp_sfx_RockMan_Thud1_01.oggaliens/bp_sfx_RockMan_Thud2_01.oggaliens/bp_sfx_RockMan_Thud3_01.oggaliens/bp_sfx_Mantis_Death_01.oggaliens/bp_sfx_Mantis_Splat1_01.oggaliens/bp_sfx_Mantis_Splat2_01.oggaliens/bp_sfx_Mantis_Splat3_01.oggaliens/bp_SFX_MantisSpit1.oggaliens/bp_SFX_MantisSpit2.oggaliens/bp_SFX_MantisSpit3.oggaliens/bp_SFX_CrystalDeath.oggaliens/bp_SFX_CrystalLockdown1.oggaliens/bp_SFX_CrystalLockdown2.oggaliens/bp_SFX_EngiDeath.oggaliens/bp_SFX_ZoltanDeath.ogg
environment/bp_flare_1.oggenvironment/bp_lightning1_01.oggenvironment/bp_lightning2_01.oggenvironment/bp_lightning3_01.oggenvironment/bp_lightning4_01.oggenvironment/bp_amb_nebula_minimal_01.oggui/bp_door_open.oggui/bp_door_open.oggship/shield_up1.wavship/shield_down1.wavship/engines_power_on.wavship/engines_power_down.wavship/bp_jump_1.oggship/jump.wavship/bp_drone_launch_2.oggship/bp_air_woosh_1.oggship/bp_sfx_cloak_01.oggship/bp_sfx_cloak-decloak_01.oggship/bp_sfx_teleport_01.oggexplosions/bp_explosion_large_1.oggexplosions/bp_explosion_large_1.oggexplosions/bp_explosion_large_3.oggexplosions/bp_explosion_large_3.oggexplosions/bp_explosion_small_1.oggweapons/bp_laser_3.oggweapons/bp_laser_3b.oggweapons/bp_laser_3c.oggweapons/bp_laser_heavy_1.oggweapons/bp_laser_heavy_1b.oggweapons/bp_laser_heavy_1c.oggweapons/bp_SFX_BombTeleport.oggexplosions/bp_SFX_BombHeal.ogg
explosions/bp_SFX_BombFire.ogg
weapons/ions/bp_SFX_IonWeapon1.oggweapons/ions/bp_SFX_IonWeapon2.oggweapons/ions/bp_SFX_IonWeapon3.oggweapons/ions/bp_SFX_IonShieldHit1.oggweapons/ions/bp_SFX_IonShieldHit2.oggweapons/ions/bp_SFX_IonShieldHit3.oggweapons/ions/bp_SFX_IonHitShip1.oggweapons/ions/bp_SFX_IonHitShip2.oggweapons/ions/bp_SFX_IonHitShip3.oggship/bp_sfx_punching_01.oggship/bp_sfx_punch1_01.oggship/bp_sfx_punch2_01.oggship/bp_sfx_punch3_01.oggship/bp_sfx_smallarms1_01.oggship/bp_sfx_smallarms2_01.ogg
ship/bp_sfx_smallarms3_01.ogg
weapons/bp_missile_small.oggweapons/bp_missile_small.oggweapons/bp_beam_1.oggweapons/bp_beam_2.oggexplosions/bp_explosion_large_3.oggexplosions/explosion_lowfi_small1.wavexplosions/explosion_lowfi_small2.wavexplosions/bp_hit_hull_1.oggexplosions/bp_hit_hull_2.oggexplosions/bp_hit_hull_2.oggexplosions/bp_hit_shield_1.oggexplosions/bp_hit_shield_2.oggexplosions/bp_hit_shield_3.oggweapons/miss3.wav S data/sector_data.xml
CIVILIAN_SECTORENGI_SECTORENGI_HOMEZOLTAN_SECTORZOLTAN_HOMEREBEL_SECTORPIRATE_SECTORMANTIS_SECTORMANTIS_HOMEROCK_SECTORROCK_HOMENEBULA_SECTORSLUG_HOMESLUG_SECTORSTANDARD_SPACEFederation SpaceSTART_BEACONThe Last StandBOSS_NEUTRALCivilian SectorEngi Controlled SectorSTART_BEACON_ENGIEngi HomeworldsSTART_BEACON_ENGIPirate Controlled SectorSTART_BEACON_PIRATERebel Controlled SectorSTART_BEACON_REBELMantis Controlled Sector
START_BEACON_MANTISMantis Homeworlds
START_BEACON_MANTISUncharted NebulaSTART_BEACON_NEBULASlug Home NebulaSTART_BEACON_SLUGSlug Controlled NebulaSTART_BEACON_SLUGZoltan Controlled SectorSTART_BEACON_ZOLTANZoltan HomeworldsSTART_BEACON_ZOLTANRock Controlled SectorSTART_BEACON_ROCKRock HomeworldsSTART_BEACON_ROCKHidden Crystal WorldsSTART_BEACON_CRYSTAL
T data/rock_scout.xml
0012184513470177
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X data/rock_fight.xml
2109132560144
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j data/rock_cruiser_2.xml
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j data/rock_cruiser.xml
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W data/rock_assault.xml
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data/rock_assault.txtVERTICAL
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} data/rebel_squat.xml
000054781400
{ data/rebel_squat.txtVERTICAL
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data/rebel_long.xml
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E data/newEvents.xml
TIP: Death - Remember, losing is part of the fun! ... No, I'm serious...TIP: Grinding Sectors - It can be beneficial to stay in a Sector for as long as possible to improve the ship since each Sector is increasingly difficult.TIP: Exits - It's tempting to rush for the sector exits, but exploring is the only way to upgrade your ship. Try and get as much out of each sector as possible.TIP: Pausing - Press SPACE at any time to pause the game. You can still issue orders to crew or manipulate system power while paused.TIP: Targets - Prioritize your targeting in combat. Weapons and Shields are usually the best choice, but if they're fleeing, hit their Engines or Piloting to prevent escape.TIP: Hidden Choices - When you see a blue colored choice in an event, it's a special option that has been made available by your current equipment.TIP: System Damage - When a System fully breaks due to fire or boarders, the hull also takes one damage.TIP: Selling - Weapons, drones and augments can be sold for 1/2 the purchasing price at stores. Click on the SELL tab at the top.TIP: Power Bars - Upgraded systems can be helpful even if you don't have enough reactor power to use them; they still absorb one damage.TIP: Weapons - You can queue up an attack before the weapon is charged. It will fire when it's charged.TIP: Cloaking - Cloaking prevents enemies from firing on your ship or charging their weapons. It also causes all currently flying shots to miss your ship.TIP: Boarding - If you're having trouble with boarders, fight within the medbay. If all else fails, vent the rest of the oxygen out of the ship!TIP: Oxygen - If the ship's room color changes from tan to red, it means you're losing oxygen. Crew will be damaged and fires will burn out in rooms with an orange border.TIP: Shield Piercing - Missiles ignore shields. Use missiles to damage a powerful ship's Shields System. Just remember that Defense Drones can shoot down missiles!TIP: Choices - Results of most choices have multiple outcomes. You can never be sure what will happen.TIP: Autofire - Autofire will let a weapon maintain its target. Just keep an eye on your missile count!TIP: Evasion - Evading enemy shots is crucial, but it requires functioning engines AND a pilot. Having someone man the engines will increase your evasion as well.TIP: Sensors - If the ship goes dark, don't panic. Just fix the Sensors Subsystem.TIP: Drones - If you're struggling against enemy Drones, target the Drone System to temporarily disable them.TIP: Beams - Beam weapons do damage based on the number of rooms they hit. Each Shield bubble will block 1 damage of a beam; it's best to use beams when their shields are down.TIP: Fire - If fire is spreading, consider opening airlocks and doors to vent the oxygen from parts of your ship. Fire is quickly extinguished without O2.TIP: Health - Pay attention to your crew's health! Use the medbay to keep them patched up.TIP: Upgrades - Don't forget to upgrade your ship! Often shields are the highest priority, but don't underestimate the usefulness of subsystems.TIP: Fuel - Every jump consumes one unit of fuel, so keep an eye on your reserves. Buy fuel at stores to avoid being left stranded.TIP: Sound - Go into the options menu to turn on or off the sound effects and music.TIP: Asteroids - Fighting in asteroid fields is dangerous, but use it to your advantage. Take out enemy shields and let the rocks take care of the rest.TIP: Nebulas - Passing through a Nebula will allow you to temporarily slow down the fleet advancement but they contain their own unique dangers.TIP: Solar Flares - Solar flares will cause hull damage in addition to starting fires. Make sure your shields are up to help mitigate this effect.TIP: Score - Your score is based on how many ships you defeat, the number of beacons explored, and your total scrap collection.TIP: Hotkeys - You can charge or arm weapons using number hotkeys: The Weapon Slots are 1-4 on your keyboard, and the Drones are 5-7.TIP: Augmentations - Your ship can only hold 3 augmentations. They provide unique benifits to a system, the crew or the entire ship.TIP: Breaches - If a room with a breach has no Oxygen, try opening all the doors surrounding it to make it less hazardous.TIP: Font Size - Pressing +/- will increase and decrease the font size of event texts.TIP: Rebel Fleet - The rebel fleet (represented by the red circle on the map) moves closer to your position every time you jump. Certain events can slow or speed up their movement speed.TIP: Weapon Order - Rearrange a weapon or drone schematic by dragging it into the desired position. The left-most slot will be the last to power down if the system is damaged.TIP: Ion Weapons - Ion weapons de-power and lock a System for a time. If they hit the enemy shields they deal their stun damage directly to the Shields System.TIP: Bomb Weapons - Bombs teleport directly onto either ship. They bypass Shields AND Defense Drones. However they affect crew and Systems; they do no damage to the ships hull.TIP: Door Subsystem - Upgrading your doors once will greatly reduce the chance fire will spread between rooms. Upgrading them again will cause doors to significantly slow boarder movement.You are able to salvage scrap from the ship's debris.Death TestCrew TestThis is a prototype ship which utilizes advanced cloaking technology. The trade off is lack of shields or weaponry. Take advantage of the cloaking device's ability to make enemy shots miss.This ship was based on designs that existed before shielding technology was standard in all ships. Its armored hull and increased mobility are its primary assets.This ship is designed to test the Federation's new advanced shield recharging technology. Unfortunately, you're being forced to test it alone.This ship was designed for troop transport behind enemy lines. As such, it isn't equipped with weapons by default but is crewed by the best of the best.This ship is a modified mining vessel that contained advanced AI for drone management. It isn't quite combat ready, but hopefully the drones will cover its shortcomings.Your new vessel is equipped with state of the art androids and beam weaponry. It was difficult to find a full crew since the androids are rather terrifying to work with.The engineer who designed this ship clearly loved missiles. Few opponents will be able to withstand this ship's missile barrage, but be sure to watch your ammo reserves.Congratulations, that's the end of the training simulation! As a final lesson, you'll experience what it's like to be destroyed by a more powerful enemy. This pirate is equipped with our most advanced weapons and systems, including a prototype cloaking device. It's manned by aliens known to be the best engineers in the galaxy. And we've shutdown your engines as well, so there's no use trying to run away.Impossible! He was supposed to be unbeatable! Even the simulation creators haven't done that. Continue on, you've earned it.We've come out in an asteroid field! We'll have to wait for the FTL to charge before we can get out of here, let's hope the ship holds up.Your ship is currently not equipped with a drone system. You reduce the drone schematic to scrap.Continue...You stumble across a hidden Federation research laboratory! They have been experimenting with some unique ship designs. You download their blueprints for future use.
data/names.xml
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A ship with pirate markings hails you: "Hello, we know you have %crew on board. The bounty on %crew_his head is substantial, hand %crew_him over and we'll share it."That bounty could be vital to our survival, hand %crew over.%loss1 goes without complaint, understanding your mission is more important than %loss1_his life.You don't give in to pirate demands. Power your weapons and prepare to fight.%req says %req_he has detected a flaw in their ship sensors and can exploit it, allowing the Kestrel to escape without a fight.You hear a hail on all channels: "Dammit, where did you go!? This isn't over %crew!"Appears that this is an empty nebula beacon. %crew, uncomfortable with the silence, distracts %crew_himself by playing death metal over the ship speakers.Wow! A ship enhancement is just floating in space. %crew seems especially excited about this one.A small, one man shuttle craft is headed straight for you. Repeated hails is yielding no response. You've got a strange feeling about this.Shoot it down. It's probably just an abandoned vessel, but better safe than sorry.The shuttle has no defenses and breaks apart under your heavy weapon fire.Continue...Wait it out for a moment. Maybe someone needs help.As it gets closer, you are able to scan it for lifesigns. It seems to be unmanned. You take what little fuel it has and continue on.After waiting several minutes as the shuttle gets closer and closer, you finally receive a hail: "Are you with the Federation? I'm %add1 and it sure is great to find you. I was hired to scout this sector but my ship was destroyed. If I could hitch a ride, I'd appreciate it." You let %add1_him beam aboard.Once it gets closer, you detect multiple lifesigns on the ship. By the time you realize it's a rebel vessel, it's too late and they've beamed aboard.You detect a transporter signal! The shuttle transported multiple explosive devices to the Kestrel before self-destructing. The Kestrel is only lightly damaged, but %loss1 is caught in one of the explosions and dies.Scans show no biological remains in the vessel; it was unmanned... very strange.In the wreckage, you detect multiple human remains. But you also discover an encrypted rebel communication system. That's one less enemy ship to worry about.A rebel ship arrives at the beacon. "Ah! It seems you did our dirty work for us. Nothing worse than Engi refugees. Let us give you some spare supplies as thanks, we've been chasing those Federation lapdogs through two sectors." Luckily they're too grateful for your help to notice who you are.Attempt to salvage what you can from the debris.(Engi) %req isn't convinced that it's safe. %req_He asks you to give %req_him some time to run some more scans.Who knows what dangers that wreckage could hold? You don't need the supplies anyway. Continue on your way.You stumble upon the remnents of a recent battle. One ship nearby looks like it could still have some valuable resources.A derelict Selz class freighter is floating near this beacon. It could contain something valuable.A massive space station is orbitting a nearby moon. Initial scans show it to be empty and abandoned.An explosion rocks your ship, it seems the wreckage was rigged to explode. You don't know why anyone would do something so malicious...When you get close enough to start scrapping the wreckage, your systems detect a transmission going out. It seems the rebels rigged it to warn them of your arrival.You discover the wreckage has tons use-able scrap and even some weaponry!%req discovers that the ship is rigged to explode if you get too near. Better that you avoid the wreckage and continue on your way.%req finds a hidden rebel transmitter on the wreckage! %req_He's able to disable it remotely and leaves you to scrap the ship for valuable supplies%req discovers nothing extraordinary about this specific wreckage. You go about salvaging what you can.You come across a freightor of Engi refugees fleeing the rebels. Their ship is seriously damaged and they clearly need helpYou just don't have the equipment or the time to help them. We wish them luck and let them go on their way.You give them what scrap you can afford to aid them in their repair efforts.They thank you repeatedly and wish you good luck on your mission.(Engi) Your crewmember wants to go aboard to see if he can provide any help personally. He requests some scrap to help.He returns bearing good news. He was able to improve their engines and convinced one of their crew to join your cause.
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data/events_zoltan.xml
You've entered Zoltan territory. This species is not renowned for giving anything for nothing, but you can always be assured a fair hearing.The Zoltan patrol their borders but let you pass when you ID as Federation. Let's hope they won't be so courteous to the Rebels.You arrive in Zoltan space. From what you have heard they anticipated the coming war and made preparations to hold their borders.You're far from Federation home space here in Zoltan territory, and it's not clear whether the authorities will have any goodwill remaining. Still, you have to push forward.The Zoltan are fascinated by other species, and have set up something of an alien knick-knack shop here. Why not take a look?A human ship hails: "My friends! Please, there is nothing I don't have, and there is nothing worth wanting that I can't get. Why not take a look around my shop?"A Mantis crew here has hunkered down in the abdomen of a long-dead space-whale - the only way, presumably, for them to operate their black-market trade without detection. Worth a look?There are some mineral-rich asteroids here that the Zoltan have left idle, but you've none of the necessary equipment to mine them.You have to admit - Zoltan space is a beautiful and peaceful place indeed. However, re-engaging the FTL and finishing your mission is your priority, not sight-seeing.A light asteroid field is entering the atmosphere of a nearby planet - a fireworks show on a galactic scale. There's little for it but to take in the ambiance and program the next jump.You stumble upon some Zoltan military vessels engaging in combat training. Their Energy Shields are impressive, but you note how quickly beam and ion weaponry take them down.You don't have time to hail the Zoltan ship that was waiting at this beacon before it jumps away. They are a careful race.A Zoltan shipyard is stationed at this beacon. You admire the display of hundreds of glowing Zoltan performing delicate exterior work on a massive transport ship.A message broadcast from a nearby planet announces the presence of an ancient Zoltan monastery available for visiting. Likely just a tourist trap, but still too bad you don't have the time to visit.Your jump interrupts a Zoltan security ship as it follows a Mantis pirate into an asteroid field. They message you, "Your presence here will continue to be tolerated - but please, do not interfere."Interfere and save the Mantis ship.Sometimes you have to bet on the underdog - even on the rare occasions that the underdog is a Mantis warship. You set off for the heart of the asteroid field and engage the Zoltan there.Interfere and help the Zoltan ship.You overtake the Zoltan and catch up with the Mantis ship in the asteroid belt. Time to make some friends.Don't interfere.The Zoltan know their business better than most - best to leave them to it. You prepare to jump.You arrive to find a lumbering Zoltan freighter with no one at the helm. It's a mystery what happened to the crew, but it'd be a shame to let the opportunity go to waste.standardYou come to a Zoltan trade and supply hub - everything the weary traveller needs, provided they have the right documentation.Try to talk your way in.(Teleporter) Beam directly to the civilian deck.You re-materialise in a dark corner of the main concourse and are able to conduct your investigations in peace.Continue...(Zoltan) Have your crewmember present his official documentation and pay the entry fee [ Scrap: -10 ].They scan ID that declares your crewmember an official citizen, collect their fee, and let you pass.Leave.You don't have the papers - well, the neuro-laced identity bracelets - to get in, so best not to try.They don't see many of your species in these parts, and you stick out like a Casvagarian Sea Slug in a Plutonian Shrimp Stew. You make it back to the ship with a gang of Zoltan guards in tow!You pose as traders and succeed in bypassing airlock security - however, it's only a matter of time before someone realizes your ID cards are counterfeit!Continue...You head into a ship supply store. It is a well-equipped, self-service affair. An order is dialled into a terminal, scrap is deposited, and the item is dispatched from a nearby chute.You head into the cantina for gossip. Topics of conversation in the cantina range from crop distribution microbes to the joys of Slug pleasure cruises.Continue...You overhear one group discussing a newly discovered planet yet to have first contact, and note down its location.You arrive at the primitive planet that you heard about at the cantina and are surprised to see a Zoltan ship facing off against a Rebel assault craft.Continue... You tap into their frequency and hear the Rebel captain yelling, "We are liberating this planet in the name of the new Galactic government! These aliens will not be left in ignorance where they cannot be of use!"Interfere - make first contact with the primitive aliens.The local people - furry, one-eyed tree lizard things - begin chanting when they see you. Suddenly the sky is lit by laser fire - the Zoltan opened fire on your ship! You dash back to the shuttle and join the fight.Protect the aliens' way of life - Attack the Rebel ship.These creatures should be left to develop at their own pace. You direct all weapons on the Rebel ship and begin the firing sequence.Leave.You don't want to alert the Rebels of your presence and you don't want to anger the Zoltan in their territory. The best solution is to leave.A Zoltan academy sits docked just outside the beacon perimeter. They're happy to show you the fruits of their labor, and offer something to take home with you.augmentThe Zoltan stationed near this beacon are happy to receive you. As they give you the formal tour of their ship you spy some local star charts and mentally log the details.Something strikes you as odd about a moon in the distance.Check it out.Leave it be.You try not to fixate on the moon in the aft scanner and you set the coordinates for the next jump.(Boarding Drone) Send a drone to probe the surface.Initial scans indicate a network of caves not far underground. You launch a boarding drone and it breaks through the surface into the cavern below.Continue...Your drone discovers a vast cave network and evidence of excavation. Buried deep below you find a Zoltan scientist, still hard at work. He tells you that all his colleagues are long dead. You decide not to ask questions and offer to let him join your crew.A closer inspection reveals signs of habitation on the surface, but nothing else particularly interesting.Sending a shuttle to explore a beckoning cave system you discover signs of a battle - and a still-functioning weapon!weaponA deep scan of the surface reveals a cave system that runs for miles, and what looks like a scrap heap left over from some heavy-duty construction.scrap_onlyIt looks as if a team could break through the fragile layer of the moon's surface into a hidden cavern.Attempt to detonate some explosives to break through the surface. [ Missiles: -1 ].
Explosives are too valuable to waste on excavation work. Let's get out of here.A portion of the surface layer is destroyed in an impressive display, revealing miles of caves. You don't have time to fully explore them, but you find some remains of an old subterranean base that could be useful.scrap_onlyThe explosives are set remotely, but the detonation achieves nothing. What a waste.Your explosives reveal the 'cave' is actually a secret base, located in a network of bunkers just under the surface. Everyone inside is dead; some Mantis clearly came through here recently. It looks like the Zoltan were researching advanced ship weaponry. You take one of their better examples back to your ship.weaponA Zoltan ship makes contact. "The nature of the day is rotational. The fever is emaciated. The reason is-" They've caught some nasty deep space dementia. Before you can consider finding help for them, they open fire.You're surprised when a stationary Zoltan ship opens fire. It appears there are aggressive pugilists even among the 'enlightened'.You receive a message, "This area is off limits. Submit your ship to processing." It's only one guard ship in a lonely beacon. You decide to fight your way out.You discover a number of Zoltan civilian ships fighting off pirates. Unfortunately one ship mistakes your purpose and moves in to attack! They are refusing all communication; you have no choice but to fight.Like many areas in Zoltan space, the residents of this sector prepared well for Galactic war. The military here seem to have given up reasoning with foreigners, preferring instead to attack on sight!A Zoltan ship is waiting at this beacon. The request your identification, but radiation from the sun in this system is disrupting your communications. They take your silence for aggression and move in to attack.The Zoltan ship patrolling this area hails you: "This area is off limits. Secrecy is vital." They power their weapons."Emergency, all ships in range, we are under attack!" The frequency matches a nearby Zoltan ship; you move in on their pursuer. They take your intervention as a cue to jump away. Cowards.You jump just in time to witness a Zoltan ship's FTL drive overload. In his final moments their captain implores you not to get involved, but it's too late - their attacker is already upon you!Despite their precautions, pirates have begun to harass the local Zoltan settlements across this sector. One such pirate spots your ship and moves in to attack.A ship with pirate markings demands your surrender. It is sad times when even Zoltan space is beset by pirates. You doubt these fools will be missed.You spot a pirate ship looting a small Zoltan cruiser. They spot you and move in to attack before your FTL drive has a chance to recharge."Emergency, all ships in range, we are under attack!" The frequency matches a nearby Zoltan ship; you move in on their pursuer. They take your intervention as a cue to jump away. Cowards.You jump just in time to witness a Zoltan ship's FTL drive overload. In their final moments they implore you not to get involved, but it's too late - their attacker is already upon you!Despite their precautions, pirates have begun to harass the local Zoltan settlements across this sector. One such pirate spots your ship and moves in to attack.A ship with pirate markings demand that you surrender. It is sad times when even Zoltan space is beset by pirates. You doubt these fools will be missed.You spot a pirate ship looting a small Zoltan cruiser. They spot you and move in to attack before your FTL drive has a chance to recharge.You pick up the last broadcast from a rupturing Zoltan freighter: "The Mantis, they're here, please-" You're interrupted by fire off the port bow!You jump into a debris field that used to be a Zoltan cruiser. Unfortunately, its Engi escort takes you for the attacker and retaliates! They refuse all hails.You arrive in an asteroid field and are greeted by a Zoltan guard, "By attempting to access these closed mining fields, you are in violation of the Natural Mineral Protection Act. Your weaponry will be confiscated for processing." You don't have time for this.You pick up a Zoltan life raft floating in space. Its inhabitant asks you to retake his ship from the pirates who recently commandeered it. "I'm certain it is clear," he concludes, "that you must not destroy my vessel in the process."Engage the pirates.Leave.You refuse to get his ship back, but still offer to drop him off at the next station. The Zoltan is displeased, but directs you to a nearby starbase just the same.He responds haughtily, "You would presume I would work under your command after such a display of... prowess? No, I must decline."He responds defeatedly, "I suppose I have nowhere else to go without a ship. I accept your offer."What appears to be a Zoltan science ship requests permission to dock.Dock with them.Have them keep their distance.They leave without a word.You allow them to approach, but are caught unaware when they open fire!"We have been studying the relationships between the species and have determined that the "Federation" still has potential to be a net positive for the galaxy. Please accept this gift to aid your journey.stuffYou come to a quiet part of Zoltan space and encounter an ancient Zoltan wise man who has managed to harness the power of a spatial rift, but seems to have been driven completely mad by the power. "Choose your doom," he demands. This is all part of a day's work.Mantis."You like a challenge. So be it!" A wormhole forms and a confused, angry Mantis ship hurtles toward you!Slug."Do not be fooled, Federation, by a soft underbelly." You detect a wormhole opening up, and seconds later a Slug ship is attacking from the other direction!Rockmen."A hardened foe for a hardened veteran." You detect a wormhole opening up, and a Rock ship appears with guns blazing. It appears they were in combat when they were thrust across space-time.When he sees you have emerged victorious, the Zoltan wise man enters a rage. Rifts threaten to tear space apart until, instead, the Zoltan implodes, sending a blast wave of scrap and salvage dragged here from distant worlds in your direction.standardYou arrive at a Zoltan security checkpoint set up in a perimeter around the beacon. "Travelling vessel, you will submit to crew profiling to identify fugitives of the empire."You don't have time for this nonsense. Attack!Expecting resistance, their Energy Shield is raised and ready for combat.Submit to profiling.(Slug Crew) Have your Slug talk them into letting you go.You give the guards permission to dock with the ship, but before they come on board your crew member slowly advances to meet them. As far as you can tell no words were exchanged, but the guards offer you some supplies and say the ship checks out. Best to not ask questions.fuel_onlyThe Zoltan security staff board your ship and scan the crew's faces into a computer. After a few tense moments of uncertainty they allow your ship to pass.The Zoltan security staff board your ship and begin scanning the crew's faces into a computer. Suddenly alarms go off and the Zoltan leap on one of your crew! "This person is wanted on five charges of Utter Villainy! Surrender them to us!"Give up your crew member.It's a tough call, but Zoltan law holds sway here. Besides, that one always seemed a bit shifty.Refuse and fight.You're not going to leave anyone behind. You pull away from the station with the enemy guards on board. Unfortunately, they are able to sabotage your weapon system in the chaos. It's time to leave!This nebula turns out to be the hiding place of a terrified rock crew taking refuge from the Zoltan border police. They don't seem prepared to risk your leaving with their co-ordinates, and open fire!Inside this nebula you detect a rogue planet drifting through space, on its surface a huge monolith visible at this distance even to the naked eye. A Zoltan elder hails you from the planet. "Through luck or intent, you have discovered the Great Eye. Look into its depths and receive your just desert."Pull the ship in closer.Leave.Your mission is to save the Federation, not discover new wonders around the galaxy. You prepare to jump.As you approach, an ancient alien voice speaks to you: "Your mission has brought you great battles, and great losses. This will help ease the pain." A few minutes later someone reports medical equipment has appeared on the ship!You approach the planet and wait, but nothing happens. The Zoltan hail: "And in the coming times, when the monolith speaks not with a man he has no future and must be left wanting."You approach the planet carefully, trying to keep your ship from breaking up in orbit. The monolith, whatever it is, must sense as much because the next thing you know you have enough scrap to patch up your damage and more besides!scrap_onlyAs you approach, a kaleidoscope of colours fills the view-screen and one of your crew begins to age rapidly in reverse, eventually disappearing into nothingness. Let's hope they've transcended physical existence, and not just been forced out of it.You spy two pirate ships lurking in the nebula here. They remain unaware of your presence; you're able get your scanners to at least identify their cargo: One is carrying the fuel supplies, the other the ammunition. They begin to drift away from each other in the storm.Secure the fuel supply.You jet toward the pirate with the fuel supplies and engage - hopefully you can leave the ship in one piece!Secure the ammunition.You jet toward the pirate with the ammunition and engage - hopefully you can leave the ship in one piece!Let them leave.Sometimes discretion is the better part of valour. There are few more zealous in their customs checks than the Zoltan. A team of border police beam on board. There's just a little confusion over your weapons licences, but things escalate rapidly from heated discussion to gunfire!The Mantis outcasts sometimes make the mistake of taking the Zoltan for easy game. A scout moves in to attack while a boarding party beams aboard from a nearby transport!An unarmed Zoltan transport vessel is slowly making its way toward the beacon here. They hail: "This is a Zoltan peace envoy. We carry no weapons or shielding and rely on the mercy of others to communicate our message."Attack them.Hear them out.They continue. "We take your silence for interested contemplation." They talk at length about peace and harmony, but either it's beyond your simple mind or it's all nonsense.Continue...They finish: "Please, spread the word of enlightenment to those that have not heard. Once you have, contact our brethren." They transmit coordinates of their so-called "brethren".Leave.The galaxy is at war - there's no time for talk of peace. You leave their hails unanswered and charge the jump drive.You charge your weapons - not that this will take much.Just as you're preparing to attack you detect a nearby jump signature. A Zoltan defense ship comes to their aid!You arrive at the location specified by the peace-loving Zoltan, but the only thing nearby is a Rebel ship, closing in fast! "We've found you! You're not getting away this time!"Attack.You power your weapons and prepare to fight.Attempt to hail them.They open communications: "I can't imagine there's anything you could say that will save you. The rebellion must destroy those that are still loyal to the obsolete Federation.""Perhaps there could be a reconciliation of our ideals without war?""Our ideals are too different to be so easily reconciled. You think this could end any way but war?"The galaxy is huge, you can find a place for your ideals elsewhere without causing this destruction."No! We will not be consigned to the backwaters of space just because we don't fit into your 'Federation ideals'" They charge.True progress can only be achieved without bloodshed.Suddenly all indications of the Rebel ship fade away and a Zoltan fleet appears around your ship. The captain of the ship you met previously materializes on your bridge.Continue..."Although your methods are crude and most certainly ineffective, it is clear you took our previous meeting to heart. If your ship represents the Federation's willingness to adapt we shall do what we can to aid in their fight."A Zoltan cruiser has been unlocked and added to the hangar!weapon"Surrender. Your ultimate destruction is inevitable. We've left scores of Rebels destroyed in our wake."They shut off communications and immediately engage."Your Rebellion is causing millions of deaths. Your beliefs are dividing the galaxy. Unity is the only option!""Humans are treated as 'equal' to aliens in the weak Federation. The sacrifice of BILLIONS of alien or human lives are justified if it means we reach our full potential!" They charge.Accept their offer.stuffWe will not accept surrender!"Yes, yes, you've demonstrated your species' capacity for violence quite extensively, well done. If we reward your efforts will you bother someone else?"The enemy ship hails; the vidscreen shows their bridge showered in sparks from malfunctioning equipment - it's safe to assume they're trying to surrender. Accept their offer?Communications report that the Zoltan are broadcasting on all frequencies. The captain appears on screen and says, "Yes, I am not surprised, your species hardly looks enlightened. Fine. Take what you wish."The Zoltan captain hails and mutters something about the border patrol force catching up with you someday; you're more interested in his offer of surrender."We assumed that your species intelligence was directly proportional to your brute strength. We yield.""You have bested us. If only your species' efforts were put to use improving the galaxy rather than your military might.""Yes, yes, you've demonstrated your species' capacity for violence quite extensively, well done. If we reward your efforts will you bother someone else?"The enemy ship hails; the vidscreen shows their bridge showered in sparks from malfunctioning equipment - it's safe to assume they're trying to surrender. Accept their offer?Communications report that the Zoltan are broadcasting on all frequencies. The captain appears on screen and says, "Yes, I am not surprised, your species hardly looks enlightened. Fine. Take what you wish."The Zoltan captain hails and mutters something about the border patrol force catching up with you someday; you're more interested in his offer of surrender."We assumed that your species intelligence was directly proportional to your brute strength. We yield.""You have bested us. If only your species' efforts were put to use improving the galaxy rather than your military might."
. data/events_slug.xml
You arrive at the beacon and are relieved at the sight of open space. Nebulas are terribly claustrophobic.This beacon marks a 'small' gap in the nebula. No colonies or ships in scanning distance.You are relieved to see your sensors blink back on after the jump. No ships detected.The Slugs rely heavily on their telepathic powers and are reluctant to give up that advantage by extending beyond nebulas. It's unlikely you'll encounter any this far from the clouds.You arrive in an area clear of nebula and quickly check to see if the sensors are working. Everything is fine and no ships are detected in the vicinity.When it comes to Slugs, no news is not necessarily good news. However, if they are watching, they don't seem to want to confront you.It's not unusual to feel paranoia in a Slug controlled nebula, but for once, it is unfounded.Either this part of Slug space is deserted, or it's too dense for even Slugs to detect your presence. Time to move.This area of the nebula seems entirely empty until a small Slug transport and its escorts emerges suddenly from through the clouds, only to disappear again in a matter of seconds.You explore around the beacon and are shocked when a rock the size of a small moon suddenly looms ahead of you. Scans reveal the solid-looking rock is just a husk, almost entirely mined out of useful minerals.There are a number of small stations for travellers in the area, lit up by guiding lights and advertisements. Only Slug ships are docked so you decide it's better to avoid a confrontation and steer clear.A huge Slug teleports from nowhere onto the bridge! Before you can open fire, he's spread his wares across the helm and is brandishing things at you.You cautiously approach a Slug colony on a huge asteroid. It's a brave person who sets foot on a Slug planet - it can take weeks to get the mucus out of your clothes - but there's business to be done.It's rare for the Slugs to stay exposed in open space for long periods - the ship here may be lost, or just passing through, but either way he moves in to attack!You intercept comm chatter from an incoming Mantis ship. "Look. This ship appears not to be owned by the squishy ones. Maybe they won't smell so bad when we cut them open." They move in on your position.There appears to be a pirate ship nearby. Be on your guard; anyone trying to hunt in Slug territory is either formidable or deeply stupid, and in space, either can be dangerous."We knew anyone foolish enough to try and sneak through a Slug nebula would stick to open space. Yield your goods and we may let you live." You cut the transmission in lieu of a response.Before you can take a moment's rest from the ever present nebulas in this sector, a pirate ship appears behind you and opens fire.As you arrive at the beacon, a hostile ship immediately registers on your scanners. You didn't expect to see rebels extending their reach into Slug territory. Charge the weapons!You jump into empty space and are relieved to see your sensors blink back to life. However, you are less pleased to see them immediately register a rebel ship on an approach vector!You receive a message from a nearby ship, "Looks like our intelligence was correct! Sneaking through the clouds with the Slugs... No one can hide from the rebellion!"You are immediately hailed by a dangerous looking ship. "I'm feeling generouss today. I shall allow you to choose your own death. Which do you like leasst: shields, oxygen, or weaponsss?"Shields."Very good then!" Your shield power suddenly drops and they charge.Oxygen."A being that would choose sssuffocation? Who am I to judge..." Your life support shuts off and they move in to attack.Weapons."Your acceptance of death is almosst admirable... Almosst." Your weapons system registers a hacking module. You hardly have time to respond before they attack.Offer 35 scrap to leave you alone."I really am feeling generousss..." They take the scrap and leave.You arrive to find a small Slug repair station. "Greetingsss traveller! Care for a fix up? We could eassily patch up ssome of that damage."No thanks."Too bad! Trussst iss a rare commodity these days." You prepare to jump.Sure.Ask if they would like payment.You pull up to the automatic station and after a short time they repair 10 hull damage. You begin to offer your thanks but discover that you can't detach from the station.Demand an explanation.You dock with the station hoping for a quick turnaround, but the automatic machines take their sweet time. When the process finally finishes, you notice only one damage has been repaired.Demand an explanation.As you dock with the station your readings go haywire. An EMP blast resonates throughout the ship and your engines shut down. You're a sitting duck as a ship reveals itself and silently moves in to attack!"We're glad you have enjoyed our servicessss. Perhaps some fuel would be an appropriate compensssation?"Give them the 15 fuel they demand.You transfer the fuel and they release your ship. "Tell your friendsss about us!" Their portable station slips into the clouds.That's ridiculous!"I'm ssssorry to hear that." He presses a button and an explosion rocks the ship. They must have planted a bomb while 'repairing'! Prepare for a fight!"We're glad you have enjoyed our servicessss. Now for payment. To enssssure your cooperation we've taken the liberty of installing a limiter on your weapons system."Give them the 50 scrap they demand.You transfer the scrap and they release your ship. "Tell your friendsss about us!" Their portable station slips into the clouds.Let's get out of here!You activate your thrusters and force your way away from the station. A ship quickly moves in to engage. You'll need to get out of here fast; there may not be time to get the weapons fully operational!"Ahhh. A fellow businessman. We offer to fix 10 damage for 50 ssscrap."Accept.You perform the transaction and watch carefully as their machines patch the hull. However, everything seems fine. Once they're complete you get ready to jump.Decline."Too bad. Farewell, traveller." Their mobile station slips into the clouds.Just before the transmission is cut you hear, "They're not falling for it. Just kill the crew and we can ssstrip..." Looks like you're not getting out of here without a fight.A Slug transport ship is stationed near the beacon with a military escort ship . They message you, "We have been waiting for a customer for agesss. Care to see our waresss?"Decline."Oh well... We ssshall wait here then." You cautiously put distance between your ships before preparing to jump.Ask to see the goods."Before we get ahead of ourssselves, I need to explain sssome ground ruless of our transsaction. Thesse are dangerous times, yess?"Continue."Firssst... We accept no tradesss, couponss or refundss. Purchasess are final. Underssstand?"Understood."We hold no liability for productsss damaged post ssale. We offer no insurance or customer sservice. Not a problem?"Not a problem.Forget this.Forget this."Fine... Not everyone appreciates good dealss..."(Slug crew member) Our Slug senses someone aboard the ship. Investigate it.It looks like the merchant was trying to stall you while someone teleported on board. You catch him before he could finish and he teleports away. You immediately prepare for battle."Great. Let me show you our waress. It's not often I meet patient alienss, have this complimentary fuel as well.""During our discussion, my man hass taken the liberty of disabling your weaponss to prevent any complications while completing our... transssaction..." You suddenly register multiple weapon locks, but your own weapons are not responding. Get out of there!"Thank you. If you could do me one more courtesssy... please die quietly." You suddenly hear gunshots aboard the ship. He must have been stalling for time while they boarded your ship!"Very well... Impatient alienss..." You prepare to jump.You prepare to leave but notice noises in your ship. It looks like the merchant was trying to stall you while they hacked into your systems. You barely have time to order a red alert before a military ship flies through the clouds intent on your destruction!Your sensors are no match for the Slug's telepathic abilities - a ship you never even saw opens fire from astern!The Slug vessel you encounter here has obviously made a big score and is looking to test its new armaments. They picked the wrong ship to attack.A Slug passenger ship hails: "Please, your worthy alien highnessesss, we are unarmed and sseeking asssylum." You approach cautiously, and weapons immediately spring from their hull!A Slug ship - a rogue, you suspect - approaches, but when he sees you're Federation he thinks better of the sneak attack and fires everything he has.Direct attacks are not preferred by the Slugs, but of the three you see at this beacon, one has the brass to make a move on your position!The Mantis attack ship here looks to have been hunting Slugs on their home turf - a rare test of honor for the mightiest Mantis crews. Weapons up!You're surprised to find a ship without Slug markings stranded all the way out here, and move in to provide assistance. When you see the pirate insignia on the hull you quickly reconsider.Attack!Keep your distance and hope they haven't seen you yet.There are few more vicious beasts in the galaxy than a Slug with his back to the wall. The faltering ship at this beacon disables your door system and then charges fire-weapons - they're going to burn you out!The Slugs here use a tactic you hoped you'd never see: they sabotage your oxygen production system and then charge fire-weapons - you're going to suffocate!Continue...(Improved Oxygen) Try to squeeze some extra power to the system.Thankfully your improved subsystem is able to counter their hacking enough to keep the life support barely functional. That should keep you alive at least...A Slug ship hails you: "We've detected some worrying radiation coming from your medical unit, perhaps you should take a look?" As he signs off, your medical bay shuts off and their crew teleports aboard from a nearby station. They don't look like engineers.Continue...(Improved Medbay) Try to squeeze some extra power to the system.Fearing the imminent battle you desperately try to get the medbay working again. It's lights flicker back on and you turn to face the intruders.The ion storm here threatens to deactivate your core systems; a fact made all the worse for the largely unaffected Slug ships circling like space-vultures.The Slug ship that descends into view as you enter the ion storm must have sensed your distress - defensive action!You arrive in the middle of an ion storm. Slugs generally avoid these storms but you find one waiting in ambush. Prepare for a fight!You find yourself stuck in the middle of an ion storm with a Slug ship just a short distance away, refusing all hails. You cautiously try to slip further into the clouds but they turn suddenly to attack!You arrive to find a Slug ship in the middle of boarding a disabled Rock freighter.Engage the Slug ship.Ignore them.You charge weapons and the Slugs immediately back down. When you return to the freighter, the Rockmen have already repaired the worst of their damage and jump away without another word.You charge weapons and the Slugs quickly change course to meet your charge.You have no desire to provoke Slugs in their own territory. You leave them alone.You have no desire to provoke the Slugs in their own territory. You leave them alone.After the Slugs board the ship, you are surprised to see the Rock ship spring to life and decimate the other ship. They message you, "Pathetic. You are either a coward or an ally of the Slugs. Either way, you don't deserve to live."It appears that the Rock ship left during your battle. You doubt they could have been more ungrateful for your assistance.After the battle the Rock ship hails you. Their captain simply says, "Thanks." and jumps away. That's pretty gracious of them, considering the Rockmen's reputation.It appears the Rock ship was long since abandoned. You strip what you can from it.standardYou arrive near near the distress beacon's signal.Continue.You track the distress beacon with difficulty to one of the seven moons of a planet hidden in the nebula.Investigate.As you drift closer, you're contacted by a Slug marooned on the moon's surface. "I shall join your crew, sssay I, if you can answer me this simple quesssstion. How many moons are there in orbit here?"Five.Six.Seven.Eleven.You track the distress beacon with difficulty to one of the eleven moons of a planet hidden in the nebula.Investigate.As you drift closer you're contacted by a Slug marooned on the moon's surface. "I shall join your crew, sssay I, if you can answer me this simple quesssstion. How many moons are there in orbit here?"Five.Six.Seven.Eleven."That issss... incorrect." Further, I have taken advantage of your lack of acuity to beam aboard your ship and steal your stuff!"That isss... correct. You sssurprise me. Human, is it? Yesss... we can be partners." The Slug beams aboard and joins your crew!The distress call appears to be emanating from a Slug ship caught in open space by a Mantis raider. They contact you on emergency frequencies: "Please, we'll give you all we have if you sssave ussss!"Attack the Mantis ship.You lock onto the Mantis ship and engage.Attack the Slug ship.You move to finish what the Mantis have started.Of all the species in the galaxy, these two deserve one another. You power up the jump drive.It doesn't look like they can stand much more damage. After a few shots their ship breaks apart and you move in to loot the remains.standardThe Slug captain hails you: "A misstake! A sssimple misstake. Of course we can pay you! Ssseee? An augmentation has already transported." You allow them to leave with their lives.augment"You have besssted us! Will you accept what is in our storeesss in exchange for our livess?"Let them live."Take thisss newly developed weapon we're transporting... They're not going to be happy we gave it up, that isss for ssure..."Accept the prototype weapon.This odd beam weapon does no damage to ships but instead greatly hurts the crew! Diabolical!We don't want the weapon, we want information.You ask where they were delivering the weapon. "By telling you we will probably die jussst as like as not... Oh well." They give you the coordinates of the a prototype cruiser's mobile construction platform.We will not accept surrender!You arrive to discover an impressive cruiser being worked on by a few smaller ships and guarded by an assault ship. The mobile construction platform is slowly slipping into the clouds. You have not yet been noticed.Charge them before they escape.As you approach, the assault ship swoops in on an intercept trajectory. Prepare for a fight!Try to tail them without being noticed.You slip into the nebula undetected but at this rate you are likely to get lost and lose track of them.Fly slowly toward their last known position.You are advancing slowly when suddenly the assault ship bursts through the clouds. They must have been able to detect you with their telepathy!Wait and hope the escort leaves.You wait for a time before attempting to advance toward the platform. However, after some frantic searching you can't tell if they left or you simply miscalculated your trajectory... You give up the search and prepare to leave.(Slug Crew) Have your crew member monitor their life signatures.You try to stay just far enough away that they won't detect your life signatures without actively searching for you. After a time, your Slug tells you the ship with a larger crew has jumped away. He guides the helm toward the platform...Continue...The only ship left near the cruiser is an interceptor. This should be easy!(Improved Sensors) Try to maintain a lock on their ships from a distance.You overclock your sensors, trying to get them to function in the clouds. They work just enough to let you keep tabs on their general position. After a time, the assault ship and most of the escort jumps away from the platform. You take the opportunity and move in to attack.Continue...The only ship left near the cruiser is an interceptor. This should be easy!"You have besssted us! Will you accept what is in our storeesss in exchange for our livess?"Let them live.We will not accept surrender!"Here! We have lotsss of fuel! Take it all"fuel_onlyThey transfer a meager amount of material. "There... now keep your word..."stuff"Take it and leave ussss be."stuffThe only thing that can render a nebula more dangerous is if it's also home to the Slugs. This particular nebula is just that.This nebula is home to the telepathic Slugs. They'd sell their own slime for a crate of scrap, but they much prefer to just take it.You're told the Slug home world is somewhere in this nebula. You can't see them, but you know they're watching.The Slugs that live in this nebula field are a leisure-centered civilization. Everything in Slug life is done in the pursuit of more currency and more time in which to spend it on extravagant ventures. This, inevitably, leads to much treachery in open space.The Slugs developed on an ocean planet where the ability to telepathically sense another organism was more important than sight. Today they use this ability to navigate unfettered the depths of the nebulas they inhabit.A Slug captain hails and invites himself aboard your ship to present a flask of something slimy. "Now, most gracioussss captain, you must join me please in a drink to our alliance!"Drink.Refuse.The Slug feigns offense at your refusal, but you sense that he respects your caution. This does not, however, prevent him from returning to his ship and opening fire.(Rock Crew) Have your Rockman pose as captain.You take a cautious gulp. It's foul, but doesn't do any lasting damage. It's a thousand to one chance, but this Slug actually seems to be trustworthy. He casually celebrates your newfound trust by repairing part of your ship and offering to sell you his wares.You take one gulp and wake up with the rest of the crew in the cargo hold... which contains noticeably less scrap than before.Even if there was something malicious in the drink, you doubt it would affect the Rock digestive system. The Slug casually celebrates your newfound trust by repairing part of your ship and offering to sell you his wares.Your crewmember is able to identify a heavy anaesthetic contained in the flask when he feels slightly drowsy (the Rock digestion system is very robust). His ruse discovered, the Slug immediately returns to his ship and opens fire.You arrive to the sight of two Slug ships in communication range. They don't see you.Tap their comm frequency.You overhear their conversation and learn they're planning to raid an infamous and likely wealthy pirate ship in the area. The pair jump off and you note down their target co-ordinates.Ignore them.You have no interest in anything the Slugs could make business out of. Time to move on.You catch up with the two Slug ships and they're already carrying out their raid! One is in close combat with the pirate, the other seems to be heading for a small space cache the pirate was protecting. Continue...Suddenly the first ship bursts into flames, and an urgent call arrives from the remaining Slugs. "We sssugest you distract the pirate vesssel while we retrieve the valuables. Fifty fifty sssplit."Engage the pirate.There's money to be made here. The Slugs know that. You turn on the pirate and intercept just before he can reach the cache!Head for the cache.When he sees you making for the cache the Slug captain hails: "Foolish alienss, no eye for profit. Bessst of luck to you." They jump off, leaving you toe to toe with the pirate!You detect life signs on a nearby moon - a lone Slug marooned on its surface. "Ah, a sssentient ssspecies, after all this time. I am Slocknog, a wandering hero ssseeking adventure. You may hire me for a ssmall sssum."Hire Slocknog."I sssee you are a wise captain. I will enjoy this adventure." Slocknog buries the scrap somewhere deep within his folds of skin and joins your crew.SlocknogIgnore Slocknog.You power up the FTL, at which point the Slug sends an urgent plea. "Please, I ssee you are a sssly captain. You have an advantage. Very well. I will join your crew - but please remove me from this rock!"Rescue him.When he sees the shuttle headed for his position the Slug thanks you with what looks like sincerity. He readily joins your crew.SlocknogLeave him.You close the frequency and continue jump prep. If this Slug is such a hero he'll find a way off that moon on his own.You find a Slug vessel broadcasting the distress signal and contact them. "Ah, yesss, we are having problems with our oxygen generation unit. Perhaps your crew can assist in repairsss?"Send some crew to help.Ignore them.You know better than to trust the Slugs. You cut communications and prepare to jump.(Mantis Crew) Have your Mantis oversee the repairs.Once on board, it becomes clear that nothing is wrong with their O2 system. Almost expecting this, your Mantis calmly responds to the trap. Once a couple of the Slugs have been spread across the walls of their ship, the rest surrender.scrap_onlyAs soon as you board their ship their hostile intentions become clear. Despite being outnumbered, your crew is able to break free of the Slug trap and fight back to the airlock. You pull away from the enemy ship but not before a few Slugs make it on board.As soon as you board their ship their hostile intentions become clear. On your way back to the airlock, one of your crewmembers is taken out by a well aimed Slug blaster shot.You cautiously board their ship and immediately smell the stale air of a malfunctioning life support. In no time at all you're able to fix up the problem and head off again with some extra scrap in your hold.medThe distress signal originates from a tampered jump beacon. A Slug vessel jumps in and announces he has hacked your engines system. "Of course if you, as one of the few remaining ships in the Federation, swear allegiance to the Slug Empire you will be free to go."Swear allegiance.Never!The Slug is unimpressed by your bravado and moves in to attack. Get the shields up, you're a sitting duck with malfunctioning thrusters!(Improved Piloting) Override his control.You quickly re-wire through a secondary control module. Once they realize you're not likely to agree to their demands they move in to attack."Wow, I didn't think you'd go through with it..." He turns to his second in command, "Looks like I owe you some scrap." Strangely enough, they simply let you pass.Words come cheap, especially these ones. You assure the Slug of your loyalty and he welcomes you to the fold: "...and finally, let me introduce you to your new Slug Empire Overseer. He will ensure you stay true to the cause." A bored-looking Slug teleports over.
U data/events_ships.xml
The pirate jumped away.The ship jumps away without a word. You hope they didn't leave to get reinforcements.The pirate ship breaks apart. You hasten to contact the civilian ship.standardContact the civilian ship.No more life signs detected on the pirate ship. You hasten to contact the civilian ship.standardContact the civilian ship.We surrender! Take one of our slaves as tribute; if you destroy us they'll all die anyway!Accept their offer.Surrender is not an option.The slave ship is destroyed. They won't continue their evil trade, but many lives were probably lost on that ship.standard"Fine! Our previous offer was not generous enough, let's improve it."Accept the more generous bribe and leave.stuffReject the offer and continue your assault.You've proved a sufficient match for the pirates; they are powering up their FTL and trying to get away.The pirate has abandoned pursuit of both you and its former prey. You attempt to hail the damaged ship.Continue...The pirate explodes, leaving behind a substantial collection of useful scrap material. You go to examine the ship you just saved.scrap_onlyContinue...The pirates are all dead, leaving the ship dead in space. You scrounge what you can from their ship before contacting its former prey.standardContinue...With the pirate ship destroyed, your engines come online again. You salvage what you can from the debris.fuelWith the pirate ship disabled, your engines come online again. You salvage what you can from their ship.fuelThey hail you, "We realize our ship is no match for yours. If you let us go we can make it worth your while."Accept their offer.stuffIgnore their pleas and attack.They look like they don't want to fight. They are trying to escape.They hail your ship saying, "You win! We're not cut out for this!"Let them live and then return to the settlement.With the pirates dissuaded from their career path, you return to the settlement. "Thank you, they returned to us before you did. I don't think we'll need this anymore."weaponForget your promise, they die!With all of the would-be pirates dead, you think it best not to return to the settlement... You prepare to jump.standardWith all of the would-be pirates dead, you think it best not to return to the settlement... You prepare to jump.standardThe pirate jumped away in search of weaker targets.You contact the delivery ship, who are grateful for your assistance. They offer you a reward for saving them.standardYou contact the delivery ship, who are grateful for your assistance. They offer you a reward for saving them.standardThe ship obliterated, only scant fuel canisters can be scavenged from the wreckage before the ion storm clears and you have to jump away.fuelThe pirate jumped away.With the ship in one piece, you are able to salvage most of the fuel supplies before the ion storm clears and you have to jump away.fuelThe ship obliterated, only scant ammunition crates can be scavenged from the wreckage before the ion storm clears and you have to jump away.missilesThe pirate jumped away.With the ship in one piece, you are able to salvage most of the ammunition before the ion storm clears and you have to jump away.missilesWhen the pirate ship looks ready to break apart you notice the Slug ship has secured the loot and is preparing to jump away!Continue fighting the pirate.It's best you finish this - but you wonder whether what the pirate is carrying will be as valuable as what the Slugs snuck off with.Let the pirate escape and go after the Slugman ship.The pirate's too badly damaged to pursue you and you catch up to the Slugmen before they jump. "Ah, of courssse, we would never leave without providing the agreed upon ssspoils." They transfer over a decent chunk of the profits and set off.scrap_onlyWith the pirate defeated you scan the debris for anything useful. The Slug ship is long gone, spoils from the cache in hand.standardWith the pirate defeated you scan the debris for anything useful. The Slug ship is long gone, spoils from the cache in hand.standardWith the pirate taken care of, you search again for the cache he was protecting, but it's lost in the clouds. You console yourself with the salvage from the well-armed pirate ship.standardWith the pirate defeated, you search again for the cache he was protecting, but it's lost in the clouds. You console yourself with the salvage from the well-armed pirate ship.standardThe ship jumps away without a word. You hope they didn't leave to get reinforcements.The ship explodes, leaving behind a collection of useful scrap material.fuelThe ship jumps away without a word. You hope they didn't leave to get reinforcements.The ship explodes, leaving behind a collection of useful scrap material.fuelWith the crew dead you are free to scrap the ship.fuelThe ship jumps away without a word. You hope they didn't leave to get reinforcements.The ship explodes, leaving behind a collection of useful scrap material.fuelWith the crew dead you are free to scrap the ship.fuelThe ship explodes, leaving behind a collection of useful scrap material.standardThe ship explodes, leaving behind a collection of useful scrap material.standardThe ship breaks apart. You hasten to contact the civilian ship.standardContact the civilian ship.No more life signs detected on the pirate ship. You hasten to contact the civilian ship.standardContact the civilian ship.The ship breaks apart and you quickly salvage what you can.standardContinue...The outpost hails you after the scout was destroyed, "Thanks for the help. We've been harassed non-stop by those scouts. Take this on the house."standardYou access the recent scans from the unguarded station. Your map has been updated with details of the surrounding area.scrap_onlyYou salvage what you can from the broken ship.scrap_onlyInvestigate the station.You salvage what you can and approach the station. It is used to relay information to the Rebel Fleet. You could attempt to hack it to give the Rebels false information.scrap_onlyHack into the station.Don't risk it. Leave the station.The ship starts to power up its FTL Drive. If it gets away, it will no doubt warn the fleet of your position!The scout jumps away. It will certainly have informed the fleet of your position. You must get to the next sector as soon as possible!Their ship breaks apart and you feel relief in the knowledge that you will hopefully still be one step ahead of the fleet.standardCareful! Sensors indicate that this automated ship is rigged to inform the fleet of your location if destroyed! It is better to avoid risk and leave it alone, otherwise the fleet will find you faster within this Sector.The scout jumps away. It will certainly have informed the fleet of your position. You must get to the next Sector as soon as possible!As the ship breaks apart, you detect the pulse of a Long-Range message. It must have informed the fleet of your position.standardThe ship breaks apart and you quickly salvage what you can.standardContinue...The outpost hails you, "The pompous bastards expected free service just because they defeated the Federation. Take this for the help."fuelWith the crew dead you quickly salvage what you can.standardContinue...The outpost hails you, "The pompous bastards expected free service just because they defeated the Federation. Take this for the help."fuelThey are powering up their FTL! If they get away, they will no doubt warn the fleet of your position!The scout jumps away. They are sure to have informed the fleet of your position. You must get to the next Sector as soon as possible!Their ship breaks apart and you are relieved to know that you are still one step ahead of the fleet.standardTheir ship goes silent and you are relieved to know that you are still one step ahead of the fleet.standardThey look like they don't want to fight. They are trying to escape.The outpost hails you, "Thank you! I don't know what we did to anger the Rebels, but they were ready to kill us. I'll show you our goods and patch up your hull."scrap_onlyThe outpost hails you, "Thank you! I don't know what we did to anger the Rebels, but they were ready to kill us. I'll show you our goods and patch up your hull.scrap_onlyYou scrap the wreckage.standardContinue...With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.weaponYou scrap the wreckage.standardContinue...You contact the station once the Rebel ship is destroyed. The lone survivor responds, "This base is no longer safe. Let me join your crew and we'll have the station's drones patch up your ship."standardWith the ship destroyed, you quickly collect useful resources.standardContact the Federation ship.With the crew of the Rebel ship dead, you salvage what you can.standardContact the Federation ship.You are able to salvage scrap from the ship's debris.standardThere's no time to salvage the enemy ship... You must jump away before the cruisers get in firing range!There's no time to salvage the enemy ship... You must jump away before the cruisers get in firing range!The ship jumps away without a word. You assume they just went to get reinforcements...You manage to retrieve a few precious fuel capsules before the Rebel cruisers start to fire.You manage to retrieve a few precious fuel capsules before the Rebel cruisers start to fire.As soon as they see you, they power up their engines to jump away. Stop them!With the ship gone you search through the abandoned base for any signs of their destination but find none.You take what you can from the debris.standardA quick search of their communication logs shows that the tech you were searching for never passed through this base... It must have been a decoy! You strip what you can and prepare to jump.standardAs soon as they see you they power up their engines to jump away. Stop them!With the ship gone, you search through the abandoned base for any signs of their destination but find none.You take what you can from the debris.standardOnce their crew is dead you scan the log for information regarding the envoy. You're in luck! It seems ships matching the thieves' description passed through here not too long ago. You strip the ship and prepare to pursue them.standardThe rebels destroyed, you pick the bones of their ship and wait for the small Engi ship to catch up.standardContinue...The rebels destroyed, you pick the bones of their ship and wait for the small Engi ship to catch up.standardContinue...The Mantis ship breaks apart.standardAttempt to contact the Engi.No more life signs detected on the Mantis ship. You hasten to contact the Engi.standardAttempt to contact the Engi.The ship jumps away without a word. You hope they didn't leave to get reinforcements.With the hostile Engi ship destroyed you carefully extract as much fuel as possible from the wreckage.fuelWith the hostile Engies subdued you carefully extract as much fuel as possible from the ship.fuelThe Rock ship starts to power up their FTL drive. If we're going to earn their trust we must endure the heat for as long as they can!As they jump away they relay coordinates to your navigation system. They must mean for you to follow them!Their ship breaks apart and you feel a twinge of guilt. Perhaps they could have helped the Federation if this had gone another way. You scrap what you can and prepare to jump out of the heat.standardTheir ship goes quiet and you feel a twinge of guilt. Perhaps they could have helped the Federation if this had gone another way. You scrap what you can and prepare to jump out of the heat.standardThe Mantis ship breaks apart.standardAttempt to contact the civilian ship.No more life signs detected on the pirate ship. You hasten to contact the civilian ship.standardAttempt to contact the civilian ship.KazaaakplethKilik fights to the last, and you pick the scraps from the corpse of his ship. You sense, though, that his death has left a great mystery unresolved.standardYou strip what you can and contact the Engi ships.standardContinue...The Mantis defeated, you contact the weakened Slug vessel. "You ssseee," they begin, "we are most grateful, but, that is, we do not currently have the liquid asssets to reward you at this time."standardLeave them be.These wretches aren't worth fighting. Time to spin up and jump off.Finish them off.The Mantis defeated, you contact the weakened Slug vessel. "You sssee," they begin, "we are most grateful, but, that is, we do not currently have the liquid asssets to reward you at this time."standardLeave them be.These wretches aren't worth fighting. Time to spin up and jump off.Finish them off.As you're salvaging the Mantis wreck the Zoltan security patrol returns with three other ships. You quickly salvage what you can and set off before they can stop you for questioning.standardAs you're salvaging the Mantis wreck the Zoltan security patrol returns with three other ships. You quickly salvage what you can and set off before they can stop you for questioning.standardWith the assault ship taken care of, you turn your attention to the construction platform. However, you find that it has long since disappeared into the clouds. You scrap what you can and prepare to move on.standardWith the assault ship taken care of, you turn your attention to the construction platform. However, you find that it has long since disappeared into the clouds. You scrap what you can and prepare to move on.standardThe interceptor powers up its FTL drive in preparation to escape. At the same time, the cruiser's FTL drive does the same. They must be linked! Don't let them get away!The interceptor jumps away with the cruiser linked to its FTL signatures. You were so close...With the escort destroyed you take a look at your impressive prize. Your mission is too pressing to take a test flight, so you rig its computer to guide the ship back to the main Federation hangar.augmentThe Slug cruiser has been unlocked and added to the hangar!With the escort destroyed you take a look at your impressive prize. Your mission is too pressing to take a test flight, so you rig its computer to guide the ship back to the main Federation hangar.augmentThe Slug cruiser has been unlocked and added to the hangar!With the Slug ship destroyed, you retrieve some scrap and return to the Rock ship.standardContinue...With the Slugs no longer a threat, you strip the ship and return to the Rockmen.standardContinue...At last the Slugs' prized possessions are yours for the taking. After, that is, you split your takings with the Mantis.standardAt last the Slugs' prized possessions are yours for the taking. After, that is, you split your takings with the Mantis.standardThe ship jumps away without a word. You hope they didn't leave to get reinforcements.You try and collect as much fuel from the wreckage as possible.fuelWith the Slug ship subdued you are free to collect as much fuel as possible.fuelThe Slug ship breaks apart and your systems return to normal. You collect what you can.standardWith their crew dead, you quickly shut off their hacking module and your systems return to normal. You strip the ship.standardThe Slug ship breaks apart and your systems return to normal. You collect what you can.standardWith their crew dead, you quickly shut off their hacking module and your systems return to normal. You strip the ship.standardBEAM_FIREBOMB_FIREThe Slug ship breaks apart and your systems return to normal. You collect what you can.standardWith their crew dead, you quickly shut off their hacking module and your systems return to normal. You strip the ship.standardBEAM_FIREBOMB_FIREThe Slug ship breaks apart and your engines return to normal. You collect what you can.standardWith their crew dead, you quickly shut off their hacking module and your engines return to normal. You strip the ship.standardThe Slug ship breaks apart and your shields return to normal. You collect what you can.standardWith their crew dead, you quickly shut off their hacking module and your shields return to normal. You strip the ship.standardThe Slug ship breaks apart and your piloting return to normal. You collect what you can.standardWith their crew dead, you quickly shut off their hacking module and your piloting return to normal. You strip the ship.standardThe Slug ship breaks apart and your weapon system returns to normal. You collect what you can.standardWith their crew dead, you quickly shut off their hacking module and your weapon system returns to normal. You strip the ship.standardThe Slug ship breaks apart and your systems return to normal. You collect what you can.standardWith their crew dead, you quickly shut off their hacking module and your systems return to normal. You strip the ship.standardThe pirate jumped away.The Zoltan captain sends an urgent hail: "Wait, this was all a test! A test that you passed! A diverse crew, working together, surely a sight to warm the heart of any dispassionate observer. Come, I shall join your crew!"standardWhile you search the debris, you wonder what it was that could have provoked them to act so irrationally.standardWhile you scrap their ship, you wonder what it was that could have provoked them to act so irrationally.standardThey are clearly not putting up a fight. Are you sure you want to destroy them?Finish them off.You continue the assault.Let them go.You power down your weapons and after a time the ship slowly limps away. They refuse all communications. You can't help but feel somewhat guilty.You can't help but feel somewhat guilty as you search through the debris. It was probably a trap... right?standardYou begin to strip their ship and don't find anything that would indicate they were on anything other than a peaceful mission. Perhaps you were too hasty.standardYou defeat your assailant, but the peace ship has jumped away in the commotion.standardYou defeat your assailant, but the peace ship has jumped away in the commotion.standardThe Mantis are so grateful that they only take three quarters of the loot, leaving the rest for you. How civilized.standardThe Mantis are so grateful that they only take three quarters of the loot, leaving the rest for you. How civilized.standardThe Rebel contacts you. "Lovely, you've done our job for us! We'll let you live as thanks. However, I can't promise the fleet will show you the same courtesy." They jump off. You collect what you can from the remains of the Zoltan ship.standardThe Rebel contacts you. "Lovely, you've done our job for us! We'll let you live as thanks. However, I can't promise the fleet will show you the same courtesy." They jump off. You collect what you can from the remains of the Zoltan ship.standardThe Zoltan hail once the smoke disperses. "Thank you. We were led to believe Federation ideals died along with the Federation itself. Let us aid you a little, for old times' sake." You accept their reward and scrap, then collect some remains from the Rebel ship.weaponThe Zoltan hail once the smoke disperses. "Thank you. We were led to believe Federation ideals died along with the Federation itself. Let us aid you a little, for old times' sake." You accept their reward and scrap, then collect some remains from the Rebel ship. weaponYou salvage what you can from the ship.standardContinue...The Zoltan looks deeply dissatisfied with your aiming and demands to be dropped off at your earliest convenience.Let him go.Offer to hire him for 40 scrap.The last pirate life-signs blink out and the Zoltan returns to his bridge. "Egalitarianism is a cornerstone of successful cohabitation. Please, enjoy the fruits of your labor."augmentYou salvage the remains and contact the wise man.standardContinue...You salvage the ship and contact the wise man.standardContinue...You salvage the remains and contact the wise man.standardContinue...You salvage the ship and contact the wise man.standardContinue...You salvage the remains and contact the wise man.standardContinue...You salvage the ship and contact the wise man.standardContinue...You scrap what you can and prepare to jump before the other guards arrive.standardYou scrap what you can and prepare to jump before the other guards arrive.standardYou take out the ship and contact the research station.standardContinue..."Thank you for rescuing us! They held us hostage to ambush unsuspecting passersby. Please, take this."stuffYou disable the ship and contact the research station.standardContinue..."Thank you for rescuing us! They held us hostage to ambush unsuspecting passersby. Please, take this."stuffThe ship jumps away without a word. You hope they didn't leave to get reinforcements.As the ship breaks apart, you frantically try to salvage the remaining fuel from its cargo.fuelIt is apparent that the ship was not intended for combat. It seems to be trying to jump away.Accept their surrender.Ignore them.You cut off communications and prepare to finish them off.The Crystalline ship shatters and you pick what you can from the debris.standardContinue...The crew of the enemy ship has been eliminated. You scrap what you can.standardContinue...Their ship seems severely damaged and they look to be reconsidering the fight. Should you power down your weapons and explain that you mean no threat?Stop the fight.They accept your explanation and allow you to approach the fleet. It appears they are miners and colonists from a fringe settlement who are fleeing to more protected space after hearing reports of pirate and rebel attacks.Continue...They apologize for their hasty response to your presence and spend some time refueling and repairing both ships.fuelFinish them off.They wanted to pick a fight with you so that's what they'll get.The Crystalline ship shatters and you pick what you can from the debris. The rest of the convoy used the time to put a significant amount of distance between you and them. Nothing left to do but jump.standardThe crew of the enemy ship has been eliminated. You scrap what you can. The rest of the convoy used the time to put a significant amount of distance between you and them. Nothing left to do but jump.standardThe hunters message you, "We surrender. Take one of these squishy meat sacks that we've captured." He must be referring to the human captives.Accept their surrender.They send one of their prisoners over to your ship. They're a bit shaken up and you suspect that they were once a rebel, but they seem to be very glad to free.Finish them off.Who knows how many humans will be saved if you kill them now.The Crystalline ship shatters and you pick what you can from the debris. Who knows how many people you've saved by stopping this ship.standardThe crew of the enemy ship has been eliminated. You scrap what you can. Who knows how many people you've saved by stopping this ship.standardThe rebels destroyed, you pick the bones of their ship.standardContinue...The rebels destroyed, you pick the bones of their ship.standardContinue...The ship explodes and you scrap what you can.standardContinue...With the crew dead you take as much salvage from the ship as possible.standardContinue...The ship explodes and you scrap what you can.standardContinue...With the crew dead you take as much salvage from the ship as possible.standardContinue...The haunted ship is destroyed. It won't be able to trouble future travelers.standard
- data/events_rock.xml
The Rock people have a particularly aggressive stance toward alien races trespassing in their space. You should tread carefully here.The Rock people are a powerful and proud race. It is not unheard of to have a peaceful journey through their lands but don't count on it.You cross paths with a Rock ship returning from a rare diplomatic mission. Equally surprising, the captain responds to your hails and agrees to a mutual trade.You come across a Rock trading post. It's rare they deal with outsiders, but they need to sell the last of their stock, and will pay their dues for their transgression when they return home.With the local Rock settlements so unwilling to trade with other life forms, an opportunistic Mantis crew has postponed its piracy activities and set up shop to catch any passing trade.The Rock tolerate few aliens in their space, but even they seem to respect the wisdom of the Zoltan - a few of them have established a trading post in the husk of an abandoned capital ship.You receive a hail on Federation frequencies: "You're Federation?! We- we weren't sure we'd ever see a friendly face again. There's little business here, perhaps you'd like to trade?"You receive a message meant to degrade you as aliens. You half expect an attack but it seems to have come from a small civilian shuttle.No one bothers your ship as you float among numerous space stations and mining platforms. The Rock certainly run efficient operations.You arrive and detect signs of battle. A few ships are taking passes at each other near a small station. You don't know if it's a territory issue, a contest or a rite of passage but you decide it's best to stay out of it.There's not much at this beacon. Just a few abandoned depots, stripped clean.A few freighters pass by but they refuse all communications. Must not want to sully their reputation by talking with foreigners.You see a small trading post and ask about refuelling but they respond, "Go away! We don't serve your kind here."You see a Zoltan merchant and ask about his wares. He responds, "Sorry, but it took years to gain their trust. I can't be seen communicating with you. I hope you understand." He cuts communications.You encounter a Rock vessel and attempt to open trading frequencies, but they take it as an act of cultural transgression and open fire.You jump into the middle of a Rock excavation project on a nearby moon. Unimpressed with your intrusion they move to defend themselves!You intercept chatter from an approaching Rock ship: "Weapons, moving in to engage, arm the tubes." There is no talking to these guys.As you jump in, a vast figure appears on the view-screen. The Rock captain rubs the green, moss-like appendage on his chin and then orders his crew to open fire.It looks quiet, but you realize your computer is being scanned. A hidden Rock vessel hails you: "Why do you fill your computer with lies?! These are not the holy words!" Before you can interject they open fire.You notice a Rock ship performing combat exercises. However, they quickly change their course to engage your ship. They apparently treat unregistered alien ships as handy target practice. A loud 'thud' resounds through the ship after jump completion - you've just shunted a Rock fighter and he's already preparing to fire!You're intercepted by a Rock salvage operation. They don't seem to mind that you're still on board while they junk your ship.Accept their offer.stuffWe will not accept surrender!The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.As a naturally warlike species with few inter-galactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to type.A Rock ship flies past your windows and you recognise outcast decorations on the hull. These must be pirates!A motley collection of Rock ships are stationed around this beacon - they look to have resorted to a pirate's life - defensive maneuvers!As a naturally warlike species with few intergalactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to type.A Rock ship flies past your windows and you recognise outcast decorations on the hull. These must be pirates!A motley collection of Rock ships are stationed around this beacon - they look to have resorted to a pirate's life - defensive maneuvers!As a naturally warlike species with few inter-galactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to type.A Rock ship flies past your windows and you recognise outcast decorations on the hull. These must be pirates!A motley collection of Rock ships are stationed around this beacon - they look to have resorted to a pirate's life - defensive maneuvers!You find a disabled rock transport floating near the beacon. You consider stripping it of useful parts but are uncertain why it's there in the first place.Strip the ship.Leave it alone.(Slug Crew) Check for lifeforms and keep a lookout for ships while looting the wreck.You salvage what you can from the ship. No one bothers you during the operation.standardA Rock patrol ship jumps in while you are salvaging the ship. They message you, "Filthy pirates! Prepare to die!" You doubt explaining your mission will convince them of your need.standardThe Rock people are not known for setting traps but you hasten to leave anyway.The Rock people are not known for setting traps but you hasten to leave anyway.Before you have a chance to leave, a Rock patrol ship arrives and you intercept their comm chatter, "...appears we've finally found them. Their killing spree ends now!" Before you can plead your innocence they move in to attack.You salvage what you can from the ship. No lifeforms or ships are detected nearby.standardYou begin the salvage operation but before long your crew warns you of an approaching ship. You hasten to leave before they get within firing range.standardFluctuating life-signs are reported near the surface of a hazy, pock-marked moon in the vicinity. It seems this is a Rock nursery where the young are 'acclimatized' to their religion - only there's been some kind of coup and the students are running amok!Transfer an away team to investigate.Your away team reports combat between students and authorities - it seems some of the students were considered to have dissident personalities and were to be imprisoned pro-actively.Order the away team to side with the students.It's not long before the violence on the planet becomes a full-scale battle, your away team and their military-grade weaponry in the very center of it.Continue...Order the away team to side with the authorities.It's not long before the violence on the planet becomes a full-scale battle, your away team and their military-grade weaponry in the very center of it.Continue...Leave.As long as they're not shooting at the ship it's best to leave them be.(Improved Weapons) Fire a warning shot near to the commotion to announce your arrival.You dispatch a barrage of weapons fire that crashes home into an unused quarry near to the installation. Weapons fire on the surface ceases for as long as it takes for the moon's defense force to be dispatched to your location!Things, in the end, do not go well. The enemy succeeds in flanking your team and they're forced to retreat to the ship.Continue...The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.Continue...The fight goes poorly, and your team eventually finds itself out on the flank with a wounded Rock combatant in tow. They make a desperate push for the shuttle co-ordinates, but one falls. The survivor helps the injured Rock aboard.Continue...The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.Continue...Your team hunkers down in the main quad and succeeds in holding off the enemy combatants and claiming control of the institution!Continue...The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.Continue...Your team comes under heavy fire. One is blinded by a flash bomb and staggers past the lip of a quarry and to their death far below; the other succeeds in joining with friendly forces and ultimately claims control of the institution!Continue...The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.Continue...As the battle proceeds the action moves away from your team's location. During the lull they're able to secure some abandoned weapons; by the time they're done the battle is largely over and they return to ship.weaponThings, in the end, do not go well. The enemy succeeds in flanking your team and they're forced to retreat to the ship.Continue...The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.Continue...The fight goes poorly, and your team eventually finds itself out on the flank with a wounded Rock combatant in tow. They make a desperate push for the shuttle co-ordinates, but one falls. The survivor helps the injured Rock aboard.Continue...The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.Continue...Your team hunkers down in the main quad and succeeds in holding off the enemy combatants and claiming control of the institution!Continue...The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.Continue...Your team comes under heavy fire. One is blinded by a flash bomb and staggers past the lip of a quarry and to their death far below; the other succeeds in joining with friendly forces and ultimately claims control of the institution!Continue...The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.Continue...As the battle proceeds the action moves away from your team's location. During the lull they're able to secure some abandoned weapons; by the time they're done the battle is largely over and they return to ship.weaponIn return for your support during the fight the survivors reward you with the funds set aside for prison transport. You leave before anyone changes their mind!standardFully aware that their victory was threatened by your arrival, the survivors immediately dispatch a ship to eliminate you!A Mantis ship here is adorned with Rock body parts! It would be a gorier display if they had internal organs, but the message is clear enough: this is a hunter of a very specialised kind.Attack!No species deserves a Mantis hunter on their back - time to make the galaxy a little safer. Engage!Ignore them.The Mantis take no interest in your ship - they're lying in wait for the next Rock ship to venture through. You're able to spin up the engines and jump at your leisure.(Rock Ship) Attack the bastards.Before they have a chance, you ram your ship into theirs causing irreparable damage to their engines. Luckily your ships armored hull is hardly dented from the impact. The Mantis pull away and you prepare to chase them.(Rock Crew) Put your Rock crew member on the comm.The two aliens face one another over the vidscreen. "Cave-dwelling pebble-man!" yells the furious Mantis captain. "See, I paint my ship with your companions! I paint my ship with you!"A curious sight greets you at this beacon: a disabled Rock freighter drifts in space while two Mantis craft battle it out - presumably over who deserves the spoils.Wait, then attack the surviving Mantis.Ignore them.There's quite enough action here already - prepare for light speed.(Repair Drone) Repair the Rock ship.While the two Mantis fight you approach the Rock ship and send a repair drone through one of the many breaches. It fixes the ship up enough to make at least a single jump. You're surprised when, instead, they embark on a kamikaze run on the two Mantis, which results in the obliteration of all three!standard(Hull Repair Drone) Repair their hull.While the two Mantis fight you approach the Rock ship and use a drone to fix up the ship. Once the breaches are fixed the life support flickers back on. In a matter of moments they are already in pursuit of one of the Mantis ships. Meanwhile the second Mantis turns toward you.The Mantis craft are both too busy slaughtering one another to notice you. Eventually the smaller ship gets the upper hand when it overrides the enemy door system and flushes the crew into space. Now's the time!The Mantis craft may have their differences, but when it comes to you they are of one mind. The smaller ship suffers a power failure as it moves to engage, but the larger one lets off a volley of fire and moves in to attack!In the time it took you to eliminate the Mantis ship the Rock must have repaired their FTL drive and jumped away. You pick the bones of both Mantis vessels.standardIn the time it took you to eliminate the Mantis ship the Rock must have repaired their FTL drive and jumped away. You pick the bones of both Mantis vessels.standardIt seems a Zoltan ship came here to liberate a Rock settlement from their 'oppressive belief system', and that said Rock did not appreciate it - long-range scanners suggest the Zoltan and their pursuers will be here at any moment!Stay and defend the Zoltan.The... extreme nature of Rock faith is well-known; the Zoltan can hardly be blamed for trying to broaden their horizons. The pursuing Rock ship quickly assesses the situation and decides two captured alien ships are better than one.Stay and capture the Zoltan.This is Rock territory, and therefore Rock law - the Zoltan should have known better than to interfere. You'll have to disable their engines and piloting to ensure their safe capture.Leave.This is none of your concern - power up the jump drive!The Rock ship's hull breaks apart. You salvage the wreck before contacting the Zoltan ship.standardContinue...The Zoltan show little emotion, but express their gratitude with a small payment.stuffWith the ship's crew dead you salvage the ship before contacting the Zoltans.standardContinue...The Zoltan show little emotion, but express their gratitude with a small payment.stuffThe Rock ship arrives just as you put the finishing blows to the Zoltan ship. They're not of a mind to thank you, and you get the impression it'd be best if you left post haste..standardBy the time the Rock ship arrives you've all but tied a bow around their quarry. The injured and dying Zoltan are easily taken into custody and the Rock ship grudgingly transfers over what you assume must be the bounty.standardYou encounter a small craft with minimal propulsion; its Rock crew-member explains that the Rock home-world is run on lies and propaganda that keep the populace in check, and that they want no part of it.Tell them their god sent them here to join your crew.Promise to share with them the truths they've been denied.(Improved Sensors) Show them to your data suite.The Rock captain is impressed by the data you've collected and agrees to stay with you until they find their footing in the galaxy.They barely hear out your appeals before yelling, "These are the lies I sought to escape!" Looks like they're charging weapons!They listen to your appeals and whisper, "Traitors to truth. You're no better than them!" Chaos ensues.Your promises gain their attention and they agree to serve with you, for a while.They seem tempted by your offer, but decide they can't risk being lied to again. They close frequencies and jump away.They seem tempted by your offer, but decide they can't risk being lied to again. They close frequencies and jump away.The burnt out hull of a Rock mine layer drifts by. Behind the wreck drifts a live mine; an automated drone that drills into ships' hulls before exploding. It locks onto your ship's signature and heads your way!Attempt evasive maneuvers.The ship's turning circle proves too wide and the mine bites down onto the hull. You can hear it now, chewing through the armour.Send someone out there to defuse it.(Missile Weapon) Attempt a controlled detonation using a missile.After drawing straws, a crew member goes out to fix a modified warhead to the mine. You detonate the missile in a way that dislodges the mine. It blows up shortly after. The ship takes some damage in the blasts, but you're still sailing.scrap_only(Beam Drone) Use a drone to cut away the mine with a precision beam.Carefully guided from the bridge, your beam drone removes the mine's grappling arms and sends it drifting off into space, where you shoot at it until it detonates at a safe distance.scrap_only(Improved Engines) Reverse thrusters!It stresses the inertial dampeners, but you reverse course and outrun the mine. You prepare to jump off.Your crew-member dons a space suit and exits the airlock. They make quick work of the basic device and return inside to relief all round. The mine makes good scrap pickings too.scrap_onlyYour crew-member dons a space suit and exits the airlock. When they open up the mine housing, though, they panic. The red wire or the blue?! 3... 2... 1...Red!Blue!You open your eyes and everything is still where it was a moment ago. You did it!scrap_onlyThe weapon detonates. Everything goes dark, the bridge illuminated by flames pouring from the hull, your bomb disposal volunteer spinning off toward a nearby sun. You put out the fires and prepare to move on.A Rock mining vessel is harvesting the mineral-rich asteroids in this locality, and their scouts take your presence to be a transgression. Battle stations!A rookie Rock cargo ship has taken its orders too literally and took the most direct route to their destination... right through an asteroid field. They're confused and fire wildly as you jump in.The captain of a Rock freighter lost in the asteroid field hails you: "Our co-ordinates led us here, but only death greets us. What must be must be. Death to all." You power up the battle systems and wonder how long they've been stuck here.Minute fissures in the shields spark and crackle as the ship jumps into the wake of a huge asteroid. More asteroids follow, as does a lost and aggressive Rock pirate ship.You exit the jump surrounded by dirt and rocks. Before long a blast is deflected by your shield, but that was no asteroid... Incoming pirate!Unusual solar activity in this region means you need to get out, quick. The Rock pirate nearby apparently thinks otherwise as they move to attack your ship.A Rock ship is silhouetted against a sun in supernova. They hail: "Even out here you follow us! We only wish to be left alone!" Out of panic or anger, they charge their weapons.A Rock captain hails you: "It is improper of me to contact off-worlders, but this is an emergency. We were on our way to deliver our passenger to her new husband - the Grand Basilisk of Numa V - when our engines broke down. Will you take possession of her and make haste to Numa V?"Accept the passenger."You surprise me, off-worlder. Thank you. The passenger will be with you momentarily." She refuses to enter the main hold and prefers to wait in the cargo bay.Refuse.Arranged marriages aren't on your list of worthy causes. You leave the Rock to their business.A vast tunnel network near the surface of Numa V indicates an advanced Rock civilization. This must be where you were asked to deliver the passenger.Continue...Realizing arrival is imminent, the passenger - silent so far - pleads with you not to hand her over. She's interrupted by the Grand Basilisk's Chief Aid: "To the alien vessel holding the Basilisk's wife. Deliver her to us. You will be rewarded... well."Hand her over."May your children erode into dust!" she screams as she's bundled into the waiting shuttle. The Rock guards on board hurriedly drop off an exotic piece of technology and return to the Grand Basilisk.scrap_onlyRefuse to comply."I was led to believe your kind did not know mercy. I will join you. But quickly, we must jump away - they will not tolerate..." She's interrupted by weapons fire from the Basilisk's escort!AriadneHis escort eliminated, the Grand Basilisk dispatches his entire fleet. There's just time to take your pick from the wreck before you jump out of their reach.standardHis escort eliminated, the Grand Basilisk dispatches his entire fleet. There's just time to take your pick from the wreck before you jump out of their reach.standardYou passively scan a small Rock station that is next to the beacon. However they must not have appreciated your curiosity. A Rock ship pulls away from the station and you register an incoming teleporter signal as well!You find a Rock ship docked with a damaged Mantis fighter. Before you have a chance to hail them, the ship moves in to attack you and you register teleporter symbols from the disabled ship. They're using Mantis tech to board you!You arrive in an asteroid field and immediately begin evasive maneuvers when a loud clunk reverberates through the ship. At first you think the hull has been hit but the noise came from some Rock intruders teleporting aboard the ship!Your shields are being taxed as the they deflect the debris from an asteroid field. As you weave your way between the rocks you happen upon a Rock pirate stronghold. You register teleport signatures and hear shouts aboard the ship.As soon as you arrive you hear the telltale sounds of a teleporter and shouts reverberating through the ship, "Prepare to burn, fleshy meat-sack aliens!"With their high resistance to heat, outlaw Rocks often settle very close to stars. That is why it is hardly surprising when your ship gets boarded as you stumble past a hidden settlement.You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to 'save the Federation,' aren't you? And you expect to survive with that hunk of junk?""We're going to save them or die trying.""The latter being more likely. Still... we can potentially help you and your precious fleet, but you'll need to prove yourself first. Meet us at these coordinates." They jump away."We're strong enough to destroy you!""One ship is not the same as a fleet, but at least you've got some fire. Meet us at these coordinates if you want to prove to us that the Federation is worth saving." They jump away.Ignore them."Heh. Like I expected. If the Federation is as weak as you it deserves to fall." They jump away without another word.You arrive at the coordinates given and find yourself dangerously close to an M-class star! The other ship messages you, "Let's see how long your puny ship can handle this heat! Prepare for a challenge!"You arrive at a massive Rockman shipyard and notice the ship that had just tried to kill you is docked and already being repaired. "Well fought! I must say I did not expect you to survive."Continue...I am convinced of your strength and pledge to assist your cause. We'll immediately send an advanced cruiser to the Federation fleet and we will prepare our warships to move out.The Rock deliver a cruiser to the hangar. The Bulwark has been unlocked!Continue..."Now that that's taken care of, let us patch up your hull. Maybe we can improve its armor plating while we're at it."
_ data/events_rebel.xml
This sector was bustling with activity just a few years ago. Now, more than half of the jump beacons have been destroyed, many settlements have been abandoned and the Rebels patrol constantly.This sector was hit hard by the rebellion. The many alien settlements and stations located here are now watched over by almost an equal number of Rebel bases, heavy-handedly 'keeping the peace'.Once the Federation forces were scattered, the Rebels came down hard on the locals here. Between the 'tax collectors' and military bases, the Rebel presence in this sector is high.At one point this was one of the most commonly traveled sectors. Knowing that, the Rebels have stationed a number of fleets here. Be careful.You will have to be very cautious in this sector. The Rebels have full control and are no doubt looking for you.You discover a re-supply station used by rebels and civilians alike. You transmit your fake ship identification and for once, they don't seem to recognize your ship. You try to assume the air of a local as you prepare to dock.You arrive at a small space station that is putting out wide-band broadcasts on black-market channels. You doubt they would turn away any business, regardless of allegiances.You receive generic advertisements from a nearby public ship-yard. It seems they are willing to work on any ship, not only those of Rebel hue.You enter a system bustling with Rebel activity. Supply freighters and re-supply stations are dwarfed by a few heavy warships. Luckily, no one seems to be paying attention to small cruisers. No ships are scanning or messaging you.You arrive near a small Rebel refueling depot. Your ship is being scanned multiple times so they must recognize you, but there appears to be no combat-ready ships in the vicinity. The only message you receive is a denial to your request to dock at the depot.There is not much of interest nearby. A small sun in the distance with a few orbiting planets in nearby space provide little of interest.There are no other ships near this beacon, however you detect a small communication relay. You tap into it without a problem; there are no encryptions. Most of the chatter revolves around troop and fleet movements, not particularly interesting.There is a small planet nearby with scattered settlements. A small Rebel fleet is in orbit with many ships ferrying back and forth. It must be a more recently 'liberated' planet.You discover one of the Rebel's autonomous scouts. The ship's AI wastes no time in engaging your ship.Your ship is hailed: "This is an automated message. Resisting our takeover is pointless. Prepare to die." It appears this Rebel ship is run by an AI.A Rebel autonomous scout is exploring this beacon. You attempt to hide behind a nearby moon, but the ship finds you and begins its assault.The AI of a nearby small Rebel scout immediately identifies you as a threat and engages.A Rebel ship moves in to engage. You attempt to open communications, but realize the futility of that action when you see the ship is run by an AI.This must be one of the Rebels' unmanned scout ships. Looks like there's no way around a fight.Another unmanned ship patrols this area. You prepare the ship for combat.This beacon is being patrolled by a unmanned scout. A fight is unavoidable.A small shuttle appears on the local radar. Turns out it is a Rebel automated scout!Your arrival is greeted by numerous computer alerts. The nearby automated Rebel scout has deployed a virus and disrupted your shield system. Hopefully it won't cause further problems before you can destroy it.Your ship is hailed. "We've found you at last. Prepare to die!"A small Rebel ship is docked at a small station. You try to lay low but it spots you. Power up the weapons!A Rebel ship has been patrolling this region. As soon as you arrive it begins its assault.A Rebel ship hails you: "Federation scum! We've waited a long time for this!"You receive a transmission: "Sorry sir, this is nothing personal but we're under orders." The Rebel ship's weapons go hot.By the time you notice the Rebel ship behind the beacon, it's too late to avoid a fight.A Rebel ship hails. "We did not fight a war to let a single Federation ship shatter our dreams of a better galaxy!" He locks weapons.A Rebel ship approaches cautiously. "Personally," says the captain, "I'd have stuck with the Federation. But I'm a soldier, sir, and I'm no use without a war to fight. Raise your shields!"You're hailed by a Rebel ship: "When the rebellion is complete you'll see the safer world we provide. Well, you won't, but you get the point." They arm weapons.A Rebel ship is guarding this beacon. You order a pursuit course and prepare to scratch up one more.You stumble across a forward scout of the Rebel fleet.You come across a Rebel automated scout ship pursuing a civilian ship, weapons engaged.Aid the civilian ship.Power up your weapons and engage the automated ship.Stay out of it.The fight brings them out of your immediate scanning range.You detect a Rebel scout on an attack approach to a small refueling outpost. Their weapons are charged, but they're not firing yet.Intervene to defend the outpost.The rebel responds to your threat, "I don't know who you are, but no one defies the Rebel Fleet!" They move in to engage.Avoid the conflict.The Rebel ship fires some warning shots but eventually powers down their weapons. The outpost seems to have given them what they demanded.You detect an automated Rebel scout attacking a small re-fueling outpost. Intervene to defend the outpost.Detecting the higher threat, the automated ship moves in to engage your ship.Avoid the conflict.You steer clear of the conflict. The outpost receives a beating but the ship stops its attack before it's destroyed.You detect a Rebel automated ship nearby. It does not engage and seems to be patrolling around a long-range sensor station.Attack the automated ship to get to the sensor station.Avoid provoking the ship.(Sensors) Use your sensors to attempt to access the data.(Teleporter) Beam directly onto the station to try to avoid detection.Once on board, your crew is able to access and download the long-range scanner's archived information. Your map has been updated.Your improved sensors are able to remotely access and download the public radar station's local map data.The automated ship must be remotely connected to the station; as soon as you attempt to log on, the ship activates and charges you.An advanced Rebel automated ship remains stationed near a small Rebel space-station. Sensors indicate it's a storage vessel for military goods.Attack the automated ship to get to the storage cache.Avoid provoking the ship.(Cloaking) Attempt to cloak and access the cache.The ship patrols wide around the area, successfully approaching the station while avoiding detection.Continue...Before you can get close enough to scan the station, the automated ship detects you and moves in to attack!The station was either abandoned or stripped clean. It seems to have lain unused for quite some time. You find nothing useful.The station was apparently designed to outfit Rebel ships with Drone Systems. You find a functioning Schematic.droneThe station is a storage site for military grade weapons. You find one that can be easily attached to the ship.weaponThe station is a storage site for various resources. You salvage everything possible.stuffA Rebel automated ship sits dormant near a Rebel forward radar station.Approach the station.The ship powers up and targets you.Keep your distance and wait for the FTL to charge.(Anti-Ship Drone) Send a drone to distract the automated ship.Your combat drone attacks the automated ship and then retreats, luring it away. You quickly move up to the radar station to access it.Continue...Your combat drone repeatedly fires at the automated ship. It can't break through its shields, but is at least enough of a distraction to allow you to access the radar station.Continue...Before your drone has a chance to attack, the automated ship activates and shoots it down. It then detects your ship and moves in on your position.You successfully hack into their system and transmit false information about your location. That should hold off the fleet for at least a little while.The firewalls prove too difficult to bypass. As you are about to disconnect, you stumble across unprotected information about the surrounding beacons. Your map is updated.You are unable to penetrate the computer's defenses. You give up and return to the ship.As you attempt to hack in, you set off a hidden alarm system. It seems that now the Rebels must surely be aware of your position! You hasten back to the ship to jump away.You spot a small Rebel ship nearby. It seems to have been re-fitted for transport rather than combat. It does not seem to want to engage you and your ship.Demand the surrender of their goods.You prepare to secure their cargo by force.Avoid the ship.They stay outside your weapons range, and eventually jump away.You search the ship and discover that its cargo was new military-grade weaponry! It was somehow undamaged in the fight and can easily be mounted on the ship.weaponYou search the remains of the ship, but only come across blueprints and debris from broken machinery. A shame, but you take what scrap you can salvage.standardThe ship was transporting weaponry. You find a piece still intact, despite the battle.weaponThe ship was apparently transporting weaponry; however, nothing seems to have survived the battle.scrap_onlySearching the remains, you find that the cargo was military-grade Drone Schematics! You bring them aboard to install in your ship.droneThe debris implies that the ship was carrying Drone Schematics, but unfortunately nothing remains. You do find functioning Drone Parts, however.dronepartsThis ship's cargo was not salvageable. However, they seem to have been surveying the region; they possess detailed maps and data. You download what you can to the ship's map.scrap_onlyFrom the bits and pieces you find, you decide that this ship was gathering information. Nothing seems useful.scrap_onlyYou detect faint life signatures from an intact piece of the hull. They were transporting prisoners, and the sole survivor offers to join your crew, as a first step on his path to get revenge.standardThe ship appears to have been transporting prisoners. Unfortunately they were all killed in the battle. You salvage what you can.standardThe ship was carrying military supplies. You pick up anything that looks salvageable from the debris.standardWith the crew dead, you search the ship. You find military-grade weaponry and take what looks most useful.weaponThe ship refuses to fight, but you still detect life signatures. Apparently this was a prisoner transport. The single survivor offers to join your crew in exchange for their freedom.scrap_onlyThis ship was apparently carrying information about the surrounding beacons. You download what you can to the ship's map, and scrap the rest of the ship.scrap_onlySearching the remains you find that the cargo was military-grade Drone Schematics! You bring them aboard to install on your ship.droneYou find a Rebel automated scout floating near this beacon. Despite its pristine condition, it appears to be de-activated.Attempt to download the ship's data stores.Don't risk activating it, and just strip the ship for any useful scrap.scrap_only(Sensors) Remotely scan the ship.You are able to pull all of the ship's data about this sector. Your map has been updated.standardYou accidentally reactivate the ships AI. Its weapons and shields immediately go online; prepare for a fight!Your improved sensors indicate that it's safe to hack into the drone. You upload its map data to your navigation system and strip the ship of useful materials.standardYour improved sensors indicate the ship is on standby, ready to activate at a moment's notice. Will you still attempt to access the ship's data?Yes.No.You leave the ship alone and prepare to jump.There appears to be a number of small stations nearby. Before you have time to scan them, warnings go off. A Rebel teleporter was used in one of the stations. We've been boarded!You receive a message from a nearby Rebel station, "You have a lot of guts passing through our space, I'll give you that." He turns giving an order, "Kill their crew, I want that ship intact."Your sensors warn of an incoming Rebel ship at the same time as you hear the telltale signs of a teleporter. You hear someone taunt from within the ship, "Ready to die? I sure am ready to get a promotion!"Incoming message, "Hello Captain," says a Rebel in an officer's garb. "How very generous of you to turn yourself in. Prepare to be boarded. Come quietly and we may be lenient."You receive a message on a low-band channel. "You're surrounded, just like the last of your Federation friends. Just die already." The enemy has teleported onto our ship!
!V data/events_pirate.xml
A few years ago this region was bustling with trade activity. Now it is overrun with bandits and marauders. You should tread lightly here.This somewhat isolated region was thrown into chaos at the start of the rebellion. Even in peacetime it was always beset by pirates but now it houses a center of operations for countless pirate fleets.If the reports are true, this area has been under the control of pirates for quite some time. Some traders still attempt to trade with the few settlements that remain, but they do so at great risk.A few Federation-friendly planets still exist in this sector, but they are constantly under attack by pirate raids. This is a dangerous sector, so be careful.A few small ships are visible on the vidscreen, and you almost activate weapons targeting. However, sensors indicate they are simply honest merchants. The pirates must be making you jumpy. You message them asking about their wares.You detect a hub of activity nearby. A large corporation has set up a trade depot and has a number of well armed ships patrolling. This appears to be a relatively safe place to get repairs.You receive a wide-band automated message, "Welcome to our humble trade depot and shipyard! All are welcome, but try any funny business and our 152 automated turret satellites will tear your ship to shreds!"A well armed transport ship and a squadron of fighters are in orbit nearby. You are wary of their trustworthiness but beggars can't be choosers.As soon as you arrive, a small ship de-cloaks behind yours. You immediately power up the shields and weapons, but they continue on their trajectory unimpressed. You try to calm your nerves.A small pirate ship messages you, "That sure is a shiny ship you got there." You fire a warning shot across their bow and they respond, "Hey! No need for violence! It was just a comment..."The only thing within scanning range is an old abandoned mining structure and a resupply station. They appear to have been picked clean by marauders.You arrive to have a small fleet of Engi ships target you with a message, "Piracy results in negative societal impact. Not permitted." You assure them of your honest intentions and they allow you to pass.As you jump into the system a pirate advances on your position. They are refusing all hails. Prepare for a fight.Soon after arriving in the system you are hailed by a small cruiser. "What good fortune that we happen to run into each other. Nothing personal, but you have some information we need!"At first it appears you've arrived in an empty system, but a ship appears from behind a planet and hails you: "Haha! I am the dread pirate Tuco, prepare to die!"The only other ship at this beacon messages you: "Finally, after months of waiting, someone has fallen into our trap!"You barely have time to register jump completion before your ship warns you of an incoming ship with weapons hot.Once you arrive, your screen lights up with warnings. A nearby pirate seems to have advanced hacking tools and they have tried to shut down our engines. Your crew manages to keep them barely operational and you move into attack.Aid the civilian ship.You power up your weapons and engage the pirate ship.Stay out of it.The fight brings them out of your immediate scanning range. After a time the distress calls stop.You arrive in the system to see a pirate ship pursuing a civilian ship. You detect messages from the civilian ship on a distress frequency.Scanners indicate that a battle is taking place nearby. It seems that someone is under attack by space pirates. You detect two ships, one chasing the other... Scanners show the pursuer is a pirate!There are only two ships within range and they seem to be engaged in battle. One of them has the markings of a space pirate.You arrive at the next beacon only to immediately be hailed by a small shuttle. "Help us! We are being attacked by pirates!"You come out of the jump to see laser blasts coming from the other side of the beacon. It looks like someone is under attack from pirates.The ship you saved was badly damaged in the battle. Most of the crew accepts your offer to be dropped off at a nearby station. One offers to join your crew.Welcome aboard!The survivor gets on board the ship.Decline their requestThe ship that the pirate was assaulting was a science vessel. They thank you for saving them and offer a small reward.standardIt seems the crew did not survive the assault. You take what you can from the remains of the ship.standardThey respond, "It's a good thing you came when you did; we'd be dead now otherwise. I'm a shipwright and I'd like to help you like you helped me."The captain offers to install a piece of equipment on your ship.weapon"This sector has become increasingly dangerous for friends of the Federation. I think my crew can patch up some of your hull damage as thanks." The civilian ship wisely made a fast retreat while you distracted the hostile ship.Accept their bribe."Good choice, son. We've both come out of this richer."standardTry to be a hero. Attack the pirate.The pirate ship stops its pursuit and locks weapons onto your ship.Upon closer inspection, you realize the ship under attack was a Rebel scout! It's too damaged to put up much of a fight.Destroy the ship and salvage itstandardUse the leverage you gained by saving their lives to convince them to delay the pursuing fleet.Hopefully that will buy you more time to get to the next sector.You were too late. A hull breach deprived the crew of oxygen during your fight with the pirate. You salvage what you can.scrap_onlyThe pirate's victim quickly jumps away before you have a chance to speak to them."Thank you for the aid! I'm an arms dealer that usually only works with rebels, but considering the circumstances I'll make an exception."-
"Thank the heavens you showed up! We don't have much to offer as a reward, but our engineer should be proficient enough to patch your ship up a bit after that nasty fight."You come across a pirate in hot pursuit of an unidentified ship. You quickly receive a transmission from the pirate: "Stay out of this fight and we'll make it worth your while."An unidentified ship is badly damaged and still being assaulted by a space pirate. The victim begins a distress message until the pirate cuts in and offers to split the bounty if you sit tight.A missile shoots across your bow when the jump completes. Your scans quickly reveal a ship with pirate markings pursuing an unknown vessel. The pirate hails you: "Damn it, we weren't expecting company. Stay out of this and you could profit."Upon completing your jump, you receive a message from a nearby ship. "Greetings and welcome to our beacon! For a small fee, we'll let you continue on your way."Pay their toll."You made the right decision friend."Reject their 'offer'."Too bad... You will regret this decision!"An especially well-armed pirate ship approaches you. "Hand over one of your crew-members and the rest of you can go free unharmed"Draw straws and send a crew-member over to the slavers.We will never surrender one of our crew to slavers!(Engines) Attempt to out-run the slaver ship.You quickly fire up your engines and make a break for it. However, it seems to be in vain. They catch up to you effortlessly and power up their weapons.You divert all available power to your engines and flee. You caught them off-guard, but they seem to be gaining on you. Luckily you are able to stay out of range long enough to charge the FTL drive.You fire up the engines and try to escape. Their slower ship is unable to keep pace; eventually it gives up and returns to the beacon to await an easier target.You recognize the ship as a well known slave trader. He hails you and offers you "laborers" for cheap.Buy one slave and free them to join your crew.Attack the slaver scum.Ignore the slaver and continue on your way.(Teleporter) Use your teleporter to attempt to board the ship and release some of the slaves.You beam a small team into their holds. They work quickly to free the slaves and teleport back to your ship. One of the captives seems fit for battle and you throw them a weapon in preparation for a fight.You teleport an away team into their hold to attempt to free their prisoners. They are able to get to one person before being caught and forced into a corner by the crew. You quickly beam the team and prisoner back to your ship.You beam a team onto their ship. However, your estimations of the location of their prisoners was off. By the time they get their bearings the slavers spot them. You beam them back to the ship and prepare for a fight.This beacon has been placed too close to a super-giant class M star! The ship will gradually overheat until you get out of here... or die. A pirate, apparently oblivious to the danger of the sun, moves in to engage.A pirate ship was lying in wait inside this asteroid field. It immediately moves in to attack.Turn and fight.SSSSSSSSSSSSSSSSSYou arrive to find yourself extremely close to a star. You receive a message from a pirate ship, "I'm glad you arrived; our ship is damaged and we were getting desperate... I hope you don't mind if we take yours." Hostiles detected on board our ship!You jump into a perilous asteroid field. Worse, sensors show a pirate stronghold has locked onto our ship and is activating a teleporter. Prepare for a fight!Not too far from the beacon, you detect a destroyed cargo ship with its cargo scattered nearby, intact.Bring it aboard.Leave it alone, looks suspicious.You leave the cargo alone and prepare to jump.(Advanced Sensors) Run an advanced scan on the boxes.(Long-Ranged Scanners) Run an advanced scan on the boxes.They appear to be filled with some military supplies! You take everything you can use and jettison the rest.standardThe cargo was primarily consumer goods and clothing, nothing particularly useful. You manage to collect some scrap.scrap_onlyOnce you bring the cargo onto your ship, a pirate bursts out of one of the crates saying, "Ugh... I was getting cramped in there. Oh, yeah! Prepare to die!" Immediately after this battle-cry your ship is filled with the sound of crates breaking open...You bring the cargo aboard. Before you have a chance to open them a pirate ship appears out of hiding and charges. At the same time, the crates fly open. Intruders aboard the ship!The cargo appears to contain nothing of much interest. You salvage some scrap from the destroyed ship.Your advanced sensors are able to breach the protective barrier and scan the cargo. It appears to be filled with some military supplies! You take everything you can use.standardYour advanced sensors pick up faint life signatures inside the cargo. The life forms appear to be armed. This looks like a planned pirate ambush.Destroy the crates to prevent another ship from falling victim.You fire on the crates, breaking them open and scattering the pirates into empty space. A pirate ship appears out of nowhere with a message, "You will pay for that!"Leave it alone and prepare to jump.
#h data/events_nebula.xml
This nebula must have been an important hub at one point; placing all of these jump beacons would be no easy task. However, now it's hardly navigable.Nebulas were always dangerous places. Many electronics fail in these clouds. You will have to tread lightly.You've entered a sector thick with nebulas. You'll have to navigate on instinct.You've entered a nebula-rich sector. You may put a few light years on the fleet, but that's only useful if you make it out the other side.Thanks to the high nebula density of this sector very little of it has been charted, and rumours of what lurks in the depths abound.The gases that make up the nebulas in this sector threaten to impair your systems; but you have to press on.An advanced rebel hunter easily found your ship. You can't see it through the nebula, but you can assume the fleet is right on top of you. You need to escape quickly.Some brave entrepreneurs set up a station here to extract elements from the nebula. There seems to be a public shipyard and rest stop here as well.Seeing a trade depot set up near the beacon implies there is an alien settlement on some nearby rock. You decide to check out their wares.The centre of a hydrogen cloud doesn't seem like a very usual place for a store, but the Engi aren't a usual species. Wouldn't hurt to take a look.An Engi cargo vessel hails: "Propose mutually beneficial exchange of properties." That smells like a bargain.You discover a cluster of Federation refugee ships taking shelter in the folds of the nebula. "I'm sorry we've got nothing to give you, but we need scrap to keep the engines running." You sense they'll strike a trade.You can't see anything through the thick gases surrounding your ship. Without knowing what is out there, all you can do is wait for your FTL to charge.Without active sensors you have no other option but to look out of the view-ports in apprehension. It's eerily quiet.As you wait for the FTL drive to charge, you half expect to be ambushed at any moment. However, no attack comes...You feel naked without functioning sensors. You half expect a rebel ship to appear from behind a cloud at any moment, but none come.Your crew are constantly looking out of the windows, checking for hostiles. They jump at every creak and moan of the ship. The tension is almost palpable...You nervously glance out the windows but the only thing to greet you is more clouds and silence.You cycle through wide-band com channels as soon as you arrive. Nothing but static.With the sensors down, you spend a good deal of time staring out the window. It is, you must admit, rather beautiful here.There's nothing here, save for vast swirls of gas reflecting rays from a distant sun.You cross paths with an advance scout of the rebel fleet searching this section of the nebula for your ship.A ship bearing rebel colors can be seen waiting near the beacon. They must have been waiting for you, since they engage immediately.The rebels must have anticipated you would try to lose them within the nebula. A scout was waiting for you at the beacon.It looks like you will be unable to avoid the rebels by traveling through the nebula. A rebel ship is waiting for you near the beacon.Shortly after you arrive, a rebel ship jumps nearby. There looks to be no escape. Prepare for a fight!Newton-knows what brings this rebel ship so far out; it's captain hails, but does a double take when he identifies your ship. They open fire.A rebel ship hails, but you don't take chances in conditions like this. You block the frequency and prepare to engage.You cross paths with an advance scout of the rebel fleet searching this section of the nebula for your ship.You jump into a calmer part of the nebula. However, your relief fades as a rebel scout jumps to the beacon and moves in to attack.The tangled wrecks of many ships wait in dormancy here. You see lights flicker on what looks like debris. A rebel scout bursts out of the wreckage!This drone isn't looking for you. Perhaps it's scouting ahead for the rebel expansion or maybe they're seeking to use this nebula for cover. Regardless, it identifies you as hostile.It's worrying that the rebels have penetrated so deep into uncharted space, even if it is only an unmanned craft. It arms its weapons; you should do the same.It appears that an automated rebel scout was positioned within the nebula to warn of your passing.As you drift through the nebula an unmarked vessel descends from the clouds and into your wake. Their weapons come online.A pirate ship pulls out of the ether and hails: "You know what I love about this part of the galaxy? The explorers! You always carry such fine loot." They lock weapons.As you coast through the nebula a pirate ship matches your course and closes the distance. Better to pick your battleground, but beggars can't be choosers.A hostile vessel descends from out of the nebula. Combat stations!You try to read the ID of a ship ahead in the fog, but it's too thick to penetrate. You have your answer when the ship turns, weapons hot!Nebulas are known to be popular Mantis hunting grounds. Information you would have done well to heed here.You detect a Mantis expedition vessel returning home with its haul. So determined are they, in fact, that they don't wait to see if you're hostile before firing.A Mantis ship, lost in the storm, hails you. "Sensors are out. We have no local telemetry. We will take yours." You detect a power increase in their weapons systems.A Mantis ship hails you through the storm: "These are sacred Urggghtnag clan hunting grounds. You are prey." Shields up!You notice a Mantis attack ship ducking between the clouds of swirling space stuff; it's hunting you. You try to get the jump and move in to attack.Your ship emerges quite far away from the beacon. You see a rebel ship waiting nearby; undoubtedly stationed to look for you.Attack the ship.Attempt to remain concealed.(Cloaking) Cloak to stay hidden.You use your cloaking system to slip further into the nebula undetected.You immediately slip further into the clouds, but not quickly enough. The rebel catches sight of you and moves in to engage!Prepare to fight.(Engines) Fully power the engines to out-run them.Your powerful engines allow you to out-distance the ship and eventually lose it within the nebula.You power down non-essential systems and slip into the cloud. The ship never noticed you.The ship spots you and gives chase. After some quick maneuvering you were able to lose your pursuers in the clouds. You expect they warned the fleet of your position, however.A pirate ship arrives shortly after you. Judging from the fact that it is attempting to avoid your ship, you assume that it's a smuggler trying to stay away from beacons.Attack the pirate.You power up your weapons and move in to engageIgnore the ship.It jumps away after a time.(Weapons) Activate your advanced weapons threateningly.They hail you, "There's no need for aggression... Perhaps this would convince you to look the other way."Take their bribe.fuelIgnore their bribe and attack.An advance rebel automated ship remains stationed near a small rebel space-station. However, without functioning sensors it is impossible to tell what is inside.Attack the automated ship to get to the station.Avoid provoking the ship.(Cloaking) Use your stealth to access the space station undetected.A heavily damaged Federation ship is hiding in the nebula at this beacon. Before you have time to make contact with them, they fade into the nebula.Attempt to follow and help them.Keep your position, they can handle themselves.(Teleporter) Lock onto their life-signs with your teleporter.You beam the Federation crew aboard. One gladly joins your crew, the rest wait to be dropped off at the next station.scrap_only(Long-ranged Scanner) Pump extra power into your sensors and try to track them.Your search is hopeless. Your sensors can't pick up anything in the nebula.While searching fruitlessly through the nebula, you stumble upon the rebel ship which the Federation loyalists were likely hiding from. You prepare for a fight.You get lucky and find them floating not too deep into the nebula. Thrilled to be found by friendlies, they come on board and abandon their wrecked ship.Your local radar flickers, periodically showing signs of a large object in the clouds nearby. However it's enough to get coordinates and you find the ship... an empty hull, long since stripped of functioning components.scrap_onlyYou follow the faint signatures and find them floating not too far away into the nebula. Thrilled to be found by friendlies, they come on board and abandon their wrecked ship.A black market weapons trader spins you a tale of the dangers of the nebula before pushing his wares.Ignore the ship.Attack the ship.Purchase an unknown weapon. [Scrap: -65]You transfer the scrap and receive a weapon in return. Lets hope it was worth it.You transfer over the scrap, but he reneges on the agreement. "I told you this was a dangerous place!"Attack the ship!Learn a valuable lesson and move on.A rock armoured transport nearby looks to have lost its bearings, but when you hail they grow suspicious: "Whatever life-form you are, we find you repugnant. We seek no aid. Leave. Now."Leave.Repugnant?! Arm the weapons!(Rock Crew Member) Offer to lead them out of the nebula.The rock grudgingly transfer control of their helm to you and you steer them to a thinner part of the nebula. They're not sure what to think, but transfer over some supplies all the same.standardNavigating the fog blind, you practically bump hulls with a Mantis ship. They hail you: "Pah! This transgression will be overlooked. Nebula, very dangerous. Next time, humans all die."There won't be a next time. Open fire!This place is dangerous enough. Move on.You spot a rebel ship in the nebula ahead and stay off their radar. Try to engage?Stay hidden.You try and stay out of sight. You doubt they saw you.Prepare to chase them!(Advanced Sensors) Try to track them as you move to engage.As soon as they see you they make a run for it. You squeeze what you can out of the malfunctioning sensors and are able to keep track of them enough to get in firing range.(Long-ranged Scanner) Try to track them as you move to engage.As soon as they see you they make a run for it. You squeeze what you can out of the malfunctioning sensors and are able to keep track of them enough to get in firing range.You follow their vapour trails and surf onto their six o' clock, weapons hot.Without sensors you can't maintain a lock for long. The rebels slip away.You get disoriented in the nebula and lose your bearings completely. It takes some time to get back to the beacon. It's likely the fleet has had time to advance closer to your position.It's hard to see why, but this beacon is apparently a tourist destination. One of the ships at the small station is offering a deal.TradeIgnoreYou see a small station nearby and feel the shudder of shots ringing through the ship. You can't be sure without sensors, but it seems there may be intruders on the ship!You arrive in the nebula and immediately receive a message from an unknown source, "Prepare to be boarded!" With the static from the nebula, there's no way to tell where they came from, but you hear shots fired on board the ship.You see a number of derelict ships near this beacon. After a short time you hear the tell-tale sounds of a teleporter and shouts coming from within the ship. You've been boarded!You jump into a sector of the nebula beset by a plasma storm. An automated rebel scout stationed at the beacon moves in to attack.Prepare to fight.(Engines) Attempt to out-run it.(Cloaking) Use your cloaking to escape.By using your advanced cloaking system you easily lose your pursuer in the storm.You successfully lose the ship in the storm.Despite your advanced engines you are unable to shake them; you turn and prepare for a fight.You arrive in the middle of a plasma storm. Despite the harsh conditions, a rebel scout seems to be waiting for you.You jump into the middle of a plasma storm. Multiple recently incapacitated ships loom in the shadows, briefly illuminated by the lightning.Manually search the wreckage for survivors and equipmentAvoid the risk and wait to jump away unscathed(Piloting) Have your pilot carefully explore the debris.Despite your caution, the lack of detection equipment allows debris to crash into your ship, damaging the hull. You salvage what you can and prepare to jump before anything worse happens.stuffWithin the ship graveyard you find one ship that seems relatively untouched. On board you find an unconscious passenger, and take him back to the ship. Once awake he offers to join your crew in thanks.standardWhile the crew is off the ship searching through the wrecks, two hulls crash into each other breaking the crew's tethers. You have no time to react as someone is knocked away, floating helplessly into the gaseous clouds...standardAmong the junk and scrap you find a salvageable drone schematic. You decide to quit while ahead and prepare to jump with your recent find.droneMost of the debris is hardly even usable as scrap. However, you eventually find an intact weapon that can be mounted on your ship.weaponWithin the ship graveyard you find one ship that seems relatively untouched. On board you find an unconscious passenger and take him back to the ship. Once awake he offers to join your crew in thanks.standardAmong the junk and scrap you find a salvageable drone schematic. You decide to quit while ahead and prepare to jump with your recent find.droneMost of the debris is hardly even usable as scrap. However, you eventually find an intact weapon that can be mounted on your ship.weaponYour pilot carefully explores the wrecks, but the storm has taken its toll. Any crew are long-since dead and the floating debris has been scorched beyond repair.
3a data/events_mantis.xml
You've entered a poorly charted area of space that's known to be home to the Mantis. Ensure your hull plating is up to scratch and that you have enough fuel in the tank to make it through.Upon arriving at the beacon, you're hailed by a well-spoken Mantis, "Hail, traveler. These are dangerous times. Perhaps you find yourself in need of our services?" He appears to be a trader.Uncertain about what you'll discover at this beacon, you scan the surroundings. You detect several warnings on wide-band channels discouraging any violence in protected trade-space. Perhaps you can find some wares nearby.Merchants are not highly respected among the Mantis race, so few undertake the profession. You're mildly surprised to receive an advertisement from a nearby space dock. You decide to see what they have to offer.Identifying a Mantis trading post ahead, you signal them so that your approach won't be taken as a threat. The leader hails you: "You have scrap? Quickly, come dock before the warriors see you."A struggling Mantis cargo ship headed for the node raises what's left of shields as you jump in. You power up your weapons as a show of force, and they reluctantly agree to offload some of their cargo to you - for a price.The rebels are already here! The crew braces for impact, but none comes. The sensors report the unmanned rebel supply ship is malfunctioning and is stuck in vending mode - for a little scrap you can take your pick.At this point you almost expect a fight with the Mantis, but this beacon appears to be entirely devoid of other ships. You take the time to catch your breath and double check the ship's systems.The only thing this beacon offers is a view of deep space and a brief respite from battles. For some this must be a welcome refuge. A nearby Mantis mining operation is clearly using heavy Engi slave labor. You briefly consider the possibility of emancipating the slaves, but the Mantis presence is too formidable. You decide to lay low.There aren't so many parts of Mantis space that aren't dotted by the wrecks of battles past, but this is one of them. You take a deep breath and prepare to move on.There's nothing here but space debris and some uninhabitable planetoids.You fancy you see something moving in the shadow of the beacon, but all remains still.You come across an Engi wreck with one life-sign aboard; it turns out to be the sole survivor of the Mantis boarding party that wiped out the ship's crew. He's in no state to fight and he's brought aboard.Release him.Kill him.(Mantis Crew Member) Interrogate him.You help patch up the Engi ship and he takes off without another word.He takes your mercy as a sign of weakness and rigged up a small timed explosive before making off in the Engi vessel.The Mantis commando shows no fear as the airlock's inner doors are sealed and space prepares to take him. You press the switch and then he's gone, whisked out into the great black.stuffYou strip the Engi ship before preparing to deal with the Mantis. However, the commando immediately realises your intentions and attacks!stuffIt's not clear what occurs between the two Mantis behind the locked door, but when they emerge the commando is prepared to provide telemetry on the local sector. He then leaves on the Engi ship. Your map has been updated.After a short time alone with the commando, you are told he wishes to join the crew. Although you are surprised at the commandos willingness to swap allegiances, you trust your crew members' judgement about him.stuffThis node is currently home to a Mantis leisure ship: a place of brothels and combat arenas for warriors to release steam. When they scan your inventory they indicate that you're eligible to engage in a grand game of chance.You don't gamble with crooks. Prepare to jump.Bet 50 scrap on the warrior with blue paint.You watch over the view-screen as two Mantis juveniles are pitched at one another in combat.Continue...Bet 50 scrap on the warrior with red paint.You watch over the view-screen as two Mantis juveniles are pitched at one another in combat.Continue...The one in blue gets pressed into a corner, but he lashes out at the last moment, decapitating his opponent. You claim your winnings!The blue Mantis seems assure to win, scoring numerous hits on his enemy. However the one in red ends the fight with a single key swipe.Pay what you owe.You transfer over the scrap that you bet and quit while you still have a ship to sail off in.(Adv. Engines) Dodge the debt and power up the engines.You are able to get out of firing range of the cruiser before they can react. However a smaller ship breaks off from a patrol and moves in to engage.The blue Mantis seems assure to win, scoring numerous hits on his enemy. However the one in red ends the fight with a single key swipe. You claim your winnings!The one in blue gets pressed into a corner, but he lashes out at the last moment, decapitating his opponent.Pay what you owe.You transfer over the scrap that you bet and quit while you still have a ship to sail off in.(Adv. Engines) Dodge the debt and power up the engines.You recall the scrap you prepared to send and are able to get out of the cruiser's firing range before they can react. However a smaller ship breaks off from a patrol and moves in to engage.A Mantis military ship appears on local radar alongside the remains of a human freighter. Prepare for a hostile encounter!A Mantis military scout hails your ship. "Foolish alien! Your kind has stifled our greatness for too long! You will rue the day you backed the Federation!"A small Mantis cruiser is broadcasting a repeating message on a wide-band frequency, "All non-Mantis ships that enter our territory are forfeit. Lower your shields and surrender if you value your lives."You detect a small military outpost and a few freighters nearby. This mineral rich planet in an isolated location would be perfect for an illegal Mantis mining operation. As you consider your options, a ship launches from the outpost. Prepare for a fight.You discover yet another unlicensed and uncharted Mantis colony. They certainly waste no time expanding their claims. A Mantis ship moves to intercept you before you can jump away.A Mantis military scout seems to have just finished a salvage op on a nearby wreck. They have no time to waste with warnings and appear to wish to fight.A small military craft hails you and a Mantis captain appears on your receiver. "All local human colonies have been punished for the Federation's transgressions. Submit to processing."A nearby Mantis ship begins aggressive maneuvers. You prepare for the worst.A stream of clicks and gurgling comes on the comm from a hostile Mantis scout. The universal translator might be on the blink, but his intent is obvious.The Mantis ship is pleased to see you, and fires up its weapon systems.You recognize the outline of a Mantis ship against the blackness. Engage!Something red looms. It's the Mantis.A Mantis vessel hails you. "This hail is merely a distraction!" You notice their shields and weapons have come online.You notice a flurry of laser fire glance by the port window. The Mantis are upon you.The Mantis hail you. Their captain says, "I claim this vessel for my clan. Good hunting!"A Mantis female comes on the vidscreen. The females don't make it to authority unless they're particularly vicious. You power the weapons.A Mantis ship with the markings of a warrior tribe breaks position and attacks!A Mantis ship hails: "Ah! Fine prey. Fine prey! We honour you with our most eviscerating arsenal!" You sense a cloud to this silver lining and power the weapons.Children on Earth are told terrible tales of the blood red Mantis invasion ships - much like the one bearing down on you now - which once threatened the planet. You order weapons free!A youthful-looking Mantis captain hails. "You, prey, must know. Your death, Kaaazthwak's final kill before maturity. Kaaazthwak pay respects." Seems respects in Mantis culture are paid with lasers.Attack the ship.Attempt to remain concealed.(Cloaking) Cloak to stay hidden.You're greeted by a rare sight: a Mantis ship that appears not to have noticed you.For once, you see the Mantis before they see you.When they see the Mantis warship waiting in ambush at your intended coordinates, your crew is relieved to note you've jumped someway off the mark.You overhear Mantis comm chatter: "Negative, I have killed more humans!" You gulp noticeably, but luckily they don't see you yet.You overhear Mantis comm chatter: "The one on the right is starting to rot. Take him down. Take off his fingers. Put him out of the airlock." They certainly don't seem to be friendly...You overhear Mantis comm chatter: "Agreed. Next ship is your turn. Good hunting." They don't see you yet.You power down non-essential systems and wait for the FTL drive to charge. They either don't want to fight or have failed to notice your ship, the later being more likely.Before you have a chance to slink away the Mantis ship notices you and powers up their weapons.You power down non-essential systems in an attempt to remain unnoticed. It looks like they are about to leave when suddenly they turn and set course toward you, weapons powered.You quickly cloak the ship and move out of immediate scanning range. You appear to have gotten away undetected.You cloak and shut down non-essential systems. In a short time the Mantis ship jumps away, no doubt in search of prey.You quickly cloak the ship, but not quickly enough. They spot you and move in to engage.Aid the civilian ship.You frown, power up the weapons and prepare to engage the Mantis ship. Not today.Stay out of it.A Mantis vessel flashes past your view-screen, weapons and engines at full. A tiny blip on the sensor readout marks its quarry.You spot a Mantis ship hunting in the distance.A Mantis ship engaging a civilian hails you. Sparks fly about his cockpit as he yells, "Stay out of this human! Else you are next!"Local sensors pick up two ships engaged in a heated battle. It seems the Mantis military ship will surely defeat its prey.You pick up a distress call from a civilian ship. It's being chased by a Mantis ship!A Mantis vessel flashes past your view-screen, weapons and engines at full. A tiny blip on the sensor readout marks its quarry.You spot a Mantis ship hunting in the distance.A Mantis ship engaging a civilian hails you. Sparks fly about his cockpit as he yells, "Stay out of this human! Else you are next!"Local sensors pick up two ships engaged in a heated battle. It seems the Mantis military ship will surely defeat its prey.You pick up a distress call from a civilian ship. It's being chased by a Mantis ship!Smoking, the civilian ship limps on. You set your sights on the future.The noise of the FTL spinning up almost drowns out the explosions. Almost.You let them pass and try not to think about it.Smoking, the civilian ship limps on. You set your sights on the future.The noise of the FTL spinning up almost drowns out the explosions. Almost.You let them pass and try not to think about it.You detect and retrieve an escape pod floating nearby. You consider returning it to space when you learn it's Mantis.Jettison the pod.You send the pod back out the airlock. You're not stupid.Pry it open.The Mantis inside is FURIOUS. He cuts the closest person in half with a single swipe. Kill it before anyone else is hurt.The Mantis inside considers you a messenger from the god of mercy and demands to join your crew.A man bursts out of the life-pod screaming and claws his way into a corner. A rare survivor of Mantis captivity. Once calm, the survivor offers to join your crew for a time.Who knows why the Mantis would venture so close to a sun. Perhaps it makes for more of a challenge?A derelict and still smoking Mantis vessel floats by. The battle must have been recent; its surviving crew beam aboard. Prepare for a fight!Your world, all of a sudden, changes. The Mantis are on board your ship.You hear a grating rattle and a soft clicking. You reach for your pistol.You cross paths with a Mantis ship that looks to have had dozens of layers of armor-plating added over what must have been a hundred year career. Its captain is legendary thief KazaaakplethKilik. Your crew look frightened.(Mantis crew member) Attempt to hail him.Your Mantis crew-member steps forward. He and KazaaakplethKilik perform a weird kind of alien haka. You, meanwhile, charge the battle systems. Prepare to fightNo more life signs are detected aboard their ship. You appear to have won.Move in to strip their ship.It seems almost a waste for such a fierce foe to die in such an anticlimactic fashion. You shrug it off and take what you can.standard(Teleporter) Quickly teleport additional crew and check for survivors.You find KazaaakplethKilik slumped in a corner dying.Put him out of his misery.Thus ends the life of the famed captain, KazaaakplethKilik... You wonder what secrets went with him to the grave as you thoroughly loot his ship.standardListen to what he has to say.In his dying moments he gives up the location of his secret stash. You strip the ship wondering what other secrets went with him to the grave.standard(Adv. Medbay) Quickly teleport him back to the medbay.Your haste has paid off and you are able to bring him back from the brink of death. When his senses return he says, "I never thought I would see this day, but... I am willing to devote myself and my ships to your cause."Accept.KazaaakplethKilik joins your crew, offers the coordinates for a nearby stash of stolen military goods and transmits the coordinates for a custom cruiser he has been working on. You forward it to the Federation, sure they can make good use of it.scrap_onlyKazaaakA Mantis cruiser has been unlocked and added to the hangar!You arrive at small asteroid field and discover the hidden cache among the debris. You input the codes given to you by KazaaakplethKilik and find a weapon inside.weapon
data/events_imageList.xml
stars/planet_bigblue.png
stars/planet_brown.png
stars/planet_peach.png
stars/planet_red.png
stars/planet_gas_blue.png
stars/planet_gas_yellow.png
stars/planet_bigblue.png
stars/planet_brown.png
stars/planet_peach.png
stars/planet_red.png
stars/planet_gas_blue.png
stars/planet_gas_yellow.png
stars/bg_darknebula.png
stars/bg_dullstars2.png
stars/bg_lonelyRedStar.png
stars/bg_lonelystar.png
stars/bg_darknebula.png
stars/bg_blueStarcluster.png
stars/bg_smallbluenebula.png
stars/bg_dullstars.png
stars/bg_dullstars2.png
stars/bg_dullstars.png
stars/bg_dullstars2.png
stars/planet_populated_brown.png
stars/planet_populated_dark.png
stars/planet_populated_orange.png
stars/planet_populated_brown.png
stars/planet_populated_dark.png
stars/planet_populated_orange.png
stars/planet_bigblue.png
stars/planet_brown.png
stars/planet_peach.png
stars/planet_red.png
stars/planet_bigblue.png
stars/planet_brown.png
stars/planet_peach.png
stars/planet_red.png
stars/planet_gas_blue.png
stars/planet_gas_yellow.png
A data/events_fuel.xml
The Rebel fleet has caught up to you. You detect significant fuel reserves in one of their closer fighters and move in to attack. Maybe you can still pull this off.rebelContinue...As you are keeping a low profile, you're certain that the Rebel fleet is having a hard time tracking your ship.Since your distress beacon has not been activated, you feel confident that the Rebel fleet is having difficulty tracking you. It should buy you a little time.Long range scanners indicate the Rebel fleet has temporarily paused its advance on your position. Your decision to leave the distress beacon deactivated was farsighted.Scanners show that the Rebel fleet has ceased its pursuit for a short time.Your intuition as captain is telling you that the Rebels are having a hard time trying to find your ship.Without a distress beacon or any FTL signatures to trace, you're sure that the Rebels are struggling to find you. You can only hope their confusion lasts until more fuel can be found.The Rebel fleet seems to be unable to locate your ship's signature. If only you could get some fuel, you might still have a chance to place some distance between you and them...No ship is in scanning range and no one arrives at the beacon.Your waiting yields nothing while the fleet surely gets closer...A freighter suddenly arrives nearby. They are so close you can almost wave at them, but your hails are ignored and the ship quickly jumps away.Small traffic passes within a short distance of you, but no one responds to your hails.The only ship within hailing range appears to be a civilian vessel. However, it quickly leaves once it picks up your signal.As you wait, a small asteroid storm pelts softly against your shields and hull.You begin to wonder if turning on the beacon would be worth the risk of detection. The fleet slowly approaches.You contemplate the vastness of space.The prolonged wait in empty space is causing tension among the crew. Still no contact.Cabin fever begins to spread among your crew.Long range scanners detect a small settlement, but they refuse all contact.Gladly trade.Respectfully decline.A merchant ship jumps into the sector and you quickly hail them asking for help. They respond, "Perhaps we could work out an exchange..."A number of ships pass through the sector. You relay your message to each, and one finally responds. "I can't help much right now but perhaps we can trade."A nearby settlement sends a small ship in your direction. It keeps its distance and hails you, "We can give you fuel for a price. Just don't even think of doing anything rash. We've got a teleporter at our base and a squad ready to defend us.A large caravan of merchant ships jumps to a location near your position. Sensing an opportunity, one ship breaks off from the fleet to offer you an exchange.A modified YT-1300 freighter jumps to an area near your sector. Your gut tells you these people are smugglers, but they seem to be feeling altruistic and present an offer of assistance.Although your lack of fuel cells prevents your ship from jumping, you can still use your impulse engines. Will you spend some time exploring the nearby system?Explore the nearby area.Stay near the beacon.You happen across a small asteroid field near the beacon.Approach the asteroid field to scan it.Avoid the risk.You find a small outpost for local travelers, but it seems few ships in this area employ FTL drives. Their stock of fuel cells is small and their price high, but beggars can't be choosers...Trade 20 scrap for 5 fuel.You gladly make the trade.Trade 10 scrap for 2 fuel.This fuel won't last long, but you gladly make the trade.Trade 5 scrap for 1 fuel.This fuel won't last long, but at least you can jump to another beacon.Don't make a trade.No ships respond to your hails and you find nothing of interest.You wander within scanning range of a small Rebel automated scout!A ship approaches. They hail you saying, "You need some fuel? We'll prepare to dock to help."Graciously accept their offer.Request that they keep their distance(Advanced Sensors) Run a detailed scan with your sensors before responding.(Long-Ranged Scanners) Run a detailed scan before responding.They pull close to your ship and unload some fuel saying, "Try not to run out of fuel again. These are dangerous times; who knows who could have showed up."They approach and dock with your ship. On board they present an offer.Gladly trade.Respectfully decline.As their ship pulls up next to yours, their captain continues, "Yes, we'll certainly help... Help to relieve you of that nice ship!" Sensors detect a hidden teleporter has been activated. We've been boarded!As they approach, you detect their weapons powering up. It seems their intentions are hostile!"I assure you that we mean no harm. See, we'll send some fuel over on a transport." A small ship docks and offloads some fuel just as they said. They leave, saying, "Stay cautious, friend.""No one trusts anyone these days..." The ship jumps away.They reply,"Keep our distance? Let's see if you can stop us!" They power up their weapons and advance.Sensors indicate their ship is without military-grade weaponry, even small arms. You allow them to dock and they give you some fuel saying, "I remember a time when we didn't have to be so paranoid about each others intentions... Stay safe."Sensors are picking up armed crew and considerably more weaponry than is legal for a craft of this size. This is surely a trap.Power up weapons and prepare for a fight.(Cloaking) Cloak and get out of scanning range before they have a chance to lock on.Your highly advanced cloaking system allows you to get out of range easily since they were still out of firing range. Eventually the ship jumps away.Continue...As you are keeping a low profile, you're certain that the Rebel fleet is having a hard time tracking your ship.Since your distress beacon has not been activated, you feel confident that the Rebel fleet is having difficulty tracking you. It should buy you a little time.Long range scanners indicate the Rebel fleet has temporarily paused its advance on your position. Your decision to leave the distress beacon deactivated was farsighted.Scanners show that the Rebel fleet has ceased its pursuit for a short time.Your intuition as captain is telling you that the Rebels are having a hard time trying to find your ship.Without a distress beacon or any FTL signatures to trace, you're sure that the Rebels are struggling to find you. You can only hope their confusion lasts until more fuel can be found.The Rebel fleet seems to be unable to locate your ship's signature. If only you could get some fuel, you might still have a chance to place some distance between you and the Rebels...You contemplate that it is fortunate the ship's life support system does not rely on FTL fuel cells.Nothing happens. Your calls go unanswered.The distress beacon's light is the only movement visible outside the ship.No ships jump into the sector...A few passing ships seem oblivious to your distress call and ignore all hails.A few civilian ships are within scanning range, yet none respond to your calls.No ships pass through the area.A small ship arrives with a message, "This automated ship will provide re-fueling services once a monetary exchange is complete. Complimentary amounts of fuel are available in emergencies only."Request emergency fuel reserves."This ship has registered that your one-time complimentary emergency fuel allowance has been consumed."fuel_only5 Fuel for 20 Scrap."Automated re-fueling complete."Buy 2 Fuel for 8 Scrap."Automated re-fueling complete."Attack the automated ship.Gladly trade.Respectfully decline.A merchant ship jumps into the sector, obviously responding to your ship's distress beacon. They hail you offering a trade for fuel.A ship arrives at the beacon. "We noticed your distress signal. I assume you're out of fuel? We're a bit low ourselves but perhaps we can make a trade."A ship traveling near the beacon approaches your ship and hails you. "Out of fuel? This is a good opportunity for both of us... Care to trade?"A mercenary ship arrives at the beacon. "We have a bit of extra fuel we can give you... for a price."They respond: "Seeing how you're in need, is this trade acceptable?"Accept the offer.>
Decline again."I'm not doing this for charity, you know," says their captain. "This is the only other way I'll part with my fuel."Accept the offer.Decline again.Their captain disconnects from the channel and without another word their ship prepares to jumps away .Before they jump away, their captain says, "I'm sorry but we are unable to help in any other way."They take pity on you and offer you some fuel free of charge.They end the discussion and prepare to jump away.A Rebel ship hails you, "Hello citizen. We are responding to your distress call and can assist... Wait a second... You're that ship! Prepare to die!"A Rebel ship jumps nearby, "I wasn't looking forward to patrolling this boring sector but here you are, the most wanted ship in the area, just asking for me to find you. It looks like it's my lucky day!" They power up their weapons.Your distress beacon must be working because a ship just jumped nearby. You run a scan on it and activate a red alert. It's a Rebel fighter!A Rebel ship jumps in and hails you, "I knew you would slip up some time. Surrender quietly!"A ship responding to your distress moves in. Unfortunately it turns out to be an automated Rebel scout. It immediately reverses thrust after scanning your ship.As you drift through space an Engi ship passes through. From listening to their com channel it sounds like they're discussing making repairs on their ship.Hail them.Ignore them.They clearly are busy because they don't notice your ship at all.(Hull Repair Drone) Offer to help repair their hull.They happily accept your offer for help. Once the drone does its work they transfer over some fuel for your trouble.The Engies respond to your signal. "Identity: Federation. I/O error: Federation = [void]." All further hails go unanswered.The Engies fail to respond, but move to intercept. You detect abnormal electromagnetic signals aboard the ship - someone has reprogrammed these Engies to fight!The Engies respond to your signal. "Your need: fuel. This unit's need: scrap. Exchange beneficial. Exchange permitted?Make the trade.You make the exchange and the Engi leave without another word.Decline.The Engi coolly cut communications and continue on their journey.Upon discovering your need, the Engi gladly offer some of their extra fuel reserves. It's amazing how altruistic these robotic creatures can be.A Mantis ship hails you, "Looks like we found the poor fools that need some help. Come brothers, let's 'help them!" They move in to attack.Before long a ship jumps nearby, no doubt responding to your beacon. However any relief you felt disappears as soon as you recognize the ship is of Mantis design. Prepare for a fight.You detect a Mantis ship approaching and hack into their comm channel and hear, "...hope they put up more of a fight than the last Federation ship. This has been a disappointing day so far." Looks like they're not here to help.A Mantis ship jump nearby. Sensors detect weapon locks and all hope of avoiding a fight fades away.A Mantis ship hails you, "Looks like we found the poor fools that need some help. Come brothers, let's 'help them!" They move in to attack.Before long a ship jumps nearby, no doubt responding to your beacon. However any relief you felt disappears as soon as you recognize the ship is of Mantis design. Prepare for a fight.You detect a Mantis ship approaching and hack into their comm channel and hear, "...hope they put up more of a fight than the last Federation ship. This has been a disappointing day so far." Looks like they're not here to help.A Mantis ship jump nearby. Sensors detect weapon locks and all hope of avoiding a fight fades away.As you await either salvation or death, your attention is drawn to a sea of debris drifting past the starboard view port. The chunks gliding by grow bigger in size until the stern of a Rock frigate, gutted in some distant war, comes into view.Send an away team.Perhaps there's some viable fuel left on board; a small away team boards the vessel.Report!Let it drift by.The Rock don't take kindly to aliens picking through their belongings, no matter how decrepit they may seem, and you don't take risks in Rock territory. A short time later the team returns with a stash of ammunition and scrap - but all the fuel on board is long gone.missilesOne of the crew reports that the main computer was housed in this section and is still partially operational. They're able to download local telemetry as well the location of the ship's reserve fuel! Your map has been updated.fuel_onlyThe team returns home rather sooner than expected. Turns out just as they were making entry to the frigate, the ship's emergency fuel cell just happened to drift by!fuel_onlyThe away team reports in, but then screams are heard and the comm goes dead! When it comes back online a Rockman can be heard - he's the lone survivor from the frigate's crew, and completely mad. He demands you pay a scrap ransom in return for your crew-member's life!Pay.Despite his fragile condition, the Rockman is good to his word and returns your crew-member, who is suitably grateful. Sadly, gratitude doesn't power the FTL drive.Refuse.It's a tough call, but it's for the Federation and the liberty of all. You set off before you can change your mind.A curious Rock ship comes in for a closer look at you. They refuse all hails.Attack.The Rock people are not renowned for their generosity. If it's fuel you need, it's fuel you must take!Wait and see.The Rock ship circles yours, running scans on your systems. You fear the worst, but the scans pause on your fuel tank. They obviously have no wish to communicate, but they transfer over a cache of fuel before flashing their lights and jumping away!The Rock ship circles yours, running scans on your systems. Your worst fears are confirmed when they identify your engines and teleport a bomb straight onto it! Combat ready!The ship jumps away without a word. You hope they didn't leave to get reinforcements.You take care to salvage as much fuel as possible from the wreck.fuelYou take care to salvage as much fuel as possible from the wreck.fuelA poorly armed Slug ship cruises by and offers assistance. Their captain seems to be chuckling to himself, perhaps at the prices he's charging.Pay 15 scrap for 5 fuel.Ignore the offer.You know better than to do business with a Slugman who seems like he knows something you don't. He jumps off with another chuckle.(Slug Crew) Have your Slug make the purchase.As soon as he sees your crew member the Slug stops his incessant chuckling. The exchange appears to go smoothly although you wonder what mental battles are telepathically occurring between the two Slugs.You doubt he is trustworthy but have no choice but to make the deal. However you complete the exchange without event.Continue...Everything looks secure but suddenly a number of supplies disappear! He must have planted a portable teleporter into your cargo bay somehow. Before you can react his ship is long gone.You doubt he is trustworthy but have no choice but to make the deal. However you complete the exchange without event.A mobile Slugman fuel depot enters scanning range. "My prices are fair, but I ask one thing - do not insult me with negotiation!" You check out his price list.Buy 5 fuel for 50 scrap.The trader looks shocked. You're struck by the sense that this is the first time anyone's ever paid him these prices.Buy 10 fuel for 95 scrap. (BEST DEAL!)The trader looks shocked. You're struck by the sense that this is the first time anyone's ever paid him these prices.Negotiate.You offer a more reasonable price but the Slugman is outraged! He moves in to attack!
2k data/events_engi.xml
You have arrived in Engi space. The Mantis have been threatening the Engi core worlds, but you should be able to stock up for your journey.You have arrived in Engi space. The fall of the Federation has brought tough times for these robotic lifeforms, but they're usually willing to help.The Engi can do remarkable things with just a pile of scrap. The Engi hive at this beacon are selling equipment for just that.A message arrives: "Your scrap, ours. Our weapons for you." You're about to raise the shields when you realise it's just an Engi trader looking for a trade.An Engi ship hails: "Engine upgrade necessary for travel home. Sale of equipment necessary for engine upgrade."The complex arrangements of ship hulls and FTL drive capacitors floating abandoned in space suggest the Engi were here not too long ago; but no longer.You arrive at a green planet with great plains and rolling waterfalls. It would be of little interest to the Engi nearby.You have arrived near an Engi construction yard. Most Engi's maintain their bi-pedal appearance out of habit but here you see a number of Engi hives working together to create massive organic machines adept at building ships. Truly a sight to behold.Even though each "individual" Engi is made up of trillions of nano-machines, their culture still revolves around traditional social interactions. A nearby station seems to be constructed for entertainment of passing Engi travellers.You see a number of Engi space stations and fleets nearby. Despite looking like piles of junk loosely tied together they are actually a model of efficiency. They just lack a certain aesthetic emphasis in their constructions.This system appears quite peaceful. You're not sure how long it'll last between the combined threats of the Rebels and Mantis.There are a number of merchant ships passing through the area despite the threat of Mantis invasion. No doubt interested in buying the efficient technology of the Engi.You see a small Rebel carrier in the distance. You lay low and try to blend in with the other traffic. However it's surprising to see a Rebel military ship alone deep in Engi space.The Engi seem to have avoided this particular node, along with every other life-form. You keep your eyes peeled for reasons why, but spin up the FTL without event.A cluster of Engi satellites in orbit of a nearby planet are the only clue the mechanical species was ever here. You have other places to be.standardAn Engi vessel hails you. "Identity: Federation? Outlier probability. Implies... revival. Implies... hope. Assistance suggested." They offer some supplies.You cross paths with an Engi cargo vessel hurrying home before the Mantis fleets attempt to take over this sector. They're happy to offload some of their cargo to get home faster.You make contact with an isolated Engi science station who are staying put despite the likelihood of Mantis invasion. They suggest you trial some experimental technology.This was the site of a recent battle. Either a show of Mantis force, or the Engi here weren't disposed to go peacefully. You pick through the pieces.You notice an Engi colony hiding on the other side of a nearby moon. It turns out they're excavating an equipment cache from the Federation-Mantis War, and they suggest it might be used to lure the pursuing rebel fleet.Booby trap the cache.You transfer down some missile warheads and the Engi rig them to blow before setting a distress signal to attract the fleet's attention.Secure the cache.You have the Engi complete their excavations and bring the supplies on-board.droneAs you jump in you're hailed urgently by an Engi science vessel in the distance. "We propose that you do not see the creature." There's nothing on the scanner, which is when you realise you can't see the creature because you're inside it!Jump away ASAP.(Improved Sensors) Scan the monstrosity.You detect a faint, arrhythmic sub-wave pattern. Could the creature be communicating? You forward your observations to the Engi vessel and they thank you in turn.augment(Long-Ranged Scanners) Scan the monstrosity.You detect a faint, arrhythmic sub-wave pattern. Could the creature be communicating? You forward your observations to the Engi vessel and they thank you in turn.augmentAn Engi ship in the vicinity, seeing you jump in armed to the teeth, immediately broadcasts its surrender: "Subject goal: wealth. Engi motivation: survival. Transfer of goods acceptable?"Explain that you're friendly.Accept their offer of surrender.The Engi obediently transfer over the goods and get on their way. Money for nothing.standardThe Engi seem relieved, and eager to get underway. They set off without saying goodbye.The Engi are satisfied with your explanation. "Beneficial. Subject goal: long, long journey. Remains compatible with transfer of goods from Engi." They send over the gear willingly, and you feel better for it.standardA mixed radar signal turns out to be a Mantis attack ship scavenging the remains of an Engi carrier. They turn and fight.You come across a Mantis raider taking pot shots at a defenceless Engi supply station. Discovering its weapons aren't much of a match for the station's armour, it turns on your ship. Battlestations!The area looks clear, and you prepare to jump off, but a Mantis scout jumps in behind you! They're as surprised as you are, but their weapons are already online.You find a Mantis ship harrying a small squad of Engi. They make it to the node and jump off, leaving you toe to toe with their pursuer!The rebel fighter here would seem to suggest elements of the rebel fleet are already making incursions on Engi space. You move to engage.There must have been rich pickings for pirates around here up until war broke out. The pirate you encounter here looks worn down, but hungry. You'll have to fight!You receive a distress call from a nearby Engi ship. "Assistance requested. Danger present. Imminent destruction."Respond to the call and move in to assist.Keep your distance.You receive another message from the ship, this time with a Mantis at the com-log. "Foolish meatsacks," he yells. Sensors indicate the ship is moving in to attack and boarders teleport from the station.You approach to find a Mantis ship assaulting a small Engi space station. You prepare for a fight!The Engi station is stripped bare and there are signs of a fierce battle. The Mantis must have left the distress call active to lure other ships into a trap.The station was in the process of being evacuated. A number of civilian Engies offer their gratitude as they finalize their preparations to leave. They offer some fuel as a reward.fuel_onlyThe station hails you, "Gratitude. Expected probability of defeat without assistance... 86.2 percent. Request suitable reward."Request fuel."Request granted. Fuel transferring."fuelRequest weapon."Request granted. Weapon transferring."weaponRequest drone."Request granted. Drone schematic transferring."drone(Engi Crew) Threat unresolved. Current mission imperative: Protocol 52.34.They respond, "Understood. Re-establishment of Federation highest import. Transmitting hidden base coordinates. Repairing hull and attaching ship to ship ordnance."weaponThey thank you for the assistance and when you tell them of your mission, one of the Engies ask if he can assist your crew. You welcome him aboard.standardThe distress signal originates at a small Engi ship under attack by a rebel fighter - but when they see Federation markings they turn to attack!The Engi vessel turns out to be very poorly equipped - barely a runabout, really. They're trying to outrun the rebels, and need all the help they can get.Give them 25 scrap.Give them 40 scrap, 2 missiles and 2 fuel.Give them nothing.Engies can't feel fear, so they bear you no ill will when you explain you're unwilling to help. They set off on their journey and you do the same.The words they use are "Need = fulfilled", but you take it for gratitude. They take the next jump in their long journey home.The Engies are grateful. They don't have any supplies or weapons to spare, but they do send over a self-teleporting med-bot disperser they hope they won't need.The Engies are grateful. They don't have much by way of supplies but they do offer a drone schematic for your use.They wouldn't get more than a few jumps with that load-out. You provide them with all the munitions and supplies they should need for the journey home. "Generosity magnitude unpredicted. Well-being syntax error [value too high]. Accept this token."You arrive at a smoldering Engi research station, it's distress call unanswered - attacked by pirates or Mantis most likely. There may be someone left alive, or else something of value left on board.Board the station.Ignore it.The place looks in bad state, probably nothing of use there. Time to move on.(Improved Sensors) Run another scan.(Long Ranged Scanners) Run another scan.You send an away team to investigate, but there's nothing save for the acidic stench of burnt Engi parts. This place is dead.Your away team reports a wounded Engi and a functioning drone schematic. Then someone yells. The station reactor is overloading and they're running out of time!Save the Engi!Save the drone schematic.Save yourselves!It's a tough order, but your crew's lives are the priority. They drop everything and return to ship unharmed. You put some distance on the station before it blows.scrap_onlyOne of your crew valiantly grabs the Engi and throws it into the airlock right before the reactor blows and the automatic blast doors slam shut. You have no choice but to mourn their sacrifice and move on.Continue...The Engi who was saved offers to join your crew.scrap_onlyYour crew return safely to the airlock with the injured Engi and you put some distance on the station before it blows. The Engi, impressed by your crew, volunteers to join you.scrap_only Your away team heads home with the goods, but as they transfer back to the ship a small explosion blows the airlock and one of the crew is sucked out into space!scrap_onlyThe Engi don't feel things the same way other species do. They'd want the tech to be saved. Your crew return safely to the airlock with the drone control and you put some distance on the station before it blows.droneScans reveal the station's reactor is overloading! Not only that, but an injured Engi and a functioning drone schematic are still on board! There's not time for both...Save the Engi!Your away team heads straight for the Engi and returns with time to spare. You put some distance on the station before it blows and the Engi is so impressed by your crew that they volunteer to join you!scrap_onlySave the Drone Schematic!The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your away team heads straight for the goods and returns with time to spare. You put some distance on the station before it blows.droneYou arrive near a small fleet of civilian Engi ships. A simple decryption and translation of their comm frequency tells you that they are having a frantic discussion about something obviously troubling them.Message them and ask if you can help.Slightly shocked at your question, their leader quickly responds, "Declined offer with apologetic gratitude. Topic of discussion private matter, no concern of Federation."Ignore it and move on.You can't help but wonder what they were discussing as you prepare to jump.(Engi Crew) Have your Engi crew member contact them.Your crew member syncs with the comm unit to communicate with them directly. You offer your help and a summary of the ship's mission. They respond, "Our goals have analogous elements. However, not all available for disclosure, discretion necessary."Offer your help."Secret technologies stolen by Mantis. Implicit connection to Rebels. Implicit. Tracked Mantis to hidden Rebel base, uploading coordinates."Continue..."However, tracked second ship to different base. Would calculate probability but data insufficient. Cannot risk obvious Rebel-Engi conflict. Also, need time to acquire military ships. Assist in finding technology?"Agree.You arrive at one of the Rebel bases that the Engies told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them."Stop! I don't want to die here."Demand information on the stolen technology."Ah, so that's what you're after. Too bad, you followed the wrong ship. The envoy that passed through here was a fake, to trick fools like you. Now let us go!"Let them go.Ignore him and attack."No, wait..." You cut the transmission and continue the assault.You arrive at one of the Rebel bases that the Engies told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.""Stop! This isn't worth dying for..."Demand information on the stolen technology."Of course, that's why you're here. Yes, they passed by here but I had nothing to do with it, I don't know what they were carrying. I'll transmit coordinates. Now just let us go..."Let them go.You prepare an FTL message containing the coordinates to send to the Engies and get ready to jump.You have finally caught up with the ships you've been hunting. A hangar-sized cargo ship is being escorted by a number of Mantis ships. As you reconsider the assault, a squadron of Engi ships with pirate emblems jump in and assist you. You prepare to fight the Mantis but scans indicate they are manned by Rebels!The Engi emerge victorious from their battles with only minor losses. They message you, "Project X-ME56 commissioned by Federation military research division. Advanced stealth cruiser. Project finished during rebellion. Unable to reconnect with Federation military command."Ask about the Mantis ships."Likely ploy by Rebels to avoid breaking non-aggression pact with Engi. 97.56 percent likely. Your mission to assist last Federation fleet, correct? Coordinates?"Transmit coordinates of Federation command."Satisfactory. Delivery of tech will assist in Federation cause. Gratitude alone insufficient. Commencing ship repair and compensation." Their crews deliver a weapon for installation but you're more pleased to hear that the Federation will have an improved arsenal.weaponThe Engi secret tech has been delivered to the hangar. The stealth ship has been unlocked!
data/events_crystal.xml
You arrive in a sector not listed in any star charts. Strange crystalline ships dot the horizon. Your companion speaks, "Here we are, my home sector. It has been a long time since others have set foot here, I wonder how you will be received."Continue..."You have done as you promised and so shall I. The coordinates of my old ship have been forwarded to your navigation system."You arrive at the coordinates to find a massive Crystalline cruiser docked at a small repair station. You arrange for the ship to be sent back to the Federation base while you stock up and have the station repair your hull.fuelThe Crystalline ship is sent to the hangar. The ??? has been unlocked!You arrive in an area bustling with crystalline ships and stations. A merchant quickly messages you, "You're from the outside, no? This is a great opportunity for both of us! Do you have anything you wish to sell or trade?""Ah! Hello aliens", says a rotund crystalline being on the vid screen. "I hoped I would run into one of you. I am a collector of alien artifacts and hoped you would have some equipment to barter!"You arrive at a trade depot and find a store that is willing to open communications with you. "I can't say I've traded with your kind before, but perhaps we could work out some sort of exchange."You receive an incoming transmission, but it seems badly garbled. Eventually you realise it's advertising an equipment store. "Apologies," says the vendor, when you finally get him on the vid screen, "Long time since use universal translator no necessary. Please, buy, buy!"You arrive in an area bustling with crystalline ships and stations. A merchant quickly messages you, "You're from the outside, no? This is a great opportunity for both of us! Do you have anything you wish to sell or trade?""Ah! Hello aliens", says a rotund crystalline being on the vid screen. "I hoped I would run into one of you. I am a collector of alien artifacts and hoped you would have some equipment to barter!"You arrive at a trade depot and find a store that is willing to open communications with you. "I can't say I've traded with your kind before, but perhaps we could work out so sort of exchange?"You receive an incoming transmission, but it seems badly garbled. Eventually you realise it's advertising an equipment store. "Apologies," says the vendor, when you finally get him on the vid screen, "Long time since use universal translator necessary. Please, buy, buy!"As soon as you arrive, all of the ships docked at a nearby station scatter and jump while the station itself uses some form of cloak technology to disappear. They mustn't like outsiders here...No ships are in range, so you take the time to scan the area. It seems like every planet you've seen so far shows signs of highly developed habitation without overpopulation. They must have a very structured and well regulated society.There appears to be no one living near this node, a rare sight in this highly developed sector.You arrive near a civilian settlement. It looks like their homes, ships and stations all rely heavily on an intriguing crystalline material. You wonder how they are able to create so much of this substance, as yet undiscovered in the rest of the galaxy.A few merchant ships pass nearby but they are either ignoring your hails or their computer isn't designed to work through the same frequencies...A number of civilian ships seem to be evacuating a small colony. One ship messages you before jumping away, "Damn you aliens! This is why we closed that long-ranged beacon in the first place!"As soon as you arrive, all of the ships docked at a nearby station scatter and jump away, while the station itself uses some form of cloak technology to disappear. They mustn't like outsiders here...No ships are in range, so you take the time to scan the area. It seems like every planet you've seen so far shows signs of highly developed habitation without overpopulation. They must have a very structured and well regulated society.There appears to be no one living near this node, a rare sight in this highly developed sector.You arrive near a civilian settlement. It looks like their homes, ships and stations all rely heavily on an intriguing crystalline material. You wonder how they are able to create so much of this substance, as yet undiscovered in the rest of the galaxy.A few merchant ships pass nearby but they are either ignoring your hails or their computer isn't designed to work through the same frequencies...A number of civilian ships seem to be evacuating a small colony. One ship messages you before jumping away, "Damn you aliens! This is why we closed that long-ranged beacon in the first place!"Odd radar pings from a huge, orbiting asteroid here reveal a Crystalline cache of some kind. A deep crater has been sealed over with a thick layer of crystal to keep whatever's inside safe - it'd take some serious firepower to break though.Attempt to break through with the weapons you have.(Breach Missiles) Use a Breach Missile.Your Breach warheads dislodge and shatter a massive shard of crystal, leaving your away team enough space to climb down and take a look.Investigate the cache.(Crystal Crew Member) Have your Crystalline Being recalibrate your weapons.Your Crystalline crew-member is able to adjust the detonation frequency of your weapons to resonate with this type of crystal, and the barrier gives little resistance.Investigate the cache.You fire everything you have, but the crystal barrier remains strong. After a time you give up and move on.You fire everything you have, but the crystal barrier remains strong. After a time you give up and move on.Against all odds, a lucky shot strikes an existing fracture in the crystal, compounding it into a crack that grows until an entire section of the barrier falls away!Investigate the cache.On arriving at the base of the crater, your team discovers a long-forgotten weapons cache. Most of the equipment is out of action, but not all of it!stuffYour away team is greeted at the crater by the owners of the cache, who are none too happy. You grab what you can and run back to the ship, but not before they teleport aboard!stuffYou send a crew-member down to check out the cache. The comm goes dead, and shortly thereafter massive gravity readings are detected on the asteroid. You must have triggered some kind of singularity booby trap! We've got to leave now before we're pulled in!Pull out now!You push the impulse engines to their limit and are able to break out of the gravity well. Your crew-member, along with the stockpile, is reduced to the size of a tennis ball - but you're left in one piece.Detonate your entire fuel reserves to escape with your crew and the cargo.You swoop into the heart of the distortion and pick up your crew member and the cargo. You then eject your FTL fuel and ignite it, sending a shock wave that thrusts your ship well beyond the event horizon of the singularity. That was close.stuff(Improved Teleporter) Beam your crew member back on board.You floor the engines to escape the gravity well while trying to get a teleporter lock on your crew member despite the massive interference. You're barely able to get them back on board before the entire area is consumed into the singularity.(Advanced Engines) Rescue your crew member and the cargo.You swoop into the heart of the distortion and pick up your crew member and the cargo. Your top of the line impulse engines are barely able to get your ship out of the gravity well before the whole ship is consumed. That was close.stuffYou receive a signal from a private relay on a nearby inhabited planet. "Are you the alien ship they've been talking about?! You are! Please, I am a collector of alien artifacts, I'm sure what is scrap to you is priceless to me."Offer 50 scrap."My word! Is this... a 25th century Rockman thrust stabilizer?! What do you want for it? Wait, I have a better proposal. I long to see the galaxy. I propose I come with you. What do you say?"Accept."I shan't even gather my belongings - only permit me to leave my family a message." The Crystalline Being joins your crew.Request another payment.Turn him down.Scrap is priceless no matter where you are in the galaxy. You hold onto your goods and prepare to jump."Very well, a payment in kind. I have these explosives that emulate our race's innate ability. Perhaps that would interest you.""Very well, a payment in kind. I have an extra ship weapon laying around here somewhere. Perhaps you could make use of it?"You arrive near a fleet of crystal ships, civilian or mercantile from the looks of them. You pause to scan one but they react immediately and send an escort to fight you off. Prepare to engage!You arrive at the beacon and are immediately greeted by an automatic message or warning of some kind. The translator can't seem to discern its purpose but after a few short moments an alarm goes off and a hostile ship jumps in!You receive a message, "Hah. It looks like another worthless alien-filled craft. Prepare to meet your maker!" Weapon locks detected.A Crystalline ship messages you, "I've heard tales that our isolation has finally ended. As a warrior I must demand to test my skills against you!" Before you can respond they move in to attack.You arrive in a busy sector. At first no one pays any mind to your alien ship but soon you're registering a number of scan signatures. You get the feeling you're not wanted here just seconds before registering enemy weapon locks!You jump next to a node busy with traffic, but before long all nearby ships notice you and keep their distance, uncertain of your allegiance. After an awkward standoff, a military ship breaks away from the rest and charges you.A barrage of rasps and clicks is broadcast over the comm; the universal translator understands little, but the words 'aliens', 'allowed' and 'no' come through quite clearly. You'll have to prove your right to be here in combat!You arrive near a fleet of crystal ships, civilian or mercantile from the looks of them. You pause to scan one but they react immediately and send an escort to fight you off. Prepare to engage!You arrive at the beacon and are immediately greeted by an automatic message or warning of some kind. The translator can't seem to discern its purpose but after a few short moments an alarm goes off and a hostile ship jumps in!You receive a message, "Hah. It looks like another worthless alien-filled craft. Prepare to meet your maker!" Weapon locks detected.A Crystalline ship messages you, "I've heard tales that our isolation has finally ended. As a warrior I must demand to test my skills against you!" Before you can respond they move in to attack.You arrive in a busy sector. At first no one pays any mind to your alien ship but soon you're registering a number of scan signatures. You get the feeling you're not wanted here just seconds before registering enemy weapon locks!You jump next to a node busy with traffic, but before long all nearby ships notice you and keep their distance, uncertain of your allegiance. After an awkward standoff, a military ship breaks away from the rest and charges you.A barrage of rasps and clicks is broadcast over the comm; the universal translator understands little, but the words 'aliens', 'allowed' and 'no' come through quite clearly. You'll have to prove your right to be here in combat!A large convoy of lumbering civilian ships appears to be passing through this region. You show no hostile intentions, but they are taking no chances, immediately sending their escort to attack!Crystal shards fly past your ship as soon as you jump. You scan to find the assailant and discover a Crystalline ship carrying a number of humans in its cargo bay. It must be hunting the intruding ships!As soon as you arrive, a Rebel ship jumps in after you; they must be really hot on your tail.The Rebels must have sent their automated scouts to find you. One jumps in and immediately moves to attack.Crystal shards fly past the screen as soon as you arrive. Checking the scanners, it looks like a crystalline ship is engaged with a Rebel!Attack the Rebel.You message the Crystalline ship your intentions and move in to intercept the Rebel ship.Attack the Crystalline ship.You move in to intercept the Crystalline ship. As soon as the Rebel scans your ship it takes the opportunity to jump. You have the sneaking suspicion they will inform the fleet of your position, but that's the least of your current concerns.Ignore them.With the two ships engaged in combat, you sneak by unnoticed.You discover a number of civilian ships fleeing the area. Shots are fired and you find the assailant; a Mantis ship is attacking one of the smaller ships!Attack the Mantis.You activate your impulse engines and fly between the Mantis and their prey, weapons charging. You appear to have their full attention.Ignore them.You try to keep a low profile and quickly prepare to jump.A pirate ship jumps in right after you arrive at the beacon. It must have followed once the Long-Range Beacon was reactivated. It almost charges a small Crystalline transport ship, weapons armed.Attack the pirate.You chase down the pirate before it has a chance to engage the civilian ship. When it detects the real threat, it turns to face you.Ignore them.You assume the Crystalline ship can handle itself. You have enough of your own problems.You contact the Crystalline ship to hear, "It seems you have brought war to our doorstep. I hope you're not too surprised that we don't welcome you with open arms. I should kill you myself..." They cut communications.The Crystalline ship messages you, "You're the one that opened our sector to the outside, aren't you! Bastards, my home was just overrun by your 'Rebels'. Just leave us in peace!" They quickly jump away.You contact the other ship, "Thank you for your assistance. It's glad to know that not all of you foreigners are so barbaric. Take this as a reward."stuffThe Crystalline ship hails you, "It's a good thing you came when you did. We appreciate the assistance. Please take this for your help."stuffThe Crystalline ship messages you, "Thank you. We were not prepared for the savagery with which you aliens battle. We will give you one of our weapons if you intend on assisting our kind in the future."You're greeted by an unwelcome sight - a Rebel advance ship is laying down fire on a Crystalline vessel in the distance.Engage the Rebel ship.Before you can engage, the Crystalline ship scores a direct hit and obliterates the Rebel ship! They hail: "You, you are like these other aliens! You brought them here!" With that they turn their cannons on you!Leave them alone.It's best to take advantage of the rare occasions when the Rebels aren't shooting at you. You prepare to jump.There appears to be a fight going on nearby. A Crystalline border guard is chasing a small Federation ship!Save the Federation ship.It doesn't look like the Fed ship can stand much more pressure. You fly in and intercept the Crystalline ship.Prepare to leave.With the Federation ship distracting the guard, you are free to continue on your mission."Thank you! We heard you jumped into an unknown sector and we figured it would be a safe enough place to hide from the Rebels. We were wrong!" They transfer some excess materials for your trouble.stuffThe ship looks battered and ready to break apart. You quickly move in to help rescue the survivors, but it looks like only one person made it. They offer to join your crew as thanks.standardFor a moment you assume it's a glitch, but no... you've found a Federation military ship! They hail you and, after some probing, reveal that they deserted the Federation fleet before stumbling into this sector while seeking refuge.Offer supplies. You send over some supplies to help them on their way and in return they upload their flight plan to your computer, allowing you to map the sector! "The Federation fleet's still standing - get there while you can!"Attack the traitors.Deserters cannot be tolerated. You open fire on the cowards - though it doesn't please you to do so. The Federation needs every soldier it can get.Leave them be.You send them a friendly warning regarding the armada of Rebel ships pursuing you, and then get underway lest they catch you up.You arrive near what appears to be a Crystalline research facility. A scientist quickly messages you, "Ah! You're those aliens! Please, I've heard so much about you and I'm really curious about your physiology! Would you let us run a few simple tests?"Allow them to run tests on a crew member.Refuse.(Rock Crew Member) Send your Rockman crew."Ah! My dear evolutionary cousin! This is truly wonderful! We have countless historical records of your kind but we lack information on the past few hundreds of years. We can learn so much from these scans, we must get to analyzing them as soon as possible! Please, take this."standardAfter a short time the scientist returns, "We... must regret... we have made a grave miscalculation. Your bodies are considerably more fragile than we expected and your companion is... broken. We apologize and offer a fine military grade weapon as consolation."weaponYour crew member is brought on board their station and forced to undergo a few quick scans and tests. "Thank you for this opportunity! We hope to learn much from your kind." They transfer some supplies as payment.stuffThe large Crystalline Beings escort your crew onto the station and gingerly help them into a scanning chamber. After a few seconds, they inform you they have mapped their entire genome and have everything they need. They give you a schematic as compensation.drone"I see. That is a shame. Perhaps the next aliens we meet will have some respect for the advancement of science.""I see. That is a shame. Perhaps the next aliens we meet will have some respect for the advancement of science.""I see. That is a shame. However we must not let this opportunity pass us by. Submit and you will be treated reasonably well!" A military ship docked nearby detaches and charges you.A small civilian vessel messages you, "Wow! You're that alien that opened up the portal, aren't you! Are you busy? Can I ask you a question?"Yes."What do you eat? What is your culture like? How long do your people live?"Try to answer his questions."I don't have time for this.""I see. Oh well. Maybe the next alien I meet will be nicer..." You prepare to jump.No."I see... I guess you're busy."(Crystal Crew) Have your crew speak to them."Wow, you're one of us! I didn't know we made an alliance with the aliens. I guess I won't bother you, but here, have some of our extra supplies!"fuel"Wow, thanks. Oh look, another alien ship! I wonder if they're as nice as you." Seeing the Rebel decals you doubt they're friendly. They spot you and move in to attack, while the Crystalline civilian jumps away."Wow, thanks! I don't know if this is of any use to you, but we have some supplies we can offer you. Perhaps you can use them on your trip!"stuff"Wow, thanks! Perhaps we can fix up a bit of your hull for sating my curiosity. We're pretty handy with repairs."The moment you arrive you notice a Crystalline ship in the vicinity keeping its distance. They message you, "The 'Rebels' that are trying to hunt YOU down are creating havoc everywhere they go."Continue..."To minimize their impact on our people, we would like you to give them your flight path out of our sector. We would like to remain civil and are willing to pay you in 'scrap' for the increased danger it poses.Give them your flight plans.It was never your intention to lead the Rebels here, and frankly you could do with the scrap. The Crystalline ship immediately jumps off to inform the Rebels, leaving you with a fleet to outrun!scrap_onlyAccept the scrap but give them false flight plans.Refuse.You apologise for the trouble you've brought them, but explain that you have no choice. They seem to understand, and break the comm link to set about preparing defenses.Unable to interpret it themselves, the Crystalline Beings assume your data will mean something to the Rebels. It should see the pursuing fleet taking a leisurely cruise before they get back on track.scrap_onlyThey take one look at your fake telemetry and realize what you've done. They apparently do not take being lied to well - they immediately attack!A large Crystalline ship is floating in space here. They hail: "Aliens?! How curious. We request your aid. We have men buried on a nearby planet and we must dig them out."Send a crew member to help.You do as you're asked and send a crew member down to the planet to assist. They discover a massive Crystal excavation operation and it quickly becomes clear this is a task that will take days, not hours.Leave your crew member behind.You're committed to both saving the Federation and upholding the principles it worked to maintain. Your crew-member will remain and make good on the promise - you still have a galaxy to save. They give you some supplies for your trouble.fuelPull your guy out.The Crystalline captain contacts you urgently: "What is the meaning of this?! Had you no wish to aid us you might simply have declined, but THIS... is an insult!" His turns his massive ship on yours and you prepare to fight for your life.Wait.You've made a commitment, and that still means something. You wait one jump cycle and then inquire with the Crystalline captain about the status of the operation. "We respect your strength. The operation will take one more cycle."Leave your crew member behind.You're committed to both saving the Federation and upholding the principles it worked to maintain. Your crew-member will remain and make good on the promise - you still have a galaxy to save. They give you some supplies for your trouble.fuelPull your guy out.The Crystalline captain contacts you urgently: "What is the meaning of this?! Had you no wish to aid us you might simply have declined, but THIS... is an insult!" His turns his massive ship on yours and you prepare to fight for your life.Wait.Another cycle passes while the Rebel fleet draws ever nearer. You contact the captain again. "Alien Captain, your knowledge of our customs has most impressed us. Your crew-member is on their way back to you now, along with a token of our respect."augmentRefuse."We understand. You rely on machines for so much. Yours is a soft and weak species - we would hardly even have noticed your presence. Fly well."You detect a heavily armed Crystalline ship escorting some sort of prison vessel. Scans indicate there are a number of non-Crystal based life forms aboard; they must be rounding up all of the intruders in their space! Before you can react, you hear the telltale sounds of a teleporter going off.You arrive near a small settlement and a lone guard ship moves to intercept you. You try to contact them but they are refusing all hails. Suddenly you hear lasers ricocheting from within the ship. You've been boarded!You pick up chatter from a nearby ship, "Yes... Here are some interesting specimens. Try to take them alive this time, there's a lot of money to be had on aliens." Scanners indicate a remote teleporter was just used."We yield, aliens. We have no wish to die fighting you.""You have bested us! I will no longer underestimate you Outsiders. Please, let us leave in peace."They appear to be transmitting the universal signals for surrender. Will you let them go?They message you, "I see now there was a misunderstanding and there is no need for more bloodshed. Will you forgive our lack of discretion?""We cannot beat you, we surrender. Surely there is mercy wherever you come from.""We yield, aliens. We have no wish to die fighting you.""You have bested us! I will no longer underestimate you invaders. Please, let us leave in peace."They appear to be transmitting the universal signals for surrender. Will you let them go?They message you, "I see now there was a misunderstanding and there is now no need for more bloodshed. Will you forgive our lack of discretion?""We cannot beat you, we surrender. Surely there is mercy wherever you come from.""Thank you. We have misjudged you and will not forget your kindness." They leave without another word.They respond, "Good. I'm glad to hear that there are still those who value life throughout the galaxy." They abruptly cut communications and prepare to jump away."Thank you. I hope our early aggression will not prevent a future accord between our peoples." They transfer some goods as a means of compensation.stuff"Good. I see no need for bloodshed either." They release a cargo crate in your direction. "Take this as a trophy for clearly besting us."stuffThey thank you for sparing them, their extreme aggression quickly changing to a calm acceptance. You're not sure if they're mocking you when they dryly state that "your species has a knack for warfare".stuff"We would like to apologize for our xenophobia. You have shown that aliens can be compassionate, a fact unwritten in our history records. Please, take this."stuffWhat appears to be a young soldier pushes its way onto the vid screen, "A captain both able and merciful? I have always wanted to explore beyond our restricted sector... Please, permit me to join your crew?"Yes."Great!" As he brings his few belongings on board, you wonder how a being made of crystal can move with such lightness and enthusiasm.No."I understand. We did try to kill you..." They transfer some materials over before leaving.stuff
Z? data/events_boss.xml
This is it. You are just a few jumps from the 14th Federation Fleet's Headquarters, the last refuge for Federation supporters. Get to the command as soon as possible.You arrive at the heart of the last Federation Fleet. Your access codes get you past initial security and a direct feed to the capital ship's war room. Admiral Tully speaks first saying, "What is the meaning of this?! Who are you?"Explain your mission.Your explanation is met with murmurs of cynicism and disbelief among the officers. General Turzil of the Engi Brigade speaks up, "Intel suggests potential counter to Rebel technology. Risk all or save none."Explain the weakness of the enemy fleet, the Rebel flagship.Tully responds, "It's settled. The Rebels will be here in a matter of moments. We will do what we can to hold off their war ships but you must succeed in destroying this flagship. We will refuel your ship now, and our stations will offer help wherever possible. Good luck.fedIt appears this ship is also equipped with an advanced AI system. Now that the crew is dead, it has taken control!Its explosion rocks your ship and you shudder with relief. You did it. The Federation is saved....An advanced Federation battle cruiser has been unlocked and can be found in the hangar!Continue...Thanks for playing! Keep in mind this is still in beta and we have not created a satisfying conclusion to the game. Head to our forums to give us some feed back and let us know that you beat it. Thanks!Just as you finally gain the upper hand it finds a way to make an FTL jump. In its new state, it will have to get closer to the base to be a threat. You've bought some time, but you've got to keep up the assault!standardThis is it... The Rebel flagship. If you are able to destroy this monstrosity, the Federation fleet will have a chance of surviving. There's no turning back!You chase down the flagship and discover it is heavily damaged from the previous fight. Scans indicate that it has redirected considerable power to its drones. Get ready for a fight.You're not certain how it's able to keep fighting with the amount of damage it has sustained. It looks like it's transferred power to the teleporter as well as... some kind of super weapon. Be prepared... this is it!There is a a mobile ship construction platform stationed at this beacon. After a brief exchange they give you clearance to receive emergency repairs and military supplies.An Engi civilian ship-yard has been converted into a military refueling station. They offer you the chance to patch up your ship and refresh some supplies.Chatter on the comm suggests the nearby Federation base is outfitted with a repair station. When you forward your mission priority they quickly help repair your ship and give you some supplies.A forward construction station is in the process of repairing damaged war ships. Your command codes convince them to do a quick patch job on your ship.A trade station was abandoned nearby. Some Federation engineers re-purposed their shipyard to perform military repairs. They offer to help fix your ship.Although this sector is still under Federation control, a small scout has slipped by the fleet. You move in to engage.Long range scanners show this system is empty of any capital ships. Clearly it is not of strategic value. Wait... FTL signatures show a Rebel scout just jumped nearby!Sensors indicate that the Rebels are setting up a forward Jump Beacon behind the nearby planet's moon. More importantly, a number of ships are passing by; prepare for a fight!Federation ships are scarce in this region of space despite a number of civilian space stations. You see a small bomber squadron engaged with some Federation scouts and quickly move in to assist.As soon as you arrive at the beacon, a Rebel scout turns to engage. Power up the weapons!You scan the area, finding signatures for only a small trade vessel. However, as it approaches you see the silhouette of a Rebel scout! You run the scanners again and discover their registration is fake. You move in to attack.Prepare to fight the Rebel ship!You move in to intercept.There's no time, get ready to jump.You try to block out the horrors of war and focus on your mission.Shots fly by your port windows followed by a Rebel scout in pursuit of a damaged cruiser. Should we move in to engage?There seems to be a small Federation colony under attack by a Rebel forward scout. Will you protect them?A number of large transports are being pursued by a Rebel bombing squadron. One bomber has managed to slip through the defensive fire, and is poised to wreak havoc among the enormous yet vulnerable transports. There's time for you to advance and take it out!A battle rages nearby between small fighters; apparently fighting over a space station. The Federation appears to be losing ships fast. Shall we assist them?A civilian ship is broadcasting a request for assistance on a secure Federation channel. They are being harassed by Rebel scouts. Will you respond?The people you rescued were primarily refugees fleeing the conflict. They offer you their sincere gratitude.You are hailed, "Thank you! It's not much but we can repair a bit of damage before you jump off into the war. Good luck!"The survivors send a message, "Thanks for the support, I don't know how much longer we could have held on. Take some supplies, we probably won't need them at this point."stuffYou receive a message on encrypted Federation channels. It says, "Thanks for helping us, Captain. We're in the process of setting up another emergency repairs station. Transmitting coordinates now."With the Rebel ship destroyed you are free to contact their would-be victim.standardContact the survivors.With the Rebel ship defeated you quickly salvage what you can and move to contact their prey.standardContact the survivors.fedYou arrive to see a number of Federation forward-carriers and dreadnoughts. This must be a system of high importance to warrant such a fleet.There are a few Federation fleets in the nearby area as well as a lot of wreckage. There must have been minor skirmishes in the area.A few scattered heavy vessels are left to defend the nearby Federation settlement. They seem to be in the process of evacuation.A large host of Federation heavy vessels are in formation around the beacon. Sensors run hot with missile locks, but once you transmit your ship signature they leave you alone.A battalion of Federation fighters are fighting around a nearby moon with their carriers waiting in the distance. They must have encountered a Rebel scout squadron.battleSensors indicate evidence of a huge battle nearby, but the immediate vicinity seems quiet. You try to lay low and keep out of the fighting.You arrive to find two fleets crashing against each other. Sensors are tracking the extent of the carnage. You quietly wait for the FTL drive to charge, knowing that the only way you can help is by completing your mission.A battle rages in the distance. Sensors suggest the presence of many vulnerable escape pods, but you know you cannot stop to help. The mission is paramount.A battle rages on in the distance. As much as you would like to help in the fight, you know the importance of your mission.You don't need advanced sensors to tell there is a battle going on. You look out of the window quietly, waiting to jump. There's no way you can help in this fight.Two fleets are volleying shots at each other. Luckily no one seems interested in your ship. You prepare to make another jump.battleYou arrive in the middle of a raging battle. Both sides are taking heavy losses. A small squadron flies past and a fighter breaks off, moving toward your position.Two fleets fight nearby. You try to skirt around the edges of the battle and keep out of weapons range, but a Rebel scout spots you and moves in.It's hard to tell who is winning the nearby battle. Before you have a chance to figure it out, a fighter moves in to attack.The sheer scale of the destruction in the distance is almost breath-taking. Unfortunately, your position as an independent observer doesn't last for long!The destruction in the distance is almost awe-inspiring. However you're dragged back to reality as sensors indicate you are under attack.You don't have any time to worry about the battle in the distance. The fight is coming to you really quickly!rebelAlthough you were expecting the Rebels, you never imagined their fleet could have grown so fast. You scanners can hardly register them all before a fighter stationed nearby moves in to attack.This system is flooded with Rebel warships. Luckily your ship's signature is disguised as a civilian transport. Most heavy vessels ignore you but a small fighter is approaching with weapons hot!You arrive to find a Rebel battalion encircling a nearby planet, launching landing parties. A small scout moves toward your position. Prepare for a fight!As soon as you arrive you find yourself in the debris of a fierce battle. However, only Rebel warships remain and you find yourself immediately under attack.Shots fly by and your computer registers multiple weapon locks as soon as you arrive. Evasive action!What was once a great series of space stations is now nothing but a small ring of debris around the nearby moon. There's no time to mourn the dead; an enemy approaches!The Federation seems to have put up a good fight. A number of Rebel ships lie broken or wounded. However their overwhelming numbers force the remaining Federation forces to retreat. Hopefully you can get away in time as well.There's no time to salvage all of the wreck, the fleet is still nearby. Get ready to jump!scrap_onlyThere isn't time to salvage the enemy ship but your crew made off with a few nearby materials. Prepare to jump.standard
( data/events.xml
TESTING!FREE NANO!FREE AUG!Testing Crystal TeleportTravel to the Crystal SectorWith your teleporter damaged and no way to fix it, you take one of the enemy ship's shuttles to return to your own ship.While waiting for help, you drained what little power you had left to pull away to a safe distance from the sun.The ion storm died down, leaving your ship in peace as you wait for help.While waiting, you managed to navigate out of the asteroid field using only your impulse engines.Your ship already has this augment and its effect cannot stack. You break it down into scrap.The data you carry is vital to the remaining Federation fleet. You'll need supplies for the journey, so make sure to explore each sector before moving on to the next. But get to the exit before the pursuing Rebel fleet can catch up!The last hope of the Federation dies as your ship breaks apart.Welcome to FTL! You are the captain of a Federation starship on a very important mission.Continue...The Federation is currently being torn apart by vicious rebels. Your ship is carrying data vital to the defense of the Federation.Continue...You will be traveling through dangerous sectors of the galaxy with the Rebel fleet in hot pursuit. Make it to the exit beacon of each sector before the Rebels can catch you.Start Tutorial.Every new location will have an event like this. You might have multiple choices available to you at an event. In this example, a weak pirate ship is trying to destroy you.Continue...Special BLUE choices like these are unlocked by having certain upgrades or equipment. They are nearly always a good choice.You destroyed the pirate ship! As salvage, you gain some scrap and a weapon.You killed all of the pirates! You scrap the ship and discover a weapon.Your ship cannot support any more active crew-members. You apologize and leave the extra crew at the nearest friendly outpost. They pay you for your troubles.Continue...Welcome to a new sector! Get to the exit beacon and jump to the next sector before the pursuing Rebels catch you!You've arrived at the Long-Range Beacon. When the FTL Drive is charged you can jump to the next Sector.Continue...This Long-Range Beacon is almost hidden within a nebula. When the FTL Drive is charged you can jump to the next Sector.rebelThe Rebel fleet has found you, and a nearby scout turns to engage. You must flee before their cruisers open fire!rebelYou've found the exit beacon but the Rebels got here first! You must survive long enough to be able to jump to the next sector.rebelThe Rebel fleet has found you, and a nearby scout turns to engage. You must flee before their cruisers open fire!Your jump leads you to nothing but empty space. This Jump Beacon serves no purpose other than as a connection.You jump into an unremarkable system. No life signs detected within scanning range.Your scans reveal a mining base on a nearby planet long since abandoned. No life signs detected.Your scans reveal an ore refinery and several factories, all standing still and empty. No life signs detected.You discover a nearby planet speckled with settlements, although none respond to your hails.This beacon has been built for a nearby civilian space-station. No one hails your ship.The nearby planet shows sign of habitation and great beauty. A rudimentary automated planetary defense system is looping its message into space: "Warning! Quarantine Level 5 in effect under FHA Act 22, article 11.2. Warning! Quarantine Level 5 ..."Your jump leads to a completely unremarkable binary star system. There is nothing else around.Your jump leads to a remarkable binary star system. The view is beautiful, but there is nothing else around.Scans reveal a large asteroid field nearby. Short-range scanners may discover useful materials while we wait for the FTL to recharge.Explore the asteroid fieldToo dangerous. We'll just wait for the FTL to charge.(Scrap Recovery Arm) Attempt to mine the asteroids.You carefully extract as much usable material as possible from the nearest asteroids while waiting for the FTL to charge.scrap_onlyA brief exploration yields nothing of interest.Scans reveal a number of asteroids with useful compositions. You extract some fuel.fuel_onlyYou discover the remains of ship embedded into an asteroid. It still has some functional missiles.missilesYou happen upon an abandoned mining site. A few mining drones were left behind and could be re-purposeddronepartsThe asteroid field proved more dangerous than expected. Some asteroids managed to get through your ship's defenses.A pirate ship hiding behind one of the larger asteroids attacks you!Hire the mercenary to delay the Rebels.The mercenary ship masks its jump signature to mimic your own and then jumps off in the opposite direction. This should keep the Rebels guessing.Hire the mercenary to scout the sector.Your map has been updated.Fight the ship.Mercenaries are worse than rebels. The only honorable course is to engage the mercenary in battle.You have no need of his services.You find a mercenary for hire at this Beacon. Their unique skills can sometimes prove to be useful.A mercenary hails you: "Greetings, friend! We've heard tell of your quest and are here to offer our valuable services."There's a ship with pirate markings orbiting the nearby planet. You receive his hail: "Anything is possible, for the right price"The captain of this ship claims he can provide "services" as long as you've got the scrap.Mercenaries are swarming the galaxy now, knowing that their less-than-legal services are in demand during this period of unrest. One is waiting at this beacon and hails you.A ship hails you: "Good, sir! It seems you're having some troubles with the Rebels. I'd like to help you, but I can't afford the upkeep required on this hunk of junk I'm flying... maybe we can come to an arrangement?"Scans show a remote settlement being blockaded by a pirate ship. The ship hastily messages you, "Stay out of this, or you'll be next!...Concentrate fire on..."Attack the pirate."You asked for it!" They pull away from the planet and move in to engage.Ignore them.It's just not possible to save every civilian affected by this war. You prepare to jump.(Fire Beam) Show the pirate how to intimidate settlers: burn their crops!The pirate watches as you start to light the meager crops on fire. In a few moments the settlement surrenders, offering tribute to leave them alone. The pirate seems impressed.drone(Fire Bomb) Show the pirate how to intimidate settlers: start fires in their crude dwellingsThe pirate watches as you teleport an incendiary explosive into their settlement. As the settlers scramble to put out the fires, their rudimentary planetary defenses power down. Forcing their surrender was almost laughably easy, but the pirate seems impressed with your tactics and agrees to share the settlement's 'tribute'.droneWith the pirates gone you signal the station. "We appreciate what you've done, but there'll just be another ship looking to profit from our isolation soon enough. Sorry we can't give you more."stuff"Alright! We give up! We're terrible at this pirating thing anyway..."Let them go.stuffPiracy cannot be forgiven. Attack!They look like they don't want to fight. They are trying to escape.You pick through the remains and contact the settlement.standardContinue...You pick through the remains and contact the settlement.standardContinue...Give them the fuel.You give them the fuel.Continue...Apologize, wish them luck, and continue on."We understand... Please send help our way if you meet anyone trustworthy.""Thank you so much! We don't have much to offer, but have a look at the sector scans we took." Your map is updated."Thank you. Here, have this extra scrap as payment."scrap_only"Thank you. Here, have this extra scrap as payment."scrap_only"Thank the Gods. We can finally get out of here! We're jumping straight home so take this extra weapon. We won't need it, hopefully.""Greetings! It is so good to see you! We've been out of fuel and floating out here for weeks. We were terrified a pirate or those damn Rebels would find us first. Could you spare some fuel?"You arrive to find a ship floating among some debris. "Hello. Our impulse drives are shot and we can't jump. Could you give us some fuel?"A small civilian ship flies over as soon as you arrive. You're prepared to fight but they just inform you that they're out of FTL fuel and can't jump."Hello. We used our last FTL fuel to jump to this station." They indicate a burnt out husk of debris and warped metal. "As you can see the war must have spread to this sector. We've been stranded ever since."The ship emitting the distress beacon messages you, "Sorry to bother you, but we're out of fuel and can't get out of this barren sector. Could you help us out?The distress beacon is coming from a civilian ship. It appears it is being chased by a pirate.Aid the civilian ship.You power up your weapons and engage the pirate ship.Stay out of it.The fight brings them out of your immediate scanning range; however, after a time the distress calls stop.(Improved Weapons) Fire a warning shot from your strongest weapon.Detecting the greater threat (and potential reward), they turn and engage your ship.It seems the pirate wasn't looking for a fight with someone who could fight back. They leave and you move to contact the civilian ship.Continue...It appears the distress beacon is coming from the surface of a nearby moon. Your sensors are picking up a single life form.Go down to the surface to investigate.Ignore the signal.You find a colony that seems to have been recently attacked. Exploring the devastation, you find a lone survivor.Invite him to join your crew.He happily offers his services for a time in exchange for "getting off that rock".CharlieTake him home to his family on a nearby planet in this systemYou find a man living alone in a cave. From the appearance of his wrecked ship, it seems he's been here for many years. He looks healthy, but his mental state is questionable.Bring him back to your ship in hopes of finding some help for him.Leave the madman to his ravings, he's not worth the risk.(Medbay) Bring him to your medbay.Once inside your advanced medbay, the system is able to identify and minimize the trauma associated with being alone for so long. Once awake he states, "I don't know how to repay you, I feel 10 years younger... Let me serve on your ship."Charlie(Slugman Crew Member)"Sir, allow me to assess his mental state."The family apparently owns one of the most valuable mining enterprises in the sector. For the safe return of his son, the patron of the family offers you a substantial reward.scrap_onlyThe survivor's family is of modest means, yet they manage to offer you a reward for your virtuous deed.scrap_onlyOverjoyed with the return of their son, the family of the survivor arranges to repair your ship's hull as compensation.Once back in orbit, the man turns increasingly violent. Eventually he turns on your crew and manages to kill one before you can subdue him.He seems to improve immensely upon getting back to the ship. It might take a while for him to truly be well again, but until them he seems happy to serve as a member of your crew.CharlieBeing back in space terrifies him. He goes mad and nearly blows a hole in the side of your ship with a makeshift explosive in an attempt to "escape this metal prison." He dies in the explosion.It seems he was in worse health than we first thought. He did not survive the trip up to the ship...Continue...(Adv. Medbay) Quickly bring him to the medbay.Your improved medbay was able to resuscitate him. After a short time he recovers greatly saying, "I really thought I was a goner... I haven't eaten for days. Would you mind if I stayed on your ship?"CharlieYou bring the ship closer. The Slug enters a trance-like state for 1 to 2 seconds, then quickly snaps out of it. He states, "This person is clearly unstable. It is best we leave them alone."You bring the ship closer and the Slug, after a pause, says that the person is stable and with good intentions. You offer a position in your crew and it is graciously accepted.You arrive at the beacon and immediately detect a pirate ship. It seems this distress beacon was a trap!"Haha! I knew someone would fall into our dastardly trap!" It appears this distress beacon was nothing but a decoy for a pirate ambush.Your cockpit lights up with warning signals. You are being targeted by a nearby ship. The distress call was a lure to attract unwitting ships into weapons range. You prepare for a fight.As soon as you arrive at the distress signal, shots are fired toward your ship. A trap!.You follow the distress beacon to a small asteroid belt. You find a small ship struggling to maneuver through the field. They message you, "Help! Our shields are down and I don't know how much longer we can last!"Try to shield their ship with yours and escort them out of the field.Don't risk our ship. Leave them to their fate.(Defense Drone) Use a Defense Drone to protect their ship while they repair.(Repair Drone) Send a repair drone to assist in fixing their ship's shields.(Teleporter) Offer to beam them aboard your ship.(Rock Armor) Effectively shield their ship with yours and escort them out of the field.You succeed in preventing them from being entirely destroyed, your improved hull taking the brunt of the asteroids that make it past your defenses. They offer you some of the scrap and fuel they were mining out of the asteroid as thanks.fuelYou succeed in preventing them from being entirely destroyed, but your ship took a number of hits in the process. They offer some of the scrap and fuel they were mining out of the asteroid as thanks.fuelYou try your best but one stray rock hits a key structure in their ship. It breaks apart in front of your eyes. You salvage what you can before leaving, and try not to think about the lost crew.scrap_onlyDespite your best efforts, the civilian ship breaks apart from the constant barrage. You are barely able to break out of the asteroid field yourself. The ship sustains some damage in the process.scrap_onlyYour drone succeeds in keeping their ship from breaking apart while they fix it, however you take some damage while attempting to leave the asteroid field. They offer you some military supplies as thanks for saving them.weaponThe drone keeps the ship stable enough to allow them to escape the asteroid field. They message you with map coordinates, "You're that Federation ship the Rebels are after, aren't you? I can't offer much but I heard there was a Federation loyalist base nearby. Maybe they can help you?"They reluctantly agree. Once aboard, you watch as their ship crashes against a massive rock. They thank you, but say "I don't know what we'll do without our ship. As the Captain, I feel obligated to help you with your mission."They refuse at first, but after another blast rocks their ship they agree and beam aboard your ship. They say, "Thank you but we really should return to our families... I'm sure we can muster up a reward if you take us home."Take them to the nearby planet, where they're from.You regretfully leave the area, not able to watch them get destroyed. A short while later you get a second message, "We survived, no thanks to you! Don't think I don't know that the Rebels are hunting for you. I'll be sure to tell them where you are the next time I see them!"You watch helplessly as their ship smashes against a cruiser-sized rock...Once you arrive at the location of the distress call a civilian ship hails you, "Thanks for responding to our beacon. Our FTL navigation has gone haywire and we can't plot a course to the nearest depot to get it fixed. Could you lead us there?"Lead them to their destination."Take this bit of scrap as a down-payment. We'll use your jump signatures to follow you. You're really helping us out here."scrap_onlyDecline."Alright... If you're not going that way I guess it can't be helped. We'll just wait for the next ship to come."(Advanced FTL Navigation) Have your navigation software calculate and upload route instructions to their ship."We're receiving your transmission... Wow, I didn't know that chain-jumping was possible with this class of ship. We'll get back in a single jump! Thank you so much, please accept this."standardAid the Federation ship.You power up your weapons and engage the Rebel ship.Use this chance to escape.The Rebel's preoccupation with the Federation ship allows you to slip away undetected. However you can't help but feel you should have helped them.Upon arriving at this beacon, you detect a distress call. Local scans reveal that a Federation transport is under attack from a Rebel scout!You immediately notice a Rebel ship chasing what appears to be a civilian transport. However you are detecting chatter on an encrypted Federation channel... That transport is carrying Federation loyalists!Your sensors are picking up a distress call on an encrypted Federation channel. You eventually find a Federation scout being chased by a Rebel fighter!"Thank you for saving us. This ship is transporting Federation civilians on the run from the rebellion and we don't have the equipment to fight for ourselves. I don't have much to offer, but I can inform you of a hidden Federation base nearby. Perhaps they can assist you more."Their ship looks to be on the verge of destruction and life signs are fading quickly.Quickly try to rescue the crew.Despite your efforts the majority do not survive. The sole survivor offers to join your crew and helps you strip the now derelict ship of useful components.standard(Nano Med-bot Dispersal) Pump their ship with nano med-bots to aid in the rescue.You drag the injured and dying crew on to your ship. The med-bots help stabilize their condition, but most perish. The survivor offers to join your crew and helps you strip their broken ship of scrap.fuel(Teleporter) Lock on to all remaining life signatures and beam them onto your ship.Your quick reactions allow you to stabilize a few of the seriously wounded crew members. One offers to join your crew and the rest tell you of a hidden Federation base a few jumps from here.scrap_only"Thanks, we didn't think there would be Rebel ships all the way out here. They seem to be searching for something. Take some extra supplies as thanks for your aid."standardYou arrive at the distress beacon near a small asteroid belt and find a ship with pirate markings partially crushed between two large rocks. It must have been illegally mining the belt without proper equipment.Try to dislodge the ship by shooting at the rocks.Destroy and loot the ship. They're just pirates.(Beam Weapon) Carefully cut the ship out.You use your beam to make a few precision cuts in the asteroid. The ship gives a quick burst of thrust and the rock crumbles away. They thank you and offer some of the resources they have collected.standard(Beam Drone) Have your drone cut the ship out.You program the drone to work carefully around the trapped ship. In a short time it allows the ship to easily slip out of its cage. They thank you and offer some of the resources they have collected.standardYou take a few careful shots but you expose a mineral patch in the rock that reacts violently with your weapon. A shockwave forces you back as debris pelts against your hull. When you regain control you find there is not much left of the ship.scrap_onlyYou fire a few volleys into the rock and it starts to shudder and break apart. Without shields the pirate ship takes a beating but eventually pulls free. They thank you for your assistance.standardYou decide the pirate is not worth saving and fire a few volleys into their hull causing the ship to depressurize and break apart. You move in to loot the remains.standardYou decide the pirate is not worth saving and fire a few volleys into their hull. Before you can scrap the remains another pirate ship flashes on your radar. Perhaps they saw your deed, or perhaps they want to claim the spoils for themselves, but for whatever reason, they're charging weapons!You find a number of ships fleeing from a small space station. You hail them, asking what's wrong: "Help! We're being overrun by some sort of giant alien spiders!"Send the crew to help immediately! Giant alien spiders are no joke.Leave them alone.You can't risk fighting some unknown alien on every backwater station you come across. You prepare to jump.(Anti-Personnel Drone) Send your battle drone in to help.You pull up alongside the station and release the drone through the airlock. Within a short time the majority of the creatures are dead, with only a little collateral damage. They express their most sincere gratitude.stuff(Boarding Drone) Launch a boarding drone into the station.You launch the drone and it crashes through their hull, leaving a huge breach. You watch as the drone tears through the creatures while debris and dead bodies fly out of the breach. The owners of the station are less than effusive when they thank you, and offer only a meager payment. Maybe it's a good time to leave...standard(Bio Beam) Use the beam to pick off the spiders.You instruct them to drop their shields and you are able to kill the creatures without damaging the station. "The monsters just started bursting into flame as we watched. What a terrifying weapon... Here, take this for your help, friend."stuffYour crew boards the station, cautiously moving between corridors. Suddenly a man-sized arachnid bursts from a vent in the ceiling, followed by countless more. You fight your way back to the airlock and are forced to leave before accounting for all crew members. Not everybody made it back.Your crew slowly creeps up on a cluster of the creatures from behind. Without warning, the giant arachnids turn and charge. However, your team stays in control and before long you've beaten them back.Contact the station owners.They are thrilled with your success and offer you a reward.stuffYou fire a few volleys from a distance and it is clear the defense system is no match for your weapons. However, the station does not seem happy with your 'solution'. You salvage what you can and jump before there is trouble.standardYou fire a few volleys but aren't able to penetrate the defense system's shields. Its weapons have no trouble piercing yours though, and you take minor damage before escaping. The station will need to find help elsewhere.The distress signal is coming from a small space station orbiting an uninhabited planet. Their satellite defense system has gone haywire and their repair crew can't approach without being fired on. They're looking for help to fix or disable it.Destroy the defense system from a distance.Leave them alone.You can't help them so you prepare to move on.(Ion Weapon) Disable the defense systemYou use your ion weaponry to disable the gun long enough for their repair crews to fix it. They message you, "I've never seen a weapon like that before! Thanks for your help. Please accept this reward."standard(Cloaking) Use your cloaking to disable the system.You use your ships cloaking to prevent the defense system from getting a lock. Once closer, you are able to safely disable the system. They thank you for your help and offer a reward.standard(Engi Crew) Remotely repair its targeting system.Your crew-member is able to remotely fix the glitch in the defense AI, allowing the repair crew to close in and finish the job. The station gives you its thanks along with a reward.standardYou find the source of the distress call, a small research station. It appears a small laboratory fire got out of control and is threatening to destroy the station. Their fire suppression system is not responding.Send your crew in a shuttle to help put out the fire.Dock and try to rescue the survivors.Leave.You coldly shut off communications and prepare to leave. Your crew seems upset but you assure them that nothing could have been done.(Rock Crew) Send your Rock crew-member in.Your Rock soldier tears through the airlock directly into the fire. You've never seen someone that large move that fast. It disperses as much fire suppressant as possible into the heart of the blaze and eventually the fires start to die down.Contact the survivors.With most of the fire under control, the scientists are able to help secure the station. They offer you their sincere gratitude and a generous reward.augment(Repair Drone) Send your repair drone into the fire.You send the repair drone in and it methodically puts out the fires. Once it has made some progress, the rest of your crew helps to secure the station.Contact the survivors.They offer you their sincere gratitude; the station would have surely been destroyed without your assistance. They transfer a small reward and an additional drone schematic.droneYou send your crew into the station. Unfortunately as soon as they enter the fire breaches the station's fuel cell containment. You quickly try to dock and retrieve your crew but not before an unfortunate soul is lost in the inferno.scrap_onlyYour crew valiantly keeps the fire at bay long enough to allow some of the scientists to escape, but it appears to be a losing battle. Before long you order the retreat. The few scientists they were able to save are distraught but grateful. You'll drop them off at the next station.scrap_onlyYou locate the highest concentration of life forms and bring the ship alongside the station. Before you can begin to offload the survivors a huge blast splits the station apart. Your ship is thrown away and some debris pierces your hull. You watch helplessly as the last of the survivors are consumed in the collapse of the station.scrap_onlyYou pull up alongside the station and cut through their hull. You are able to rescue a few survivors but many more are lost. One of the survivors offers to join your crew and you offload the rest on a nearby station.scrap_onlyDr. JonesYou locate the source of the distress call, a nearby human mining colony. An unknown disease has spread virulently among the workers. They are trying to set up a quarantine to mitigate the spread of the disease but lack any enforcement and a riot seems likely.Send in your crew to help control the crowds.Ignore their request and move on.Unfortunately your mission is too important and you're not willing to risk your crew. You prepare to move on.(Rock Crew) Send your Rock crew-member to prevent a riot.It's unlikely the Rock's impressive immune system is susceptible to a human virus so you send it in. It is able to intimidate the workers long enough for the colony forces to set up a quarantine. Their leaders offer a reward and assure you they will try to find a cure as soon as possible.stuff(Engi Crew) Send your Engi to calm down the infected.With no fear of catching the disease, your Engi crew member helps reassure and organize the infected humans. Calmed by its extensive knowledge about human physiology, the infected submit to the quarantine in the hopes that a cure can be found soon. The colony leaders offer a reward for helping to prevent an ugly incident.stuff(Improved Medbay) Use your medbay to help synthesize a cure.Your military grade medical computers are easily able to isolate the cause of the virus, a previously unknown spore that was unearthed during excavations. You are quickly able to inform the colony's leaders of your success in reverse engineering a cure.Continue..."Thank you so much! We don't have the funds to hire outside help and it would have taken our staff weeks to figure that out. Here, take this as payment!"stuff(Engi Med-bot Dispersal) Use the nano-medbots to accelerate the dispersal of the cure.You reconfigure your ship's nano dispersal system. In a matter of minutes all of the workers are cured. The leaders can hardly believe what you have achieved. They offer you what they can as payment.weaponYour crew tries to keep the crowds in line but the scene quickly turns ugly. Half-crazed with fear, the infected grab mining tools and push back at your crew, forcing them to retreat hastily. They barely get away without injury but the same can't be said for the colony's leaders. You quickly leave.With the visible threat of your weapons, the infected become subdued enough for you to set up a rudimentary quarantine. However before you leave, one of your crew presents signs of infection. You have no choice but to leave them on the station in the hopes that they discover a cure quickly. You leave before more crew succumbstuffWhat appears to be a civilian ship sends a friendly hail. As you approach the vessel, you detect a teleporter signal but it's too late... intruders have beamed aboard!"A heavily damaged ship is drifting near this beacon. You receive a communication: "Hello! Nice of you to drop by. As you can see, our ship has seen better days. Yours is looking quite nice, I think we might be taking it from you now." Intruders beam aboard.You detect life-signs actually on the beacon itself! A teleporter signal warns you but it's too late, they've beamed from the beacon onto your ship and seem intent on taking it over.Your ship detects a faint distress signal on a nearby moon. As you approach the rock, warning lights flash as hostiles beam aboard the ship from some hidden location.As you arrive, you become aware of a small Rebel outpost near the beacon. You are hardly able to bark an order before a small team is beamed aboard your ship. They must have been expecting you...You catch a glimpse of a strange signal coming from a space station before your sensors shut off unexpectedly. As you discover that your sensors are being jammed, you hear hostiles beam onto your ship. Prepare for a fight!You arrive to find a small research station putting out a distress signal. There is no response to your hails.Dock with the station and investigate.Leave it alone.(Anti-Personnel Drone) Use an Anti-Personnel Drone to investigate.Inside there are signs of a great struggle; scientists lie dead where they fell, brutally dismembered. You grab a few research drone parts lying on a desk near the door and leave quickly.dronepartsYou dock with the station and see a frantic person banging on the airlock door. Once inside your ship, he drops to the floor saying, "My... friends... They've gone insane... They're coming!" You hand him a blaster and turn to see a number of people charging toward the ship.Prepare for a fight!(Medbay) Have the advanced medbay analyze their condition.You hold them off while retreating into the med-bay. Its advanced systems determine that an alien neurotoxin is the cause of their frenzy. It synthesizes an antidote and releases it into the room. After a time, the scientists recover. One offers their services as thanks for saving them.scrap_onlyAs you explore the base, crazed screams are heard. Your team retreats back to your ship with a number of armed scientists in pursuit. One of your team starts to cough and falls in a spasm onto the floor.Drag him back to the ship and prepare for a fight.As you get back on board, your injured friend rises up and starts to attack you, screaming. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship.(Teleporter) Use your teleporter to retrieve your crew.You beam your away team back to the ship and disengage from the station. Although the ship is safe, the infected crew member quickly becomes frenzied and attacks.(Medbay) Drag him back to the medbay.You hold him down and the medbay is able to stop whatever neurotoxin was on the ship from fully infecting your crew. Once he recovers, you prepare to fight off the scientists, who are beyond help.(Advanced Medbay) Have the advanced medbay analyze their condition.You hold them off while retreating into the med-bay. Its advanced systems determine that an alien neurotoxin is driving your crew member insane. It synthesizes an antidote and releases it into the ship. After a time, the frenzied scientists recover and one offers to help out as thanks for saving them.You send your Anti-Personnel drone to explore the station. What you find is disconcerting... It appears that something has caused the scientists and guards to tear each other to pieces. You abandon the drone on the station for fear that it is contagious.Once on board the station, your drone is immediately beset by frenzied scientists and guards. It eventually gets torn apart by the mob but it has bought you enough time to disengage from the station and escape into empty space.The cameras mounted to your Anti-Personnel drone show a chaotic scene. No people are to be found but the remnants of a recent battle on-board the ship are obvious. You instruct the drone to retrieve some useful materials before leaving.standardYou jump into the middle of an asteroid field. Looking around, you find you are surrounded by dozens of wrecks of other ships. Faint wisps of light can be seen moving between wrecks. As you watch, they seem to be changing path and floating toward your ship!Prepare for a fight!(Engines) Activate full impulse drive to escape.With your advanced engines you were able to quickly get out of the asteroid field, however your ship took a number of hits on the way out.(Piloting) Have your pilot maneuver you out of the asteroid field.Thanks to your pilot, you were able escape the worst of the asteroid field unscathed. However, the wisps of light stream out of the field following your ship!You arrive in an asteroid belt to discover that a Rebel automated-scout has been stationed here. Prepare for a fight!You arrive at the beacon to find yourself dangerously close to a star. An automated Rebel ship, impervious to the heat, moves in to engage.A ship engineer has set up a small shop here.You find yourself surrounded by a group of mysterious alien vessels. They hail you and apparently have some valuable technology for sale.A transmission from the nearby planet indicates an outpost below which offers supplies to travelers. You send down an away party to check it out.The space station here has a traveling merchant who shows you his wares.There is only one other ship at this beacon, and it is showing heavy damage. You receive a message on your console: "Greetings traveler. We were crippled by a band of pirates and are now forced to sell our remaining valuable equipment to acquire the necessary supplies to get home."droneWhen you ask a nearby station for aid, a friendly programmer gives you the schematics for a drone!An abandoned space station circles a lonely planet. A quick check yields schematics for a drone. You bring it aboard the ship.Federation sympathizers contact you as you arrive. "We know your mission should be secret, so don't ask how we know about it. Take this schematic, it's all we can do to help."A small Engi research vessel is trying to fend off a Mantis ship. You move in to engage but after a quick scan of your ship the Mantis ship retreats. The Engi offer you a drone schematic as thanks for your timely arrival.You find an abandoned mining station on a nearby moon. A quick scan shows no life forms however you discover a usable drone schematic!weaponHoly crap! A weapon is just floating in space!You inform a nearby station of your flight from the Rebels. They offer to outfit your ship with a weapon and wish you well.A settlement still loyal to the Federation hails your ship. They have prepared a weapon to aid your escape from the Rebels.As soon as you arrive a small Mantis ship detaches from a wreck and jumps away. You must have interrupted their salvage operation because you find a weapon ready to be installed!A small merchant ship messages you, "Underground Federation comm channels are all talking about your 'secret' mission. Let us install a weapon to help. Good luck!"Debris from a battle is scattered around this system. A few pieces bounce against your ship. You passively scan them and discover there is a functioning weapon among them!standardYou arrive in a system and immediately discover a pirate ship nearby. Strangely, scans indicate there are no lifeforms aboard. You salvage anything useful, but find no clue as to the whereabouts of the former crew.Not much remains in this abandoned system; however, scans reveal a nearby mining platform with some salvageable materials.As you arrive in the system you are hailed by a loyalist settlement. Upon learning of your quest, they offer you supplies.Debris from a forgotten battle still orbits the gas giant in this system. Some of it still might be usable.Accept the offer.Reject their offer.A nearby space station hails you. "Greetings! Your arrival is most fortuitous. We recently came across some extra drones. If you have some fuel, perhaps we can make a deal?"A strange vessel approaches. A digital message appears on your view-screen: "This is an automated merchant. Refill this vessel with fuel and it will supply you with drones."You arrive in the sector and are greeted by a science vessel waiting by the beacon. They hail you, "We find ourselves low on fuel and have a proposition."A ship re-fueling station is stationed at this beacon. We can purchase fuel here.6 Fuel for 12 Scrap"Thank you for your business."3 Fuel for 6 Scrap"Thank you for your business."Buy 1 Fuel for 2 Scrap"Thank you for your business."Ignore the stationYou see a small station fitted with hundreds of repair drones. You receive an automated message, "We don't know who you are and we don't care, but this is the right place for some ship repair!"Repair 20 damage for 40 scrap."Thank you for your business, no refunds!"Repair 10 damage for 20 scrap."Thank you for your business, no refunds!"Repair 5 damage for 10 scrap."Thank you for your business, no refunds!"Ignore the stationThere is a black market hub here. You receive a message, "These are dangerous times. If you have extra military-grade explosives, we'll gladly pay you for them."Sell 5 missiles for 15 scrap."Thank you, this will help greatly."Sell 10 missiles for 30 scrap."Thank you, this will help greatly."Sell 15 missiles for 45 scrap."Thank you, this will help greatly."Ignore the stationYou see a civilian space station with heavy damage. You receive a message, "We've been hit hard by the war. We need more drone parts to speed up our repairs. We'll buy some from you if you have extra."Sell 3 drone parts for 12 scrap."Thank you for your business"Sell 6 drone parts for 24 scrap."Thank you for your business"Sell 12 drone parts for 48 scrap."Thank you for your business"Ignore the stationTrade.Ignore.You arrive at a quiet spaceport and are immediately hailed by another ship at port with a "once in a lifetime deal!"You jump into a sector filled with civilian activity. Your scan the various advertisement channels while waiting for your FTL to charge, and are intrigued by a grey-market shipwright.Your ship is flooded with advertisement transmissions from nearby merchants as soon as you arrive at this beacon. You arbitrarily pick one to examine in detail.Despite the barren area, a trader has set up shop at this beacon. He presents his offer.The beacon at first glance seems home to a junk yard. Upon closer inspection, it reveals itself to be a ramshackle market. One trader has a deal that catches your eye.A pawn broker has set up shop at this obscure beacon. He might be offering something worth looking at.This is a great opportunity. Let's dock and see if we can find valuable supplies.We're in a hurry, let's just quickly pull some scrap off the ship.Something seems wrong here. Let's just leave.This beacon lies in an empty section of space. You almost move on before spotting a heavily damaged ship drifting nearby. The ship's markings are unfamiliar.You share this beacon with just one other ship, but it appears ancient and long since abandoned.Another ship is jumping away just as you arrive. They send out a quick communication before their jump completes: "That ruined bulk is more trouble than it's worth." You see a drifting, abandoned vessel nearby.There's a heavily damaged ship at this beacon. You briefly pick up a very distorted communication from the ship but are unable to understand it. Your sensors detect no life-signs.Your crew complains of hearing strange voices as they work. One requests that they end the salvage operation early.They're being ridiculous. Finish the job.They've gathered enough supplies. Let's get going.(Sensors) Wait, sensors are picking up something strange...Your sensors are picking up some subtle but anomalous activity, it's as if the ship is slowly activating. You pull everyone back to your ship with what they have gathered.scrap_onlyYou recover what you can before making preparations to jump away.scrap_onlyContinue...Suddenly the wreckage powers up. Still no life-signs are detected. You have no idea who's piloting the ship, but it has clearly become hostile.You receive a transmission from the ship: "You got what you came for. Now leave us!" No life-signs are detected still.You take the empty ship's advice and leave.This ship could be dangerous to future travelers. We should destroy it.The salvage operation ends without a hitch. You get your crew-members back on board and prepare to jump away.weaponJust as they're finishing the salvage operation, your crew reports they're being attacked by what they claim to be the ghosts of the previous crew. They seem confident they can deal with them though.Order your crew to retreat with what they can and get back to the ship.scrap_onlyOrder them to stand their ground, they should be able to handle a few ghosts.The fight doesn't doesn't go well. Eventually your crew is forced to abandon the supplies and retreat of their own accord.Continue...The ghosts prove to be even weaker than you'd expected. Your crew quickly mops them up and brings back a large cache of supplies.standardContinue...Your crew is losing the fight against the ghosts. If this continues, you'll lose everyone.Everyone make a full retreat.Retreat if possible, but protecting the ship is the primary goal.You lose a crew-member to the fight but manage to escape the ghost ship and its inhabitants.The ghosts follow your crew-members back on board the ship!You arrive at a populated sector. One merchant seems to be mass-broadcasting a request for a mercenary ship to aid him. Shall we respond?Yes.No."Great, I was worried no one would respond. My usual carrier is days late. I need you to deliver this cargo of drone parts to a small station a few jumps from here. I'll pay you a bit of scrap now, but they will surely tip you generously.Accept.Great! I uploaded their location to your star map. I'm running out of options, so I have no choice but to trust you'll do what you have agreed to do.Decline."Fine, I'll keep looking for someone who wishes to make some easy money...""Your ship seems reasonably equipped... A freighter carrying a shipment of my goods is a week late. The fools flew through a pirate-filled sector in their haste and I fear for the cargo's safety. I'm looking for a less incompetent captain to investigate.Accept."At least you're confident, for what little that's worth. Here is their last known location."Decline."At least YOU are willing to admit your incompetence. Thank you for saving me the cost of paying more fools to go to their death."You arrive at the location given to you by the merchant. You are supposed to deliver drone parts to a station here.Continue...You find the small research station and discover that it's putting out a distress signal. Strangely, there is no response to your hails.Dock with the station and investigate.Leave it alone.(Anti-Personnel Drone) Use an Anti-Personnel Drone to investigate.You find the station and they respond to your hails immediately, saying, "It took you long enough! We have practically no use for these now... I refuse to pay full price, take this and leave the cargo in our holds.Accept the paltry payment.You drop the parts off and take your pay.Refuse and keep the drone parts."Fine, I was bluffing. I'll pay the full price."Accept the new offer.Leave.(Weapons) Remain silent but power up your weapons."You make a good point. You traveled all the way out here to fulfill our request, despite what must have been... a difficult scenario to cause such a delay. Here, we'll even tip you for the inconvenience you must have gone through...You arrive at the last known location of the merchant's delivery. You begin to scan for the lost ship.Continue...You find the remains of the ship. It seems to have severe external damage, but you cannot pinpoint a cause. The majority of its cargo seems intact. You manage to discern the ship's intended destination.standardTake the cargo and head to its original destination in search of a reward.Take the cargo for yourself.You find a severely damaged ship floating among some debris. The crew hails you, "I can't believe that cheap bastard sent someone after us! I thought we would freeze to death. If you help us complete the delivery, we'll share the reward and join your crew."Promise to deliver the cargo and ask if any would be interested in joining your crew.They upload the delivery destination once on board. One takes you up on your offer, the rest you drop off at a nearby station.Take the cargo but drop them off at a nearby station.(Teleporter) Beam the cargo aboard and leave them to their fate.After a quick scan, you find a ship being chased by a pirate. This must be the missing delivery ship! You move in to rescue them.The cargo was some food and medical supplies, nothing that you need right now. You make a note of the delivery destination in case you want to drop off the cargo for the payment.You find a prototype weapon inside. You quickly install it on the ship.There were general military supplies in the cargo crates. You take what you can use.standardYou find the station that had ordered your cargo. You drop it off and they respond, "Ignoring the fact that this is days late, we really appreciate that you delivered our materials. We realize how dangerous this sector is these days. Take this as payment."droneA Federation encrypted signal is being broadcast from a nearby planet.Send an away party to investigate.It could be a trap. Let's move on.You find a secret Federation outpost. They are regrettably out of supplies but are eager to tell you of another secret base. They give you the coordinates.You find a hidden Federation outpost. They message you, "Quick, we just got word from a sister outpost that they've been discovered by the Rebels and are under attack! If you are still loyal to the Federation, go save them!"stuffYou find a secret Federation outpost... but it appears the Rebels have found it before you; the place is empty and faint bloodstains can be seen in the living quarters. You find the encrypted signal emitter and shut it off before leaving.You find a small cache of supplies that were surely left for any loyal Federation ships in trouble. You take all that you need, leaving some for others to find.standardAs you approach the signal you receive a message on a Rebel channel, "I knew we'd catch some Federation fish with this signal. Prepare to be boarded, scum!"You find the planet at the indicated coordinates. Your initial scans show the planet to be barren and devoid of life, but you get a prompt reply when you broadcast on Federation frequencies. "Hello! So nice to see friends. We'll bring you up some supplies."droneBy following the directions given to you, you find a well-disguised outpost. You are welcomed by a friendly face who offers to assist you in your quest by joining your crew.standardAfter a quick search you discover the hidden Federation space-dock. They offer you some supplies in addition to fully repairing your ship.standardYou search near the coordinates given to you, but your search yields no results. Perhaps they were mistaken.Leave.(Sensors) Run a second scan pass.Your advanced sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Federation signal emitter has malfunctioned.weapon(Long-Ranged Scanners) Run a second scan pass.Your improved scanners pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Federation signal emitter has malfunctioned.weaponYou arrive in the sector to see a small outpost being bombarded by an automated drone. This must be the Federation base you were told about!You arrive in the sector to see a small outpost being bombarded by an automated drone. This must be the Federation base you were told about!Accept."Great. Take this bit of fuel as a down-payment. We'll be one step behind you, following your jump signatures. Don't want to take any risks now, do we?"fuel_onlyDecline."We understand. Not everyone is confident they can survive in these hostile times, let alone take the responsibility of protecting others."After a short time you receive a message, "Hello. I hope it's not a bother, but I'm looking for an escort to a nearby system. This region is quite dangerous and our ship is not well-armed."There is a single ship at this beacon. They hail you, "We could really use some help. Our FTL navigation system is shot. Can you help us get to a nearby station where they can patch us up?""Hello," your communicator opens a hail from a nearby ship. "Our weapon systems are malfunctioning and we're too afraid of pirates to travel home unassisted. Can you escort us?"You escort the ship to the requested beacon. Much to your dismay you are ambushed by a Rebel ship. You walked right into their trap!Shortly after you arrive, the ship you were escorting jumps nearby. They thank you for your help and offer you a reward.standardThe ship you were escorting thanks you, "I don't think we could have made it without your help. Let my friends patch up some of your hull and show you their wares."Once you arrive at this populated region, you immediately pick up a distress signal. A small shuttle is asking anyone who'll listen for help protecting their family from a Rebel ship. Unsurprisingly, no one has yet responded to their request.See if you can assist them.It seems that a small space dock has done something to anger the Rebels. The store there is run by his family and he pleads that you rescue them. He uploads the coordinates of the station to your navigation system.Ignore their pleas.You block the channel and prepare to jump as soon as possible.You follow the directions given to you and find the hidden space dock. The owner hails you, "I got a message that you were coming. I don't normally offer goods to strangers, but I'll make an exception. Take a look."Once you arrive at the beacon you detect a Rebel scout assaulting a compound on a nearby desolate moon.Engage the Rebel and rescue the space dock.Avoid a fight.After a time the ship powers down its weapons and jumps away. No life-signs are detected on the moon.You are immediately contacted by a settlement, "Hello, travelers. Your ship seems to be outfitted for combat...care to take up a bit of mercenary work?"Listen to their offer.Decline."A space dock is under assault from the Rebels. Although the dock is... technically... illegal within their laws, it's very important for our trade. We'll pay you in fuel and scrap if you promise to save them."Agree to rescue the store.They transmit the space dock's coordinates.Decline.They regretfully accept your decision."Some of our friends have taken to piracy in the recent chaos of the war. We'd like you to "convince" them of their poor decision by severely damaging their ship. We'll pay you well as long as you don't kill them all."Accept."Just be sure not to blow them up!" they say nervously as they direct you to a nearby moon. You find the pirate ship docked there. They immediately respond to your appearance with, "Your money or your life!" They must be new to this.Decline."Fine. I don't know what we'll do about them though..." You prepare to jump away from this sector.You receive a request, "All of our military ships have been destroyed or damaged during the rebellion. However, there have been reports of a Mantis war camp only a few jumps from us. Can you help?"Pledge to do what you can."Thank you! If you can just give us a count on their numbers perhaps we can get the Rebels to help."scrap_onlyApologize and decline.There's no way you are crazy enough to want to take on a Mantis war-band.You find the Mantis encampment but there are far too many of them to count accurately. You send a long range message back to the settlement with your findings but unfortunately there's not much you can do. It would be suicide to attack directly.Leave before they notice you.(Missile Weapon) Bombard their key structures.You fire at their fuel depot, but a shot from the surface rips the missile to shreds. They must have a planetary defense system set up already! You try to get away but a nearby patrol ship moves in to attack.(2 Fire Bombs) Teleport fire bombs into key structures.It appears they have not set up a teleporter disruption field yet. You deposit one bomb in a fuel depot and another in the barracks. Mantis comm channels fill with panicked chatter and you watch a number of structures go up in flames.Continue...With most of their ships and forces focused on the chaos, you slip undetected to a nearby depot. You find some useful resources and an Engi slave who gladly accepts your liberation.stuffAs you try to leave, a patrol spots you. Wailing sirens begin to blare around the camp and the ship moves in to attack!They must have been focused on setting up camp since you got far enough away to attempt a jump without being noticed.With the patrol ship destroyed you hasten to leave. It won't be long before the other ships catch up.standardWith the patrol ship taken care of you hasten to leave. It won't be long before the other ships catch up.standardYou arrive to find a number of ships convening around a station. You tune into their unencrypted communication channel and overhear half of their conversation. It seems that they need to take possession of an enemy ship intact.Offer your services.They briefly scan your ship and inform you that you are not "properly equipped" for this type of mission.Leave them alone.If they wanted your help they would surely ask for it. You prepare to leave.(Teleporter) Offer to board their ship.(Bio Beam) Offer to 'remove' their crew.(Fire Bomb) Offer to burn the crew out.They quickly scan your ship and say, "It appears you could help. A bandit has made off with some very important cargo, though I doubt they have any understanding of what it is they stole. We need you to capture the ship in tact.Agree to capture the ship."Great, we'll relay their coordinates. Remember, do NOT destroy that ship! Remember, we'll be right behind you."Decline."We understand. Hopefully we can find a solution to this on our own." You prepare to jump.You find the ship that you were asked to capture intact. You're not sure why, but they stressed that it's of great importance that you kill the crew WITHOUT destroying the ship.The explosion rocks the pirate ship and a brilliant light begins to shine from the wreckage. Before you can react the ship is consumed in a massive chain of explosions that send you careening toward a nearby planet. You struggle to put out the fires and your pilot desperately tries to get the controls online before you're dragged down to the surface. Apparently when they said the ship should not be destroyed they had good reason...You secure the ship and wait for the merchants to arrive. Upon arrival they message you, saying "Good job. We would prefer if you did not speak of this to anyone."weaponAccept their offer.stuffWe will not accept surrender!"Alright, you win! Here's some equipment from our stores, leave us alone!"The ship repeatedly hails you. It looks like they want to surrender."You are considerably more well-armed than I would have thought. We surrender."They send you a message: "Your ship is surprisingly well equipped! Please take this and let us live.""Please don't kill us. We will give you everything we have!"They offer you some of their cargo if you let them live.They offer to give you some of their goods if you don't destroy their ship.You get a frantic message, "Take everything we have! Just don't kill us.""You have clearly bested us. We merely request our lives.""You have made your point, we are beaten. Take these and leave us to our shame.""Take everything we have and let's both forget this happened."Alright, you win! Here's some equipment from our stores, leave us alone!"The ship repeatedly hails you. It looks like they want to surrender."You are considerably more well-armed than I would have thought. We surrender."They send you a message: "I cannot believe how well equipped your ship is! Please take this and let us live.""Please don't kill us. We'll give you everything we have!""The day is yours! Show us your honor by allowing us to leave with our lives."They offer you some of their cargo if you let them live.They offer to give you some of their goods if you don't destroy their ship.You get a frantic message, "Take everything we have! Just don't kill us.""You have clearly bested us. We merely request our lives.""You have made your point, we are beaten. Take these and leave us to our shame.""Take everything we have and let's both forget this happened.The pirates must not have been fully committed to the assault; they have been charging their FTL. They jump away, presumably to repair their ship.Hail the civilian ship.The enemy ship appears to be powering up its FTL. It's trying to escape!There are no more life-signs remaining on the ship. You strip it of useful materials.standardThere are no more life-signs remaining on the ship. You strip it of useful materials.standardThere are no more life-signs remaining on the ship. You strip it of useful materials.standardThere are no more life-signs remaining on the ship. You strip it of useful materials.standardWith the crew dead, you are able to take the fuel out of storage. You also take all the scrap you can manage.fuelWith the crew dead, you are able to take the fuel out of storage. You also take all the scrap you can manage.fuelNow that their ship has been emptied of hostiles, you search it. Eventually you find a prisoner who offers to join your crew.scrap_onlyYou find a weapon system on their ship. With no crew to stop you, you can install it on your own.weaponYou find a number of slaves in the cargo hold. They look at you questioningly and one asks if they're to be released. You could use more crew but you don't want to force them all to work for you instead...Demand the Mantis joins your crew but release the rest.The Mantis seems fine with the orders, saying "I'm on board if it means we kill some rebels!" You drop the rest off at a nearby station.standardDemand the Rockman joins your crew but release the rest.The Rockman remains silent and you worry there might be trouble. However when you ask him to perform a task he acts without complaint. Perhaps he won't be a problem.standardDemand the Engi joins your crew but release the rest."Verify primary object is to defeat rebels, re-establish peace?" You nod and it responds, "Acceptable." You drop the rest off at a nearby station and strip the ship.standardIt appears the slaves did not survive the fighting, you find their burnt bodies in the hold, but before you strip the ship you hear faint noises in the walls. You break off a latch and a slave falls out of a hidden compartment, coughing. Once recomposed the slave offers to join your crew.standardYou scan the ship and detect no life signs. It appears the slaves died in the fight. You strip the ship and prepare to jump.standardThe ship explodes, leaving behind a substantial collection of useful scrap material.standardThe ship explodes, leaving behind a substantial collection of useful scrap material.standardA ship without life forms within a nearby dense asteroid field is giving off the distress call. Shall we investigate? It could be dangerous.Search for the ship.Avoid the area.Discretion is the better part of valor. Better not risk it.(Rock Plating) Make a thorough search for the ship without fear of stray asteroids.You find what appears to be pieces of a derelict ship coated with ice or crystal. Before you have a chance to dock, a few asteroids get past your shields and partially damage your engines. You'll have to pull out!You find a pirate ship, damaged and abandoned. You salvage what you can and move on.standardYou find the decaying remains of some kind of ship coated with ice or crystal. You send some crew aboard to explore. Nearly everything is either destroyed or unidentifiable, but one of the weapons appears salvageable and there's a strange stasis pod that catches your eye.Continue...It looks like a massive asteroid is in a direct collision course with the derelict ship! You have to pull your crew out but they want to grab what they can first. What do they take?Take the weapon and any spare scrap.Your crew grabs what they can and returns to the ship before the asteroid hits. You take a look at what you've recovered once you move clear of the asteroid field.weaponGrab the stasis chamber.Your crew drags the pod back to your ship before the asteroid smashes into the ship, shattering through the crystal coating and destroying the ship.Continue...The pod appears to be functioning but you see nothing but shards of crystal inside. Perhaps someone else will know how to open it.scrap_onlyYou find the decaying remains of some kind of ship coated with ice or crystal. You send some crew aboard to explore. Nearly everything is either destroyed or unidentifiable, but one of the weapons appears salvageable and there's a strange stasis pod that catches your eye.Continue...It looks like a massive asteroid is in a direct collision course with the derelict ship! You have to pull your crew out but they want to grab what they can first. What do they take?Take the weapon and any spare scrap.Your crew grabs what they can and returns to the ship before the asteroid hits. You take a look at what you've recovered once you move clear of the asteroid field.weaponGrab the stasis chamber.Your crew drags the pod back to your ship before the asteroid smashes into the ship, shattering through the crystal coating and destroying the ship.Continue...The pod appears to be functioning but you see nothing but shards of crystal inside. Perhaps someone else will know how to open it.scrap_onlyYou arrive at a Zoltan research facility. They say they are researching genetic distortion due to stasis sleep and prolonged FTL travel. They ask if your crew has the time to undergo a few scans.Participate in their study.Decline."Alright. Fly safe." You prepare to leave.(Advanced Medbay) Give them your medical records."Thank you! We didn't expect to receive such a significant amount of data regarding your crew's health during FTL travel. Please, accept this for you trouble."stuff(Damaged Stasis Pod) Ask if they can fix this."Interesting. I've never seen a cryogenic system like this. It appears to still be functioning..." They hook it up to their system and run a number of tests on it.Continue..."Amazing! It has the ability to reconstruct the body if it was damaged during transit. Watch." They reactivate the pod and you watch as the hunks of crystal inside reform to build a humanoid structure. The pod slides open and the re-formed alien steps out.Continue...It speaks slowly, "Greetings. I appear to be in your debt. My people isolated themselves a long time ago, but perhaps it's time to re-establish a connection. There's a hidden wormhole near the Rock home-worlds. Perhaps you can take me there so I can properly repay you?"Your crew calmly lines up for the Zoltans to take their readings. After a short time, the process is done. They contact you, "Thank you for your participation in our study. Please accept these small cakes made from stiff dough as well as some scrap."scrap_onlyYour crew calmly lines up for the Zoltans to take their readings. After a short time, the process is done. They contact you, "Thank you for your participation in our study. Please accept these small cakes made from stiff dough as well as some scrap."scrap_onlyAs soon as you dock, pirates burst on board and a hostile ship appears on the radar. You hear the Zoltans yell in the distance, "We're being held hostage!"An ancient device is orbiting within the crystal rings of a nearby gas giant. You can't discern its nature or function, but it seems to have been deactivated for a very long time. Perhaps you can get some scrap from it.Scrap it.Leave it alone.Better not risk it. The Rock people are unlikely to respond well to vandalism.(Crystal Crew) Reactivate it.Your Crystalline companion says, "It looks like we have found the abandoned link to my home worlds. I can reactivate it." He transmits some codes to the device and it immediately powers on.Continue.Before you can react, the space around you distorts and a wormhole forms. You begin to sound the alarm, but your companion calms you and indicates that you should fly directly into the wormhole. You reluctantly do as he says.You break it apart and take it for scrap. No one will miss it.scrap_onlyAs you start to break it apart a Rock military ship jumps nearby, "You think you can come into our sector and just steal whatever you please?! Prepare to die, vandals!"You arrive near a damaged and dilapidated space station. It appears to be abandoned but you detect faint life signatures on board.Board the station and look for survivors.Scrap some of the debris.While waiting for the FTL drive to charge, you skirt around the edge of the station and collect some scrap.scrap_onlyAll around you is the stench of death and decay. The life sign readings must have been malfunctioning because you really doubt anything could be alive in here. You quickly return to the ship.scrap_onlyHuman corpses are scattered across the station. You find the source of the signal, a lone survivor that locked themselves in a storage closet. You quickly retreat with them in tow back to the ship, and hope they can recover enough to be of some use.scrap_onlyAll around you is the stench of death and decay. Suddenly, one of your crew bends over and starts retching violently. Some sort of disease must have wiped out this station. You pull back to the ship, but it looks like your crew member is not going to make it.scrap_onlyContinue...(Improved Medbay) Try to cure the disease.Your advanced medical suite is able to isolate the cause of the problem and administer an antidote. That was a close one.Scanners are showing intelligent life forms on a nearby planet. No match for them can be found in the database.Investigate.You land a small shuttle in an enormous field, whose only occupants are small, six-legged, horse-like animals. Could they be what your scans picked up?Try to communicate peacefully.Bring some of the creatures on board to sell.Leave.This isn't the time for exobiology. You head back to the ship.(Slugman Crew) Attempt to communicate telepathically.After a moment, your crew tells you that these are simple beings, who enjoy a peaceful life. However, this isn't the first time a ship has landed here. They inform you of a nearby crash site.Continue...You follow their directions and discover an ancient Engi ship. You find a deactivated Engi inside and reroute power from your shuttle to resuscitate it. After a while it reboots, rebuilds itself, and offers to join your crew.Ignore it.You ignore the readings and prepare to move on.None of your attempts to communicate seem to work: they just stare at you silently. As you prepare to leave, one of the creatures canters forward and forcefully nudges you away from the ship. He seems to want you to follow him. Eventually, the creatures guide you to an old Engi ship's crash site. Inside you are able to find and reactivate an Engi!standardYou try to communicate in every possible way you can but they just stand there, silently judging you with their large, expressionless eyes. You prepare to leave. The seemingly docile creatures quickly turn violent when you reveal your hostile intentions. Their well-organized stampede forces you to draw weapons and make a rushed and shambolic retreat to the shuttle.The seemingly docile creatures quickly turn violent when you show your hostile intentions. They stampede with terrifying force, trampling one of your crew before you have time to react. You fight your way back to the shuttle and prepare to jump.As you jump in, you immediately see an impressive Slug pirate ship with "The Black Raven" painted on one side. They hail you, "Greetingsss. I am the dreaded pirate, Captain Nights. You mussst be full of fear, no? You have heard of me... no?"No."Well I have heard of you and I must see if you are as dangerousss as they say. I challenge you!"Accept his challenge.Decline."I sssee... However you have no choice in the matter!" They move in to attack.(Slugman Crew) Engage in a duel of the mind.Your Slug crewman's eyes glaze over as the two telepaths concentrate. You can only wonder what is happening. After a short time your comrade grunts in pain and collapses onto the floor, stunned. Nights responds, "Hah! It'll take more than that to defeat me! Let the real battle begin!" Your Slug crewman's eyes glaze over as the two telepaths concentrate. You are powerless to help, but after a short time your comrade shakes off the daze and appears victorious.Continue...His face contorted with pain, Nights concedes his defeat: "If this is the caliber of subordinatesss you keep, there iss no way we can defeat you. Take thisss and let us leave in shame."weapon"I see the rumorsss are true. I yield, we are no match for you. Take this and let us leave in ssshame."Accept his surrender.He transfers over the goods and starts to repair his ship.weaponIgnore him and attack."Wait! There is no need to be...." You cut off the transmission and prepare to fire."The Black Raven" breaks apart and you salvage the remains.standardThe once-dreaded pirate Nights has been killed and you proceed to loot his ship.standardYou are immediately hailed by an impressive looking Mantis ship, "Your ship would make a mighty fine prize. Prepare for battle!"You pick up more chatter from the enemy ship, "You know what... Forget this. Prepare for retreat!" Looks like they're preparing to make a hasty get away!The ship made an emergency FTL jump, but it looks like they didn't mask their signatures. You could easily follow them if you want.After them!You input their coordinates into your map and prepare to follow.Forget it.They're not worth the trouble. You prepare to leave.Their ship breaks apart and you move in to scrap the remains.standardWith no more crew on board you are free to salvage what you can from the remains.standardYou catch up with the Mantis ship that escaped before, only to see them transferring their crew into an even bigger ship!Continue..."Not YOU again! Do you know how much these repairs are going to cost me? Time to take out the big guns."They appear to be trying to get away again. You doubt they'll forget to mask their jump signature this time.Looks like they got away. At least you're able to scrap their abandoned fighter.standard"Look you proved your point. We don't want to die... Take this and let us go. Please?"Let them live."Thank you. I hate to see how much TWO ship's repair bill will set us back..." What an odd Mantis. You prepare to leave.weaponFinish them off."No! Hurry up, get us out of here! They're crazy!" You cut transmissions.Their ship breaks apart and you salvage the two ships.standardYou find an intact weapon on their now empty ship. You take as much scrap from the ships as possible.standardYou arrive just in time to see an unusually well-armed Engi ship destroying a small pirate craft. A teleporter signal is detected...intruder on deck!Continue...A young Mantis in a charred uniform has teleported onto the deck. He begs for sanctuary from the Engi, and offers to serve in exchange for your protection. The Engi have already traced the teleporter signal and are offering a deal in exchange for the prisoner.Side with the fugitive and fight the Engi ship.Agree to offer up the Mantis in exchange for a bountyIt was a trap! The Mantis sabotages your ship before teleporting away. We're sitting ducks!He expresses his thanks and prepares to help you fight his pursuer.The Engi captain is delighted, and quickly arranges for the transfer of the prisoner.scrap_onlyFury sparks in the eyes of the Mantis. He won't go easily, and causes serious damage before he can be captured.scrap_onlyThe pursuing ship responds with a completely unintelligible message. The young Mantis jerks to attention and assumes a battle stance. It was a trap!A Rebel ship is patrolling this beacon, and immediately turns to engage. As your crew scramble to battle readiness, sensors detect a short-range teleporter signal. An intruder is on board!Continue...A flushed and panicky rebel soldier has teleported aboard. The rebel, who appears unarmed, repeatedly declares his peaceful intentions. It seems the rebel life has lost its charm.Accept his proposal, and prepare to fight the Rebel ship.Reject his offer. You can never trust these Rebels.Your fearless crew easily overcome the intruder, but the Rebel ship still needs to be dealt with.Attempting to deal with attacks from inside and out is never easy!He offers to lead you to a secret cache of scrap nearby if you let him join your crewReluctantly accept his proposal and fight the Rebel shipReject him outright and execute him on the spot.Reject his offer again.The dishonorable Rebel has deceived you. He damages your ship and steals your flight data before teleporting away. The fleet will be able to track you with ease. If they can't kill you now that is!Your new crew-member smiles, then reveals a small remote trigger in the palm of his hand. Explosions rocket around the ship as more intruders teleport aboard!Relieved and light-headed, your new crew member gets to work as the Rebel ship attacks.Relieved and light-headed, your new crew member gets to work as the Rebel ship attacks.Relieved and light-headed, your new crew member gets to work as the Rebel ship attacks.The Rebel makes to take his assigned station, then suddenly turns and eviscerates the nearest crew-member. Red Alert!The dishonorable Rebel has deceived you. He damages your ship and steals ship information before teleporting away. The fleet will be able to track you with ease. If they can't kill you now, that is!Your new crew-member smiles, then reveals a small remote trigger in the palm of his hand. Explosions rocket around the ship as more intruders teleport aboard!Relieved and light-headed, your new crew member gets to work as the Rebel ship attacks.Relieved and light-headed, your new crew member gets to work as the Rebel ship attacks.Relieved and light-headed, your new crew member gets to work as the Rebel ship attacks.The Rebel makes to take his assigned station, then suddenly turns and eviscerates the nearest crew-member. Red Alert!Arriving at the specified coordinates you find a sizable stash of useful materials.stuffYou arrive at location of the hoard, but discover that it was not quite as large as advertised.scrap_only
W data/energy_fighter.xml
4503712186440154
: data/energy_fighter.txtVERTICAL
50
ELLIPSE
144
202
0
-94
ROOM
0
2
0
1
2
ROOM
1
2
2
1
2
ROOM
2
1
4
2
2
ROOM
3
0
6
2
1
ROOM
4
2
6
2
1
ROOM
5
3
5
2
1
ROOM
6
4
3
1
2
DOOR
2
2
0
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DA data/credits.txtA and K
A. "Bomfy" Mills
Aaron Costello
Aaron Elder
Aaron Helms
Aaron Jacobson
Aaron Lombard
Aaron Marroquin
Abdullah Khalid
Abilio Carvalho
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Alexander "Sharquo" Taxter
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data/blueprints.xml
LASER_BURST_1LASER_BURST_2MISSILES_2_PLAYERBEAM_LONGION_1ION_2ION_4BOMB_1LASER_BURST_3LASER_HEAVY_1MISSILES_3BEAM_1BEAM_FIRELASER_HULL_2BOMB_FIREBOMB_IONBOMB_HEALREPAIRDEFENSE_1COMBAT_1COMBAT_2SHIP_REPAIRDEFENSE_1HULL_ARMORADV_HULL_ARMORNANO_MEDBAYADV_SCANNERSAUTO_COOLDOWNSHIELD_RECHARGEFTL_BOOSTERFTL_JAMMERCREW_STIMSDRONE_RECOVERYFTL_JUMPERFTL_BOOSTERHumans are common and uninteresting.402HumanHuman1No exceptional traitsIt's unclear if the 'Engi' are partly organic or entirely mechanical, but it's well known that they make exceptional engineers.502EngiEngi2Repair speed is doubledCombat damage inflicted is halvedThe Mantis disregard for individual lives led to their evolution as a vicious, warrior race.MantisMantis4522Double damage in combat1.2x move speedHalved repair speedThese telepathic Slugs were shunned in the Galactic Federation for their constant thievery and manipulation of other sentient beings.SlugSlug4520Telepathic powers reveal rooms and lifeforms even when sensors are down.The 'Rockmen' of Vrachos IV are rarely seen and are known for their fortitude.RockmanRockman6543Immune to fireMovement speed is halvedHealth is increased to 150Ancient ancestors of the Rockmen.CrystalCrystal6540Lockdown power (activate in crew box)Reduced suffocation damageMovement speed reduced by 20 percentHealth is increased to 125The 'Zoltan' are close allies of the 'Engi.' Their innate energy is strong enough to power ship systems.ZoltanZoltan6545Provides power to occupied systemMaximum health is reduced.oxygenOxygen
Refills the oxygen in the ship. Upgrading increases the rate of refill.1312550750teleporterCrew Teleporter
Allows you to send your crew-members to board enemy vessels.1313060751cloakingCloaking
Cloaks the ship, adding 60 to your evasion and preventing the enemy ship from locking on with their weapons.13130501501pilotPiloting
Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.13120501medbayMedbay
Heals all crew-members within the Medbay room. Upgrading increases healing speed.131356060shieldsShields
Powers your shields. Every shield bar can block one incoming shot. Upgrading increases bar count.2811002030406080100120150artilleryArtillery BeamPowers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown.240305080150enginesEngines
Powers the FTL drive and allows the ship to dodge. Upgrading improves dodge chance and the rate that your FTL drive charges.2811015304060801201501weaponsWeapon Control
Powers all of the ship's weapons. Upgrading lets you power more weapons.41860253550759010012020dronesDrone Control
Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.28110203045608010012080sensorsSensors
Reveals the interior of your ship and gives information about enemy ships.131256040doorsDoor System
Allows remote opening and closing of doors. Upgrades to Blast Doors that impede fire spread and intruder movement.131205060LASERHeavy Laser Mark 1Heavy Laser IHeavy lasers can wreak more havoc than their smaller, burst laser counterpartsFires 3 shots, 2 damage each with medium chance of fire and breaching.130111615560laser_heavy1heavyLaser1heavyLaser2heavyLaser3hitHull1hitShield1hitShield2hitShield3missboss_1LASERHeavy Laser Mark 1Heavy Laser IHeavy lasers can wreak more havoc than their smaller, burst laser counterpartsFires heavy lasers; 2 damage each with medium chance of fire and breaching.13011161550laser_heavy1heavyLaser1heavyLaser2heavyLaser3hitHull1hitShield1hitShield2hitShield3missboss_1LASERBoss LaserBoss LaserssssFsss130112015560laser_heavy1lightLaser1lightLaser2lightLaser3hitHull1hitShield1hitShield2hitShield3missboss_1MISSILESBoss MissileBoss M.Artillery that fires 3 missiles that deal 1 damage.Fires 3 missiles; 1 damage each; pierces all shields.1035322318070missile_1smallMissile1smallMissile2smallExplosionhitShield1hitShield2hitShield3missboss_2BEAMBoss BeamBoss Beam2 damage beam with a long trail.Beam weapon, 2 damage per room with small breach chance.20012617070100beam_contactbeam2boss_3LASERHeavy IonHeavy Ion11 damage ion 3 shots1 damage ion 3 shots014030002814040ion_4_shotionShoot1ionShoot2ionShoot3ionHit1ionHit2ionHit3ionShields1ionShields2ionShields3missboss_4BEAMVindicator BeamVindicatorThis overcharged beam uses a new technology to cut through all shields. However targeting abilities have been sacrificed.Artillery beam that automatically fires a 1 damage beam that pierces all shields.151013401050beam_contact500beam1artillery_fedLASERDefense Laser Mark IBasic LaserVery weak laser.Only one shot, one damage per shot.110101012020laser_light1lightLaser1lightLaser2lightLaser3hitHull2hitHull3hitShield1hitShield2hitShield3misslaser_burst_1LASERDual Shot LaserDual LasersBasic weak dual lasers. Often used by transport ships that can't afford better.Shoots 2 lasers that do 1 damage each.120101012540laser_light1lightLaser1lightLaser2lightLaser3hitHull2hitHull3hitShield1hitShield2hitShield3misslaser_burst_2LASERBurst Laser Mark IBurst Laser IThis simple burst laser isn't flashy but it gets the job done.Shoots 2 lasers that do 1 damage each.120101125041laser_light1lightLaser1lightLaser2lightLaser3hitHull2hitHull3hitShield1hitShield2hitShield3misslaser_burst_2LASERBurst Laser Mark IIBurst Laser IISlightly improved version of the burst laser that fires more shots per charge.Fires 3 lasers, 1 damage each.130101228074laser_light2lightLaser1lightLaser2lightLaser3hitHull2hitHull3hitShield1hitShield2hitShield3misslaser_burst_3LASERBurst Laser Mark IIIBurst L. IIIPowerful burst laser that fires off an impressive barrage.Fires 5 lasers, 1 damage per shot.-->
15000194110104laser_light2lightLaser1lightLaser2lightLaser3hitHull2hitHull3hitShield1hitShield2hitShield3misslaser_burst_5LASERHeavy Laser Mark IHeavy Laser IHeavy lasers can wreak more havoc than their smaller, burst laser counterpartsFires 1 shot, causes 2 damage with low chance of fire and breaching.21033915562laser_heavy1heavyLaser1heavyLaser2heavyLaser3hitHull1hitShield1hitShield2hitShield3misslaser_heavy_1LASERHeavy Laser Mark IIHeavy Laser IIThis heavy laser fires two shots in quick succession, each dealing 2 damage.Fires 2 heavy lasers, 2 damage each with low chance of fire and breaching.2203313375104laser_heavy1heavyLaser1heavyLaser2heavyLaser3hitHull1hitShield1hitShield2hitShield3misslaser_heavy_2LASERHeavy Pierce Laser Mark IHeavy Pierce IHeavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version pierces 1 shield.Fires 1 shot that does 2 damage with a low chance of fire and breaching. Ignores 1 shield. 211331025560laser_heavy1heavyLaser1heavyLaser2heavyLaser3hitHull1hitShield1hitShield2hitShield3misslaser_heavy_1MISSILESCrystal ShardCrystalShould Never See This Description.Should Never See This Description.101501912020crystal_shardsmallMissile1smallMissile2smallExplosionhitShield1hitShield2hitShield3misscrystal_shardMISSILESLeto MissilesLetoThis launcher is outdated and weak, but can still be effective.Fires 1 missile; does 1 damage; pierces all shields.111511912020missile_1smallMissile1smallMissile2smallExplosionhitShield1hitShield2hitShield3missmissiles_1MISSILESArtemis MissilesArtemisStandard missile launcher on most Federation ships.Fires 1 missile; does 2 damage; pierces all shields.2115111113850missile_2smallMissile1smallMissile2smallExplosionhitShield1hitShield2hitShield3missmissiles_1MISSILESArtemis MissilesArtemisStandard missile launcher on most Federation ships.Fires 1 missile; does 2 damage; pierces all shields.2115111023850missile_2smallMissile1smallMissile2smallExplosionhitShield1hitShield2hitShield3missmissiles_1MISSILESHermes MissileHermesStandard but powerful missile.Fires 1 missile; does 3 damage; pierces all shields.3115321435062missile_3smallMissile1smallMissile2smallExplosionhitShield1hitShield2hitShield3missmissiles_2MISSILESPegasus MissilePegasusCreative missile design allows for two projectiles for the cost of one!Fires 2 missiles; 2 damage each; pierces all shields.2125322038073missile_2smallMissile1smallMissile2smallExplosionhitShield1hitShield2hitShield3missmissiles_1MISSILESBreach MissilesBreachThese missiles are designed to cause maximum destruction to ship hull armor.Fires 1 missile; 4 damage; pierces all shields; high breach chance.4115382237073missile_breachsmallMissile1smallMissile2smallExplosionhitShield1hitShield2hitShield3missmissiles_2BEAMMini BeamMini BeamExtremely cheap and weak beam weapon.One damage per room beam weapon101012312020beam_contact45beam1beam_1BEAMPike BeamPike BeamCan cut across entire ships, assuming there's no shield to stop it.Beam weapon with extended line. 1 damage per room.1000131626052beam_contact170beam1beam_longBEAMHalberd BeamHalberd BeamSlow but reliably powerful standard beam weapon.Beam weapon, 2 damage per room with small breach chance.2001173707280beam_contactbeam2beam_2BEAMGlaive BeamGlaive BeamOne of the most powerful weapons of war ever created. Known to take out some ships in a single blast.Large beam that does 3 damage per room.300025412012580beam_contactbeam2beam_3BEAMFire BeamFire BeamThis terrifying beam does no physical damage but ignites fires.Beam weapon that starts fires.00802027063140beam_contactbeam2beam_fireBEAMAnti-Bio BeamAnti-Bio BeamThis terrifying beam does no physical damage but rips through organic material, dealing heavy damage to crew members.2 power beam weapon that greatly damages enemy crew.04000161325065140beam_contactbeam2beam_bioLASERHull Smasher LaserHull Laser IFires 2 shots that deal 1 damage to rooms with a system or subsystem and double damage to rooms without either.Fires 2 lasers, 1 damage each and 2x damage in systemless rooms.12002141265275
laser_heavy1heavyLaser1heavyLaser2heavyLaser3hitHull1hitShield1hitShield2hitShield3misslaser_hullLASERHull Smasher Laser Mark IIHull Laser IIDesigned to maximize hull damage.Fires 3 lasers, 1 damage each and 2x damage in systemless rooms.13013151310073laser_heavy190
heavyLaser1heavyLaser2heavyLaser3hitHull1hitShield1hitShield2hitShield3misslaser_hullBEAMHull BeamHull BeamThis beam is most powerful when targeting large, empty sections of hull.Beam weapon; 1 damage; 2x damage in systemless rooms.100214127083beam_contact100beam1beam_hullMISSILESHull MissileHull Mi.High hull damage plus a decent breach chance.Fires 1 missile; 2 damage; 2x damage in systemless rooms.21151311727563missile_hullsmallMissile1smallMissile2smallExplosionhitShield1hitShield2hitShield3missmissiles_2LASERIon BlastIon Blast1Ion weapons can disable systems without causing hull damage.Fires a single blast that does 1 ion damage. Can hit and disable shields as well as systems.01301000813033ion_1_shotexplosion_small_ionionShoot1ionShoot2ionShoot3ionHit1ionHit2ionHit3ionShields1ionShields2ionShields3mission_1LASERHeavy IonHeavy Ion1Ion weapons can disable systems without causing hull damage.Fires a single blast that does 2 ion damage. Can hit and disable shields as well as systems.024010001324543ion_4_shotexplosion_small_ionionShoot1ionShoot2ionShoot3ionHit1ionHit2ionHit3ionShields1ionShields2ionShields3mission_2LASERIon Blast Mark IIIon Blast II1Ion weapons can disable systems without causing hull damage.Fires a single blast that does 1 ion damage and recharges very quickly. Can hit and disable shields as well as systems.01301000438064ion_1_shotexplosion_small_ionionShoot1ionShoot2ionShoot3ionHit1ionHit2ionHit3ionShields1ionShields2ionShields3mission_4BOMBSmall BombS. Bomb1Self-teleporting explosive that damages systems and crew but not the hull. Can target your own ship.Bomb weapon; requires a missile; does 2 damage, but only damages system, not hull. Can target your own ship.022110101315541bomb1explosion_big1bombTeleportsmallExplosionbomb_1BOMBBreach Bomb Mark 1Breach 11Self-teleporting explosive designed to damage systems and causes a breach. Can target your own ship.Bomb weapon; requires a missile; does 1 damage to systems, and creates a hull breach. Can target your own ship.012110010917040bomb_breachexplosion_big1bombTeleportsmallExplosionbomb_breachBOMBBreach Bomb Mark IIBreach II1Slower than Mark 1 but breaches and does more damage to systems. Can target your own ship.Bomb weapon; requires a missile; does 3 damage to systems, and creates a hull breach. Can target your own ship.0331100101727044bomb_breachexplosion_big1bombTeleportsmallExplosionbomb_breachBOMBFire BombFire B.1Self-teleporting explosive designed to damage crew-members and light fires. Can target your own ship.Bomb weapon; requires a missile; does no damage but lights fires. Can target your own ship.0021101001525552bomb_fireexplosion_big1bombTeleportfireBombbomb_fireBOMBIon BombI. Bomb1Self-teleporting explosive that uses ion damage to disable systems. Can target your own ship.Bomb weapon; requires a missile; does no damage but deals 4 ion damage. Can target your own ship.04110001816543bomb_ionexplosion_big1_ionbombTeleportionHit1ionHit2ionHit3bomb_ionBOMBHealing BurstHeal B.1Self-teleporting healing unit that instantly heals all friendly crew in the room. Can target your own ship.Bomb weapon; requires a missile; heals nearby crew members. Can target your own ship.00-10110001814043bomb_healexplosion_big1_healbombTeleporthealBombbomb_healBOMBCrystal Lockdown BombLock B.1Self-teleporting explosive that does no damage but creates a dense wall preventing movement in or out of the room. Can target your own ship.Bomb weapon; requires a missile; does no damage; prevents movement in or out of room. Can target your own ship.0001100011516040bomb_lockdownexplosion_lockdownbombTeleportsmallExplosionbomb_lockdownMISSILESCrystal Burst Mark ICrystal B. IModified projectile weapon that fires shield piercing crystals. Pierces 1 shield; fires 2 crystals that deal 1 damage each.12101152502020crystal_shard2lightLaser1lightLaser2lightLaser3hitHull2hitHull3hitShield1hitShield2hitShield3misscrystal_burst_1MISSILESCrystal Burst Mark IICrystal B. IIModified projectile weapon that fires shield piercing crystals. Pierces 1 shield; fires 3 crystals that deal 1 damage each.13101173502020crystal_shard2lightLaser1lightLaser2lightLaser3hitHull2hitHull3hitShield1hitShield2hitShield3misscrystal_burst_2MISSILESHeavy Crystal Mark ICrystal H. IModified projectile weapon that fires shield piercing crystals. Pierces 1 shield; fires 1 crystal that deals 2 damage.21101131502020crystal_shard3lightLaser1lightLaser2lightLaser3hitHull2hitHull3hitShield1hitShield2hitShield3misscrystal_heavy_1MISSILESHeavy Crystal Mark IICrystal H. IIModified projectile weapon that fires shield piercing crystals.Pierces 1 shield; fires 1 crystal that deals 4 damage and causes a hull breach.411010193502020crystal_shard3lightLaser1lightLaser2lightLaser3hitHull2hitHull3hitShield1hitShield2hitShield3misscrystal_heavy_2LASERDrone Laser11100laser_light1lightLaser1lightLaser2lightLaser3hitHull2hitHull3hitShield1hitShield2hitShield3misslaser_burst_1LASERDrone Laser 211100120laser_light2lightLaser1lightLaser2lightLaser3hitHull2hitHull3hitShield1hitShield2hitShield3misslaser_burst_1BEAMMini BeamMini Beam'Baby's first beam'; Extremely cheap and weak beam weapon.101030beam_contact20beam1beam_1LASERIon BlastIon Blast013010000ion_1_shotionShoot1ionShoot2ionShoot3ionHit1ionHit2ionHit3ionShields1ionShields2ionShields3mission_1MISSILESMissiles_1M. 0STUPID MISSILESThis should never appear in the store: BUG115110missile_1smallMissile1smallMissile2smallExplosionhitShield1hitShield2hitShield3missmissiles_1COMBATAnti-Ship Ion Drone IIon DroneSlow moving drone that repeatedly attacks the enemy ship with ion blasts2100075503drone_combatDRONE_ION0COMBATAnti-Ship Missile Drone IMissile DroneSlow moving drone that repeatedly attacks the enemy ship with mini missiles2100075503drone_combatDRONE_MISSILE0COMBATAnti-Ship Drone Mark IAnti-Ship IPowerful drone that continually attacks the enemy ship.21000715503drone_combatDRONE_LASER2COMBATAnti-Ship Beam Drone IBeam ICombat drone that repeatedly attacks with a small beam weapon21000715503drone_beamDRONE_BEAM3COMBATAnti-Ship Drone Mark IIAnti-Ship IIPowerful drone that continually attacks the enemy ship. Moves and shoots faster than Mark I.410008281008drone_combat2weapons/laser_light2_strip4.pngDRONE_LASER5SHIP_REPAIRHull RepairHull RepairAutomatically repairs 3-5 damage to your hull. Drone part is consumed once it finishes.210008201005drone_shiprepairweapons/laser_light2_strip4.png4DEFENSE1Defense Drone Mark IDefense IShoots down incoming missiles and asteroids.2100075502drone_defenseDRONE_LASER1DEFENSE2Defense Drone Mark IIDefense IIIt fires faster than Mark I and can also shoot down incoming lasers.475087756drone_defense2DRONE_LASER_23DEFENSE2Defense Drone Mark IIDefense IIShoots faster than Mark I and can also shoots down incoming lasers.275087756drone_defense2DRONE_LASER0REPAIRSystem Repair DroneSys RepairWill seek out damaged systems and repair them automatically.23021BATTLE1Anti-Personnel DroneAnti-Pers.Will seek out and attempt to destroy any intruders on-board your ship.26032BOARDER1Boarding DroneBoardingBreaches through the enemy hull and wreaks havoc. Awesome.318705BOARDER1Boarding DroneBoardingBreaches through the enemy hull and wreaks havoc. Awesome.218700ITEM_FUELFTL Fuel
Powers your FTL drive. One jump per fuel.31ITEM_DRONEDrone Part
Allows you to deploy drone schematics you've found. Each deployment costs one drone part.83ITEM_MISSILEMissile
Multipurpose ammo for any missile based weapon.63Rock PlatingSuperior hull armor provides a 15 percent chance to negate incoming hull damage (hit systems will still be damaged).8080false0.15Crystal VengeanceEvery time your ship takes damage, there is a 10 percent chance to break off a shard that flies at your enemy.8080false0.1Zoltan ShieldAn unexplained technology creates this nearly impenetrable shield. Only the energy outburst from an FTL engine is powerful enough to recharge it.8080false2Engi Med-bot DispersalFloods the ship with Engi nano med-bots, healing the crew even when they are outside of the med-bay (at a reduced speed).60120false0.25Slug Repair GelSlug ships excrete a thick gel that automatically repairs any hull breaches.60120false0.25Mantis PheromonesYour crew's movement speed is increased by 25 percent.50900.25falseDrone Reactor BoosterYour ship board drones have their movement speed increased by 50 percent.50900.25falseReinforced System CasingTitanium System CasingAll ship systems have additional plating that provide a 15 percent change to negate damage when hit (hull will still be damaged)100150false0.15Reverse Ion FieldProtects your ship from ion damage, giving a 20 percent chance to negate it entirely.6082true0.15Stealth WeaponsPrevents your weapon fire from disrupting your cloak, allowing you to shoot at will while cloaked.5083false0.15Repair ArmRepairs your hull every time you collect scrap, but reduces scrap collected by 15 percent.5083false0.15Scrap Recovery ArmAllows the ship to collect 10 percent more scrap from any source.5081true0.10Long-Ranged ScannersAdds additional info about nearby beacons on the star map.3031falseAutomated Re-loaderCooldown between weapon shots is improved by 15 percent.4052true0.15Shield Charge BoosterBoosts the ship's shield recharge rate by 15 percent.4552true0.15Weapon Pre-igniterWeapons are made immediately available after an FTL jump.120164falseFTL Recharge BoosterThe ship's FTL Drive powers up 25 percent faster.5042true0.25Adv. FTL NavigationAllows the ship to jump to any previously visited beacon.6053falseDrone Recovery ArmNon-destroyed drones will be retrieved when jumping, allowing their parts to be reused.5082falseFTL JammerScramble enemy ship's FTL computers doubling the time it takes for them to jump.30432falseDamaged Stasis PodThis bizarre alien artifact appears to be barely operational. It has no practical function but perhaps someone can repair it.30150true0.15KestrelThe Kestrel42Kestrel CruiserThe KestrelThis class of ship was decommissioned from Federation service years ago. After a number of refits and updating this classic ship is ready for battle.right0142Kestrel CruiserRed-TailThis class of ship was decommissioned from Federation service years ago. After a number of refits and updating this classic ship is ready for battle.right10up1right142kestralkestralMantis CruiserThe Gila MonsterThe famous Mantis thief, KazaaakplethKilik, owns this ship. You'll have to "convince" him to help you.This warship is designed to enhance it's crew for close combat missions.32Mantis CruiserThe BasiliskThe famous Mantis thief, KazaaakplethKilik, owns this ship. You'll have to "convince" him to help you.Ship description hereup0332mantis_cruisermantis_cruiserStealth CruiserThe NesasioThis ship is being built near the Engi homeworlds. To unlock it you'll need to help them, but keep in mind they only trust their own kind.Constructed for the Federation by the Engi, this ship is designed to use cloaking technology and speed to get behind enemy lines.32Stealth CruiserDA-SR 12This ship is being built near the Engi homeworlds. To unlock it you'll need to help them, but keep in mind they only trust their own kind.Constructed for the Federation by the Engi, this ship is designed to uses cloaking technology and speed to get behind enemy lines.right1right1left2up0-232stealthstealthEngi CruiserThe TorusTo unlock this Engi ship you'll need to get to the 5th sector.Although it may look like a pile of junk loosly held together, this well designed ship relies on drones and ion weaponry.33Engi CruiserThe VortexTo unlock this Engi ship you'll need to get to the 5th sector.Although it may look like a pile of junk loosly held together, this well designed ship relies on drones and ion weaponry.up1up1-233circle_cruisercircle_cruiserFederation CruiserThe OspreyBeat the boss to unlock this advanced Federation cruiser.This ship features the latest in Federation technology: an advanced beam weapon that pierces through shields!42Federation CruiserNisosBeat the boss to unlock this advanced Federation cruiser.This ship features the latest in Federation technology: an advanced beam weaponry that pierces through shields!right1up1-242fed_cruiserfed_cruiserSlug CruiserMan of WarOne of the slug ships must know something about this advanced cruiser. Perhaps you can "convince" them to tell you.Designed for use inside nebulae, this cruiser lacks sensors and relies instead on the guile and cunning of the Slugs.42Slug CruiserThe StormwalkerOne of the slug ships must know something about this advanced cruiser. Perhaps you can "convince" them to tell you.Designed for use inside nebulae, this cruiser lacks sensors and relies instead on the guile and cunning of the Slugs.up1up042jelly_cruiserjelly_cruiserRock CruiserBulwarkProve yourself to the Rockmen to earn this powerful cruiser.Similar to its designers, this super dense behemoth uses brute force to overwhelm its foes.right1242Rock CruiserShivanLocked -- Not in Game YetSimilar to its designers, this super dense behemoth uses brute force to overwhelm its foes.right142rock_cruiserrock_cruiserZoltan CruiserThe AdjudicatorLearn from the Zoltan, sometimes diplomacy works.The Zoltan's advanced shields technology gives this ship an edge during each battle.up1042Zoltan CruiserNoetherLearn from the Zoltan, sometimes diplomacy works.The Zoltan's advanced shields technology gives this ship an edge during each battle.up0up0042energy_cruiserenergy_cruiserCrystal CruiserBravaisTravel to an unknown sector of the galaxy to find this powerful vessel.This powerful vessel is powered by the secret technologies of the lost Crystalline Beings.342Crystal CruiserCarnelianTravel to an unknown sector of the galaxy to find this powerful vessel.This powerful vessel is powered by the secret technologies of the lost Crystalline Beings.up1042crystal_cruiserenergy_cruiserPirateKestralThe Kestrel22Impossible PirateRebel RiggerRebel EliteRebel EliteRebel FlagshipRebel FlagshipRebel Flagshipinvasion
s data/auto_basic.xml
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c data/auto_assault.xml
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2
ak data/autoBlueprints.xml
COMBAT_1COMBAT_2COMBAT_BEAMDEFENSE_1DEFENSE_2REPAIRBATTLEBOARDERCOMBAT_1COMBAT_2COMBAT_BEAMREPAIRBATTLEDEFENSE_1DEFENSE_2LASER_BURST_1LASER_BURST_2_ALASER_BURST_3LASER_BURST_5LASER_HEAVY_1LASER_HEAVY_2MISSILES_1MISSILES_2MISSILES_3MISSILES_BURSTMISSILES_BREACHBEAM_1BEAM_2BEAM_3BEAM_LONGBEAM_FIREION_1ION_2ION_4BOMB_1BOMB_FIREBOMB_IONLASER_HULL_1LASER_HULL_2BEAM_HULLMISSILES_HULLLASER_BURST_1BEAM_1MISSILES_1LASER_BURST_1LASER_BURST_2_ALASER_BURST_3LASER_BURST_5LASER_HEAVY_1LASER_HEAVY_2MISSILES_1MISSILES_2MISSILES_3MISSILES_BREACHBEAM_1BEAM_2BOMB_1LASER_BURST_1LASER_BURST_2_ALASER_BURST_3LASER_BURST_5LASER_HEAVY_1LASER_HEAVY_2MISSILES_1MISSILES_2MISSILES_3BEAM_1BEAM_2BOMB_1BOMB_FIREBOMB_IONION_1ION_2ION_4LASER_BURST_1LASER_BURST_2_ALASER_BURST_3LASER_HEAVY_1LASER_HEAVY_2MISSILES_2MISSILES_BREACHBEAM_1BEAM_2BEAM_3BEAM_LONGBEAM_FIREBOMB_FIREBOMB_BREACHION_1ION_4LASER_BURST_1LASER_BURST_2_ALASER_BURST_3LASER_BURST_5LASER_HEAVY_1LASER_HEAVY_2MISSILES_1MISSILES_2MISSILES_3MISSILES_BREACHBEAM_1BEAM_2BOMB_1ION_2LASER_BURST_1LASER_BURST_2_ALASER_BURST_3LASER_BURST_5LASER_HEAVY_1LASER_HEAVY_2MISSILES_1MISSILES_2MISSILES_3MISSILES_BREACHBEAM_1BEAM_2BOMB_1BOMB_FIREBOMB_IONLASER_BURST_1LASER_BURST_2_ALASER_BURST_3LASER_BURST_5LASER_HEAVY_1LASER_HEAVY_2MISSILES_1MISSILES_2MISSILES_3MISSILES_BREACHBEAM_1BEAM_2BOMB_1LASER_BURST_1LASER_BURST_2_ALASER_BURST_3LASER_HEAVY_1BEAM_1BEAM_2BEAM_3BEAM_LONGBEAM_FIREION_1ION_2ION_4COMBAT_BEAMCOMBAT_IONDEFENSE_1DEFENSE_2REPAIRBATTLELASER_BURST_1LASER_BURST_2_ALASER_BURST_3LASER_BURST_5LASER_HEAVY_1LASER_HEAVY_2MISSILES_1MISSILES_2MISSILES_3BEAM_1BEAM_2BEAM_3BEAM_LONGBEAM_FIREION_1ION_2BOMB_1BOMB_IONBEAM_HULLBOMB_LOCKCRYSTAL_BURST_1CRYSTAL_BURST_2CRYSTAL_HEAVY_1CRYSTAL_HEAVY_2mantisrockengienergyhumanslugION_1ION_2ION_4BOMB_IONMISSILES_1MISSILES_2MISSILES_2_PLAYERMISSILES_3MISSILES_BURSTMISSILES_BREACHBEAM_HULLBEAM_3BEAM_2BEAM_1BEAM_LONGFED_SCOUTFED_BOMBERAUTO_BASICAUTO_ASSAULTREBEL_FATREBEL_SKINNYREBEL_FATREBEL_SKINNYREBEL_SKINNY_ELITEREBEL_SKINNY_ELITEAUTO_BASICAUTO_ASSAULTJELLY_BUTTONJELLY_CROISSANTJELLY_TRUFFLEMANTIS_SCOUTMANTIS_FIGHTERMANTIS_BOMBERROCK_SCOUTROCK_FIGHTROCK_ASSAULTROCK_SCOUTROCK_FIGHTCIRCLE_SCOUTCIRCLE_BOMBERZOLTAN_FIGHTERZOLTAN_BOMBERZOLTAN_FIGHTERZOLTAN_BOMBERCRYSTAL_SCOUTCRYSTAL_BOMBERJELLY_BUTTONROCK_SCOUTROCK_FIGHTFED_SCOUTFED_BOMBERCIRCLE_SCOUTCIRCLE_BOMBERJELLY_BUTTONJELLY_CROISSANTJELLY_TRUFFLEREBEL_FATREBEL_SKINNYROCK_SCOUTROCK_FIGHTMANTIS_SCOUTMANTIS_FIGHTERMANTIS_BOMBERFED_SCOUTFED_BOMBERZOLTAN_FIGHTERZOLTAN_BOMBERRebel RiggersabotageRebel FightersabotageElite FightersabotageRebel TransportAuto-ScoutAuto-AssaultSlug Interceptor5sabotageSlug Light-Cruiser1sabotageSlug Assault4sabotageRock Scout5sabotageRock Fighter2sabotageRock Assault5sabotageRock Assault5sabotageMantis Scout5sabotageMantis Fighter1sabotageMantis Bomber4sabotageFederation Scout6sabotageFederation Bomber1Engi Scout7sabotageEngi Bomber1sabotageEnergy FightersabotageEnergy BombersabotageEnergy FightersabotageCrystal ScoutsabotageCrystal Bombersabotage
data/animations.xml
effects/fire_L1_strip8.pngeffects/fire_S1_strip8.pngfire_largefire_smalleffects/breach.pngbreachpeople/crystal_1.pngpeople/crystal_2.pngcrystal_1crystal_2customizeUI/custom_repair_strip9.pngcustomizeUI/custom_rockman_strip4.pngcustomizeUI/custom_type_strip4.pngcustom_repaircustom_rockcustom_typeweapons/laser1_strip12.pngweapons/laser1_strip12.pngweapons/laser2_strip12.pngweapons/laser3_strip12.pngweapons/laser5_strip12.pngweapons/heavy_1_strip8.pngweapons/heavy_2_strip8.pngweapons/beam_1_strip8.pngweapons/beam_2_strip10.pngweapons/beam_3_strip10.pngweapons/beam_fire_strip10.pngweapons/beam_long_strip10.pngweapons/beam_bio_strip8.pngweapons/missiles_1_strip3.pngweapons/missiles_2_strip3.pngweapons/ion_1_strip8.pngweapons/ion_2_strip8.pngweapons/ion_4_strip8.pngweapons/bomblauncher_1_strip17.pngweapons/bomblauncher_fire_strip17.pngweapons/bomblauncher_heal_strip17.pngweapons/bomblauncher_ion_strip17.pngweapons/bomblauncher_lockdown_strip17.pngweapons/bomblauncher_breach_strip17.pngweapons/laser_hull_strip8.pngweapons/beam_hull_strip7.pngweapons/crystal_burst_1_strip12.pngweapons/crystal_burst_2_strip12.pngweapons/crystal_heavy_1_strip12.pngweapons/crystal_heavy_2_strip12.pngweapons/blank.pngartillery_fed12weapons/blank.pngweapons/boss_1_strip12.pngweapons/boss_2_strip3.pngweapons/boss_3_strip8.pngweapons/boss_4_strip8.pngboss_158boss_212weapons/boss_2_glow.pngboss_312weapons/boss_3_glow.pngboss_415weapons/boss_4_glow.pnglaser158laser_burst_158laser_burst_258laser_burst_358laser_burst_558laser_heavy_115weapons/heavy_1_glow.pnglaser_heavy_215weapons/heavy_2_glow.pngbeam_112weapons/beam_1_glow.pngbeam_212weapons/beam_2_glow.pngbeam_312weapons/beam_3_glow.pngbeam_fire12weapons/beam_fire_glow.pngbeam_long12weapons/beam_long_glow.pngbeam_bio12weapons/beam_bio_glow.pngmissiles_112weapons/missiles_1_glow.pngmissiles_212weapons/missiles_2_glow.pngion_115weapons/ion_1_glow.pngion_215weapons/ion_2_glow.pngion_415weapons/ion_4_glow.pngbomb_15160.98weapons/bomblauncher_1_glow.pngbomb_fire5160.98weapons/bomblauncher_1_glow.pngbomb_heal5160.98weapons/bomblauncher_1_glow.pngbomb_ion5160.98weapons/bomblauncher_1_glow.pngbomb_lockdown5160.98weapons/bomblauncher_1_glow.pngbomb_breach5160.98weapons/bomblauncher_1_glow.pnglaser_hull15weapons/laser_hull_glow.pngbeam_hull12weapons/beam_hull_glow.pngcrystal_burst_158crystal_burst_258crystal_heavy_158crystal_heavy_258weapons/laser_heavy_strip4.pnglaser_heavy1weapons/ion_1_shot_strip8.pngion_1_shotweapons/ion_2_shot_strip8.pngion_2_shotweapons/ion_4_shot_strip8.pngion_4_shotweapons/laser_light_strip4.pnglaser_light1weapons/laser_light2_strip4.pnglaser_light2weapons/laser_light2_strip4.pnglaser_light2weapons/laser_drone_strip4.pnglaser_droneweapons/crystal_shot1.pngcrystal_shardweapons/crystal_shot2.pngcrystal_shard2weapons/crystal_shot3.pngcrystal_shard3weapons/missile_1.pngmissile_1weapons/missile_2.pngmissile_2weapons/missile_3.pngmissile_3weapons/missile_breach.pngmissile_breachweapons/missile_hull.pngmissile_hullweapons/laser_contact.pngbeam_contactweapons/bomb_1_strip9.pngbomb1weapons/bomb_ion_strip9.pngbomb_ionweapons/bomb_lockdown_strip9.pngbomb_lockdownweapons/bomb_fire_strip9.pngbomb_fireweapons/bomb_heal_strip9.pngbomb_healweapons/bomb_breach_strip9.pngbomb_breacheffects/explosion_big1_strip10.pngexplosion_big1effects/explosion_big1_strip10_green.pngexplosion_big1_greeneffects/explosion_big1_strip10_ion.pngexplosion_big1_ioneffects/explosion_ion2.pngexplosion_small_ioneffects/explosion_big1_strip10_heal.pngexplosion_big1_healeffects/explosion_lockdown.pngexplosion_lockdowneffects/explosion1_strip10.pngexplosion1people/human_player_green.pnghumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanhumanpeople/repair_sheet.pngeffects/explosion1_strip10.pngrepair_deathrepair_deathrepairrepairrepairrepairrepairrepairrepairrepairrepairrepairrepairpeople/battle_sheet.pngeffects/explosion1_strip10.pngbattle_deathbattle_deathbattlebattlebattlebattlebattlebattlebattlebattlebattlebattlepeople/engi_player_green.pngengiengiengiengiengiengiengiengiengiengiengiengiengiengiengiengiengiengiengiengiengiengipeople/energy_player_green.pngenergyenergyenergyenergyenergyenergyenergyenergyenergyenergyenergyenergyenergyenergyenergyenergyenergyenergyenergyenergyenergyenergypeople/rock_player_green.pngrockrockrockrockrockrockrockrockrockrockrockrockrockrockrockrockrockrockrockrockrockrockpeople/crystal_player_green.pngcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalcrystalpeople/mantis_player_green.pngmantismantismantismantismantismantismantismantismantismantismantismantismantismantismantismantismantismantismantismantismantismantispeople/slug_player_green.pngslugslugslugslugslugslugslugslugslugslugslugslugslugslugslugslugslugslugslugslugslug
3 data/achievements.xml
Just Getting StartedGet to sector 5.
achievements/0.png
1Federation Base in RangeGet to sector 8.
achievements/1.png
1Federation Victory (Easy)Beat the boss on Easy.
achievements/2.png
Federation Victory (Normal)Beat the boss on Normal.
achievements/3.png
Your Own FleetUnlock every playable ship.
achievements/4.png
Rule Ten: Greed is EternalCollect 10,000 scrap across all games.
achievements/5.png
WarlordDefeat 1000 ships across all playthroughs.
achievements/6.png
I don't need no stinkin' upgrades!Get to sector 5 with no system/reactor upgrades.
achievements/7.png
1Coming in for my Pacifism run!Get to sector 5 without firing a shot, using an offensive drone, or teleporting.
achievements/8.png
1On a Wing and a PrayerGet to sector 5 without repairing at a store.
achievements/9.png
1BallistophobiaGet to sector 8 without using missiles/bombs.
achievements/10.png
1TechnophobiaGet to sector 8 without using drones.
achievements/11.png
1Living off the LandGet to sector 8 without buying at a store (Repairs are ok).
achievements/12.png
1No Redshirts HereGet to sector 8 without losing a crewmember.
achievements/13.png
1Some people just like to watch ships burnHave every square of an enemy ship on fire simultaneously.
achievements/16.png
1Astronomically Low OddsFail to evade 5 shots in a row with a fully powered and upgraded engine.
achievements/18.png
1They never saw it comingUse the Weapon Pre-Igniter augmentation to destroy an enemy ship in one volley before the enemy can get a single shot off.
achievements/14.png
1BOARDING OBJECTIVE SUCCESSFULHave a single boarding drone kill 4 crewmembers on one ship.
achievements/15.png
1Trustworthy Auto-PilotDefeat an enemy ship with all of your crew aboard it.
achievements/19.png
1Slice and DiceHit every room of a ship with at least one beam in under 5 seconds.
achievements/20.png
1Victory through AsphyxiationEmpty the oxygen (Net level less than 5 percent) of a non-automated, hostile enemy ship.
achievements/17.png
1The United FederationHave six unique aliens on the Kestrel Cruiser simultaneously.
achievements/kestral_1.png
PLAYER_SHIP_HARD1Full ArsenalHave every system and subsystem installed on the Kestrel Cruiser at one time.
achievements/kestral_2.png
1PLAYER_SHIP_HARDTough Little ShipAs the Kestrel Cruiser, repair back to full health when it only has 1 HP remaining.
achievements/kestral_3.png
1PLAYER_SHIP_HARDShields HoldingDestroy a ship before it gets through the Zoltan Shield.
achievements/energy_cruiser_1.png
1PLAYER_SHIP_ENERGYGivin' her all she's got, Captain!With the Zoltan Cruiser, have 29 power in systems at the same time.
achievements/energy_cruiser_2.png
1PLAYER_SHIP_ENERGYManpowerGet to sector 5 without upgrading your reactor in the Zoltan Cruiser.
achievements/energy_cruiser_3.png
1PLAYER_SHIP_ENERGYBird of PreyDestroy a ship at full health during a single cloak in the Stealth Cruiser.
achievements/stealth_1.png
PLAYER_SHIP_STEALTH1Phase ShiftWith the Stealth Cruiser, avoid 9 points of damage during a single cloak.
achievements/stealth_2.png
PLAYER_SHIP_STEALTH1Tactical ApproachWith the Stealth Cruiser, get to sector 8 without jumping to a beacon with an environmental danger.
achievements/stealth_3.png
1PLAYER_SHIP_STEALTHRobotic WarfareWith the Engi Cruiser, have 3 drones functioning at the same time.
achievements/circle_cruiser_1.png
1PLAYER_SHIP_CIRCLEI hardly lifted a fingerWith the Engi Cruiser, destroy an enemy ship using only drones (no weapons).
achievements/circle_cruiser_2.png
PLAYER_SHIP_CIRCLE1The guns... They've stoppedHave 4 enemy systems or subsystems ioned at the same time while using the Engi Cruiser.
achievements/circle_cruiser_3.png
PLAYER_SHIP_CIRCLE1Is it warm in here?Have your crew kill a burning enemy on their ship while using the Rock Cruiser.
achievements/rock_cruiser_1.png
PLAYER_SHIP_ROCK1Defense Drones Don't Do D'anything!While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles.
achievements/rock_cruiser_2.png
PLAYER_SHIP_ROCK1AncestryFind the secret sector with the Rock Cruiser
achievements/rock_cruiser_3.png
PLAYER_SHIP_ROCK1Take no prisoners!Kill the crew of 20 ships by sector 6 in the Mantis Cruiser.
achievements/mantis_cruiser_1.png
PLAYER_SHIP_MANTIS1Avast, ye scurvy dogs!Kill 5 enemy crew in a fight without taking hull damage or losing a crew member while using the Mantis Cruiser.
achievements/mantis_cruiser_2.png
PLAYER_SHIP_MANTIS1Battle RoyaleWhile using the Mantis Cruiser, kill the last enemy with your last crew member on their ship.
achievements/mantis_cruiser_3.png
PLAYER_SHIP_MANTIS1We're in Position!While using the Slug Cruiser, have vision of every room of the enemy ship without functioning sensors.
achievements/jelly_cruiser_1.png
PLAYER_SHIP_JELLY1Home Sweet HomeJump to 30 nebula locations before sector 8.
achievements/jelly_cruiser_2.png
PLAYER_SHIP_JELLY1Disintegration RayWhile using the Slug Cruiser, kill 3 enemy crew members with one shot from the Anti-Bio Beam.
achievements/jelly_cruiser_3.png
PLAYER_SHIP_JELLY1Master of PatienceUse only the Artillery Beam to destroy an enemy ship while taking no hull damage.
achievements/fed_cruiser_1.png
PLAYER_SHIP_FED1Diplomatic ImmunityWhile using the Federation Cruiser, use your crew in 4 special blue event choices by sector 5.
achievements/fed_cruiser_2.png
PLAYER_SHIP_FED1Artillery MasteryGet to sector 5 in the Federation Cruiser without upgrading your weapons system.
achievements/fed_cruiser_3.png
PLAYER_SHIP_FED1Sweet RevengeDestroy an enemy ship with a shard from the Crystal Vengeance augment (unique to the Crystal Cruiser).
achievements/crystal_cruiser_1.png
PLAYER_SHIP_CRYSTAL1No EscapeWhile using the Crystal Cruiser, trap 4 enemy crew in a single room using the Crystal Being power or a Lockdown Bomb.
achievements/crystal_cruiser_2.png
PLAYER_SHIP_CRYSTAL1Clash of the TitansDestroy 15 Rock Ships (pirates count) using the Crystal Cruiser.
achievements/crystal_cruiser_3.png
PLAYER_SHIP_CRYSTAL1